Commit Graph

6534 Commits

Author SHA1 Message Date
ReinUsesLisp 0034e6310d shader/texture: Support multiple unknown sampler properties
This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.

Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
2020-04-23 18:04:13 -03:00
ReinUsesLisp c9b4c56d69 shader_ir: Turn classes into data structures 2020-04-23 18:00:06 -03:00
ReinUsesLisp f78f26b75a vk_rasterizer: Fix framebuffer creation validation errors
Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp ab7eae6fff vk_pipeline_cache: Unify pipeline cache keys into a single operation
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00
ReinUsesLisp 7b76c67803 vk_renderpass_cache: Pack renderpass cache key to 12 bytes 2020-04-23 17:34:16 -03:00
bunnei da893629a0 kernel: memory: Improve implementation of device shared memory. (#3707)
* kernel: memory: Improve implementation of device shared memory.

* fixup! kernel: memory: Improve implementation of device shared memory.

* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 -04:00
Fernando Sahmkow 0cf32d6184 Clang Format. 2020-04-23 08:52:58 -04:00
Fernando Sahmkow c8f4549d43 GPU: Add Fast GPU Time Option. 2020-04-23 08:52:57 -04:00
Fernando Sahmkow 9311983f3d Maxwell3D: Process Macros on MultiMethod. 2020-04-23 08:52:56 -04:00
Fernando Sahmkow ef3a0ae64a DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
bunnei 9c753735c5 Merge pull request #3697 from lioncash/declarations
CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
bunnei c916ad62e7 Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
ReinUsesLisp 910decd9cb vk_pipeline_cache: Fix unintentional memcpy into optional
The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.

Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 -03:00
Fernando Sahmkow e211e30093 GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, 2020-04-22 20:34:32 -04:00
Fernando Sahmkow 9fe7972120 Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22 11:39:01 -04:00
Fernando Sahmkow 02e55a28eb Address Feedback. 2020-04-22 11:36:27 -04:00
Fernando Sahmkow 491aea4a91 Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
Fernando Sahmkow 64b69273f5 MaxwellDMA: Correct copying on accuracy level. 2020-04-22 11:36:25 -04:00
Fernando Sahmkow d9f1d5a4fd ShaderCache/PipelineCache: Cache null shaders. 2020-04-22 11:36:25 -04:00
Fernando Sahmkow ea522da8b5 Address Feedback. 2020-04-22 11:36:24 -04:00
Fernando Sahmkow ae2b3f2b64 Fix GCC error. 2020-04-22 11:36:23 -04:00
Fernando Sahmkow bde001bbf6 QueryCache: Only do async flushes on async gpu. 2020-04-22 11:36:21 -04:00
Fernando Sahmkow 8aeb603988 Async GPU: Only do reactive flushing on Extreme Level. 2020-04-22 11:36:20 -04:00
ReinUsesLisp 0b9454849d vk_fence_manager: Initial implementation 2020-04-22 11:36:19 -04:00
Fernando Sahmkow 3769318042 QueryCache: Implement Async Flushes. 2020-04-22 11:36:18 -04:00
Fernando Sahmkow 1966f1d948 OpenGL: Guarantee writes to Buffers. 2020-04-22 11:36:18 -04:00
Fernando Sahmkow 7986c97ed2 GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
Fernando Sahmkow af9f901764 FenceManager: Manage syncpoints and rename fences to semaphores. 2020-04-22 11:36:16 -04:00
Fernando Sahmkow 87ddc6a29f BufferCache: Refactor async managing. 2020-04-22 11:36:15 -04:00
Fernando Sahmkow 967f5cec17 FenceManager: Implement async buffer cache flushes on High settings 2020-04-22 11:36:15 -04:00
Fernando Sahmkow 6092308fe4 Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan. 2020-04-22 11:36:14 -04:00
Fernando Sahmkow 2ee68ad8e4 GPU: Fix rebase errors. 2020-04-22 11:36:13 -04:00
Fernando Sahmkow b2787048d1 Rasterizer: Disable fence managing in synchronous gpu. 2020-04-22 11:36:12 -04:00
Fernando Sahmkow e7195b5f87 ThreadManager: Sync async reads on accurate gpu. 2020-04-22 11:36:12 -04:00
Fernando Sahmkow 10dcdb2ed9 FenceManager: Implement should wait. 2020-04-22 11:36:11 -04:00
Fernando Sahmkow be8742e286 GPU: Implement a Fence Manager. 2020-04-22 11:36:10 -04:00
Fernando Sahmkow 802fabe3ab OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
Fernando Sahmkow 3d2b5222df TextureCache: Flush linear textures after finishing rendering. 2020-04-22 11:36:09 -04:00
Fernando Sahmkow fda21f5a93 GPU: Delay Fences. 2020-04-22 11:36:08 -04:00
Fernando Sahmkow de53bc96c0 BufferCache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:07 -04:00
Fernando Sahmkow c689dc6804 GPU: Refactor synchronization on Async GPU 2020-04-22 11:36:06 -04:00
Fernando Sahmkow 0a62525e65 Texture Cache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:05 -04:00
Fernando Sahmkow c213fd218b UI: Replasce accurate GPU option for GPU Accuracy Level 2020-04-22 11:36:04 -04:00
ReinUsesLisp 88b092e717 vk_memory_manager: Remove unified memory model flag
All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.

This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
bunnei e1fd985d73 Merge pull request #3714 from lioncash/copies
gl_shader_decompiler: Avoid copies where applicable
2020-04-21 20:16:02 -04:00
ReinUsesLisp 00bef5d0d3 vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.

Use this for disabled vertex and uniform buffers.

While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp b33a0c0d5f gl_rasterizer: Fix buffers without size
On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.

Implement buffers without a size by binding a null buffer to OpenGL
without a side.

https://github.com/devkitPro/deko3d/blob/1d1930beea093b5a663419e93b0649719a3ca5da/source/maxwell/gpu_3d_vbo.cpp#L62-L63
2020-04-21 19:55:44 -03:00
Rodrigo Locatti 89ba13c7d2 Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei 4d282dce35 Merge pull request #3698 from lioncash/warning
General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei 0c9e8b581e Merge pull request #3695 from ReinUsesLisp/default-attributes
maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00