Commit Graph

6534 Commits

Author SHA1 Message Date
ameerj 3927809a63 shader: Fix disabled attribute default values 2021-07-22 21:51:40 -04:00
ameerj a7fe20e636 gl_device: Simplify GLASM setting logic 2021-07-22 21:51:40 -04:00
ReinUsesLisp 4f84ef1f2b renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj a23f05c215 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
ReinUsesLisp ac0c2f8edc gl_shader_cache: Properly implement asynchronous shaders 2021-07-22 21:51:40 -04:00
lat9nq b557314001 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj 2cde6c5708 renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
ameerj e45e458b17 renderers: Disable async shader compilation
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ReinUsesLisp b654537f0f maxwell_to_vk: Add R16_SNORM 2021-07-22 21:51:40 -04:00
ameerj 508e41777b shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
lat9nq 52f2fe7b52 vulkan_device: Add missing include algorithm 2021-07-22 21:51:40 -04:00
ameerj d965b7200a vulkan_device: Blacklist ampere devices from float16 math 2021-07-22 21:51:40 -04:00
ameerj 472f9fcb18 gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
ReinUsesLisp e8d458a81d vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward 2021-07-22 21:51:40 -04:00
ReinUsesLisp ff35ef8ec1 emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 934b23ab85 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp b48b4b0600 shader: Fix disabled and unwritten attributes and varyings 2021-07-22 21:51:39 -04:00
ReinUsesLisp 1c7c65087d vk_graphics_pipeline: Implement smooth lines 2021-07-22 21:51:39 -04:00
ReinUsesLisp bd0796d52f vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
lat9nq 5443d4bd9c video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
lat9nq ddd4720fe4 general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 362888dcb0 glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 649c9cca0f vk_graphics_pipeline: Implement conservative rendering 2021-07-22 21:51:39 -04:00
ReinUsesLisp c0705f79b8 shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
ReinUsesLisp 0a75c400e3 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp e57f54e582 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 2021-07-22 21:51:39 -04:00
ReinUsesLisp 2cff04fab9 gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
ReinUsesLisp 97cfedab70 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 40402f3947 gl_graphics_pipeline: Port optimizations from Vulkan pipelines 2021-07-22 21:51:39 -04:00
ReinUsesLisp 2cd96376b5 buffer_cache: Fix debugging leftover 2021-07-22 21:51:38 -04:00
ReinUsesLisp b7cf8e0de4 buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
2021-07-22 21:51:38 -04:00
ameerj c7921c7812 shaders: Allow shader notify when async shaders is disabled 2021-07-22 21:51:38 -04:00
ReinUsesLisp b3bf0d4ebb vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp 9389e71b12 shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp 52be21495e shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp 41c634a7a9 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ReinUsesLisp a9a5f5b535 vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel 2021-07-22 21:51:38 -04:00
ameerj 1d2c13fd7b glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj bc50a9ef20 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj 4e73fdbd0f glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj 7e661303d5 gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
ameerj b33af69513 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj 18aae22ad2 gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
ameerj 07a59e1404 gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 2021-07-22 21:51:38 -04:00
ameerj 7bf5c1164e glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj 3ad05ecd4e gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj 656de6639c glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj c800b9bf92 glsl: Rebase fixes 2021-07-22 21:51:37 -04:00