lizzie
ceba4dc66e
update loicense
2026-08-12 18:30:04 +00:00
lizzie
46304432c6
sysconf stub cuz crash(?) + some stderrp stuff
2026-08-12 18:29:15 +00:00
xbzk
dd12266c26
[input] added option to disable wgi/xinput to prevent SDL GUIDE hack ( #4237 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
So, many users hate the fact when they press START+SELECT, an additional HOME event is sent.
That is annoying coz for most users' default hotkey settings, it closes eden when not in game, and when in game it calls a NOT controller responsive prompt about leaving Eden.
There are several games with reasons to press start+select, also there are homebrews which relies on that combo to open internal menus.
Again. That is annoying.
Digging deep i've found that SDL implements something called guide hack: When Start+Select is pressed it sends a synthetic GUIDE(which code equals to HOME).
This was intended for controllers missing the HOME button, but SDL fails to track them all, and misses API to disabling it.
I've figured out a patch to SDL to disable it, but since it would be better to invest on a PR straight into SDL repo, on our side i thought it better to simply add an option to disable WGI (Windows.Gaming.Input) and Xinput, both paths which could lead into the hack enabling.
Setting is available in a remote place no one will bother.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4237
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-09 02:53:37 +02:00
crueter
a3d32a18b8
[meta] Discourage profanity usage ( #4239 )
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I'm not into millennial humor, personally.
Proactively removed as much profanity as I could grep.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4239
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-09 02:53:16 +02:00
lizzie
39763e7321
[core/hle/services/am] nuke ButtonPoller and Mouse thread ( #4229 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
doesn't even do anything now, please check if controller i/o is affected by this change
this should also fix latency issues with the mouse
the ButtonPoller thread isn't longer required since we update the state immediately with the .on_change callback registered
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4229
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-26 05:11:03 +02:00
lizzie
7b750bf5bb
[hid_core, input_common] use std::numbers::pi{_v} instead of re-defining ( #4160 )
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don't reinvent the wheel, simple as that.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4160
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-07 20:13:33 +02:00
lizzie
fe1b8ff0ab
[input_common] Fix GetButtonMappingForDevice() when joystick doesn't have a gamepad associated with it ( #4172 )
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from PS4 PR - this should help fix the case where a controller
doesn't have an associated gamepad and thus its not automatically
configured.
this should fix that :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4172
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-07 19:54:15 +02:00
lizzie
3aa0d46259
[video_core, hle] remove redundant parent references in system structs ( #3908 )
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reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-06-23 06:31:25 +02:00
lizzie
60e1032771
[qt] fix various crashes due to invalid/corrupted/outdated settings ( #4070 )
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lots of "out of index" errors :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4070
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-06-14 20:48:24 +02:00
Kaydax
ad2e1cc554
[externals] Update to SDL3 ( #3952 )
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Since the launch of the steam controller I think it's only best to push towards updating to SDL3 allowing for a wider range of controller support
I went ahead and started on getting it working. Everything here should be functional, I've personally tested it all on Arch Linux. Still untested on windows, so looking for feedback on that
Any feedback and help would be appreciated!
Main changes:
- Bump everything to SDL3
- Handle SDL3 audio and input
- Add steam controller support, including HD Rumble
- Improved battery reporting via the status icon by using real % rather than state alone
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3952
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2026-05-18 19:07:41 +02:00
lizzie
ee2891c55e
[common] unify std::random_device ( #3801 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-03-31 20:12:41 +02:00
lizzie
395613b01f
[common/logging] Simplify logging logic and fix issues when logging before system is created ( #3688 )
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- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual
I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.
there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file
now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: DraVee <chimera@dravee.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-03-12 18:29:15 +01:00
lizzie
a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants ( #3442 )
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mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is
in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained
i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-10 03:34:07 +01:00
lizzie
5768600c8b
[input_common] fix xinput raw not working on sdl2 ( #3305 )
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this should fix issue where you couldn't connect more than 4 controllers at once
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3305
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-01-16 22:18:19 +01:00
John
c5bd7dc047
[sdl]Mouse Panning Regression Fix ( #3181 )
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Fix the mouse panning issues
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3181
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: John <john@eden-emu.dev >
Co-committed-by: John <john@eden-emu.dev >
2025-12-19 23:32:42 +01:00
lizzie
22dfc560e0
[sdl] fix mouse panning delay ( #3174 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3174
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-19 00:30:18 +01:00
lizzie
0eed5100f9
[input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration threads to 4 "evals" per sec ( #2982 )
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No need to have those nano-sleeps for these threads...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2982
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:26:20 +01:00
lizzie
f55e560ac5
[compat] Debian stable gcc12/clang14 compilation fixes ( #2763 )
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Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros.
