Commit Graph

98 Commits

Author SHA1 Message Date
FernandoS27 287d4a38de shader: Implement TLDS 2021-07-22 21:51:25 -04:00
FernandoS27 8232c10ed1 shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp 876dd94b57 shader: Fix indirect branches to scheduler instructions 2021-07-22 21:51:25 -04:00
ameerj d5d6d4ce74 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27 bf9d512e17 shader: Implement BRX 2021-07-22 21:51:25 -04:00
ameerj a0a4d75c6c shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj f3ec28dc23 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ameerj a446881ab4 shader: Fix ISCADD logic for PO/CC 2021-07-22 21:51:25 -04:00
ReinUsesLisp 6044946495 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ameerj 2e3184a1c8 shader: Implement ISCADD CC 2021-07-22 21:51:24 -04:00
ameerj 528b7b2d63 shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp b4310e8cb4 shader: Add missing I2I exception when CC is used 2021-07-22 21:51:24 -04:00
ReinUsesLisp e6b3119910 shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp 96a54aeea8 spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp 0b338e3102 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27 ed3f77cebe shader: Fix TXQ 2021-07-22 21:51:24 -04:00
ReinUsesLisp e4ba306750 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp 4cd2c1588b shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27 f573d3642e shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27 cac54d1eb6 shader: Fix Array Indices in TEX/TLD4 2021-07-22 21:51:24 -04:00
FernandoS27 1d05850dee shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27 94f6992630 shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
FernandoS27 d4974db16f shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj 483439a540 shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLisp 1688302a0d shader: Properly insert Prologue instruction 2021-07-22 21:51:24 -04:00
ReinUsesLisp 5c546ef076 shader: Minor style nits 2021-07-22 21:51:24 -04:00
FernandoS27 c52b528cf7 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp 24bc872af3 shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ameerj 0705eff8f6 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp 1e763c4c83 shader: Fix TEX mask 2021-07-22 21:51:24 -04:00
ReinUsesLisp c8234dc17d shader: Better but still partial interpolation support 2021-07-22 21:51:24 -04:00
ameerj 1a8e8498a4 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27 1665e72c9e shader: Implement FADD32I 2021-07-22 21:51:24 -04:00
FernandoS27 9fe47baf87 shader: Implement F2F 2021-07-22 21:51:24 -04:00
ameerj e7710fe30e shader: Implement DMUL and DFMA
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj d9bcca65b4 shader: Add FP64 register load/store helpers 2021-07-22 21:51:24 -04:00
ReinUsesLisp 9bf9276fe9 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27 d1e56df6ff shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
FernandoS27 57597e37ee shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27 cabcf177a9 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27 7646d50ae4 shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27 fa85d2f603 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
FernandoS27 8fe0b2388c shader: Refactor half floating instructions 2021-07-22 21:51:23 -04:00
ReinUsesLisp 6398d03341 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp 2b8d3555f1 shader: Implement ISCADD (imm) 2021-07-22 21:51:23 -04:00
ReinUsesLisp 53a0b113d2 shader: Implement LOP32I 2021-07-22 21:51:23 -04:00
ReinUsesLisp 33090a74dd shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj 832f1169d6 shader: Implement DADD 2021-07-22 21:51:23 -04:00
ameerj 3c7ec88397 shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ameerj ea4e293758 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00