And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups".
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-18 01:54:43 +02:00
lizzie
f19bbda517
[common] remove ranges polyfill ( #2546 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-24 19:29:48 +02:00
lizzie
191e4c75a1
[meta] fix license headers ( #2547 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
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Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: crueter <crueter@crueter.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-09 20:47:49 +02:00
lizzie
9e0e31132a
[icc] fix intel c++ compiler errors ( #146 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-07-30 20:59:28 +02:00
crueter
9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
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Signed-off-by: crueter <crueter@eden-emu.dev >
2025-07-19 00:12:21 -04:00
Esther1024
ea7b9519c7
fix uninit values in applet and mouse ( #114 )
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read before written; initialize so valgrind stops complaining
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/114
Co-authored-by: Esther1024 <danishreyjavik@outlook.com >
Co-committed-by: Esther1024 <danishreyjavik@outlook.com >
2025-05-19 19:11:06 +00:00
swurl
f786802b9b
User Data Migration from Citron, Sudachi, and Yuzu ( #91 )
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Includes citron, sudachi, yuzu
currently broken, because the eden dir is always made early?
Signed-off-by: swurl <swurl@swurl.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz >
Co-committed-by: swurl <swurl@swurl.xyz >
2025-05-08 22:16:07 +00:00
crueter
9cef9f5dce
Update fmt to allow for v11
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Signed-off-by: swurl <swurl@swurl.xyz >
2025-04-10 01:11:22 +02:00
Briar
bd844d2830
Fix windows boost compilation errors
2025-04-04 03:23:32 +02:00
t895
ebcf0a3415
android: Play vibrations asynchronously
2024-02-23 16:41:59 -05:00
t895
e69efb0f73
android: Flip AB/XY for xbox controllers during auto-mapping
2024-02-18 10:40:33 -05:00
t895
a29782ce6a
android: Input mapping
2024-02-17 12:32:33 -05:00
Narr the Reg
7382c0e0dd
input_common: Add android input engine
2024-01-17 22:47:56 -06:00
Viktor Szépe
8f8a15827f
Fix more typos
2024-01-15 23:26:53 +00:00
german77
6788dffa53
core: hid: Split SL and SR buttons
2023-11-11 21:03:15 -06:00
german77
83c63997ff
input_common: udp: Avoid crash when trying to map motion before client is ready
2023-10-15 02:13:51 -06:00
Liam
445d504f94
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
Martino Fontana
ef46437605
input_common: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0
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This allows to share the mappings between Nintendo and non-Nintendo controllers.
Breaks the controller configuration for existing users who are using a Nintendo controller.
(Documentation of the hint https://github.com/libsdl-org/SDL/blob/92b3c53c92971e685254fd89f89ce6bde8cea60e/include/SDL_hints.h#L512-L532 )
2023-07-07 21:59:47 +02:00
Narr the Reg
0bb27e9606
input_common: Avoid potential division by zero
2023-07-05 17:42:16 -06:00
liamwhite
8de8e16d8a
Merge pull request #10950 from german77/mouse_tune
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input_common: Tune mouse controls
2023-07-01 22:38:01 -04:00
german77
921f9baf58
yuzu: Ensure mouse panning can't be enabled with real mouse emulation
2023-06-30 18:59:39 -06:00
Narr the Reg
3241ff028c
input_common: Tune mouse controls
2023-06-28 21:04:33 -06:00
german77
38b68d1783
input_common: Remove duplicated DriverResult enum
2023-06-28 09:49:47 -06:00
liamwhite
4696a032a8
Merge pull request #10495 from bm01/master
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input_common: Redesign mouse panning
2023-06-27 11:21:28 -04:00
liamwhite
f91cc2c72f
Merge pull request #10679 from zeltermann/wakelock-reason
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Only use SDL wakelock on Linux
2023-06-27 11:21:20 -04:00
german77
b16b2a486b
input_common: Make use of new SDL features
2023-06-24 17:42:56 -06:00
zeltermann
377ffa277c
Only use SDL wakelock on Linux
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SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
2023-06-24 14:51:41 +07:00
Narr the Reg
b24451c571
input_common: Implement native mifare support
2023-06-21 17:54:58 -06:00
Narr the Reg
4a5f56645a
input_common: Add amiibo with originality signature support
2023-06-15 18:22:13 -06:00
Baptiste Marie
83f4158d6c
input_common: Redesign mouse panning
2023-06-12 00:47:52 +02:00
bunnei
122ff50c1a
input_common: Fix virtual amiibos
2023-06-03 00:06:06 -07:00
bunnei
04eabc45e5
android: Various fixes for CI.
2023-06-03 00:06:05 -07:00