Commit Graph

2921 Commits

Author SHA1 Message Date
JPikachu 2946cdbd2d renderer: add area sampling scaling method (#201)
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it.

Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-21 13:35:04 +00:00
swurl f786802b9b User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 22:16:07 +00:00
MrPurple666 b695ca5a2a Revert some wip changes 2025-04-28 16:14:42 -03:00
Zephyron 991770b84f build: fix linux compilation
- Removes unnecessary \ from Copyright Line Causing Linux Builds To Fail

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:27 -03:00
Zephyron c57a5fef92 WIP: Enhance shader compilation performance and control
This commit adds new settings and optimizations for shader compilation:

- Add new settings:
  - use_enhanced_shader_building: Enable enhanced shader compilation
  - shader_compilation_priority: Control shader compilation priority

- Improve shader compilation performance:
  - Optimize worker thread allocation based on CPU cores
  - Add smarter async shader compilation heuristics
  - Prioritize vertex and fragment shader compilation
  - Add performance tracking and logging

- Add performance monitoring:
  - Track shader compilation times
  - Log slow shader compilations
  - Monitor async shader compilation statistics

This is a work in progress commit. Further optimizations and refinements
will be needed based on testing and feedback.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:11 -03:00
Pavel Barabanov 38737f26e5 Optimize SpiriV output 2025-04-12 22:54:32 -03:00
JPikachu 52eab40fc8 Implement LogicOP Workaround for Vulkan on AMD GPUs
This fixes black sewers in Paper Mario: TTYD
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-04-08 19:17:28 +02:00
darktux 2032d035a3 Removed telemetry and anonymized SCM (git) strings 2025-04-04 03:40:47 +02:00
darktux 616619c8f7 Port changes from Early Access 2025-04-04 03:40:46 +02:00
liamwhite a918ce6fe9 vk_rasterizer: flip scissor y on lower left origin mode (#13122) 2024-02-27 15:40:33 +01:00
Liam 71a6d3596a renderer_opengl: declare geometry stream support in profile 2024-02-26 11:18:30 -05:00
FearlessTobi 4d55e58ee4 scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Liam ba17a8c2b8 gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
Liam ce72818075 nvnflinger/gpu: implement applet capture 2024-02-09 09:20:53 -05:00
Liam 1c32e4157c nvnflinger/gpu: implement blending 2024-02-09 09:20:53 -05:00
Liam 85abd0243e video_core: defensively program around unmapped device pointers 2024-02-09 09:20:53 -05:00
Fernando Sahmkow 80d505b5cf Buffer Cache: Refactor to use Range sets instead 2024-02-05 11:06:52 +01:00
Fernando Sahmkow 4d97c54676 VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
Liam 5ec76db392 nvnflinger/gpu: implement layer stack composition 2024-01-31 11:27:21 -05:00
Liam d2f98ce312 renderer_opengl: implement layer stack composition 2024-01-31 11:27:21 -05:00
Liam 2a314f9e2e renderer_opengl: split up blit screen resources into antialias and window adapt passes 2024-01-31 11:27:21 -05:00
Liam 64eb14d45a renderer_opengl: move out ownership of FSR resources 2024-01-31 11:27:21 -05:00
Liam dbcfa26891 renderer_opengl: move out FSR shader source construction 2024-01-31 11:27:20 -05:00
Liam bd9c228844 renderer_opengl: split out FXAA 2024-01-31 11:27:20 -05:00
Liam 5d9ae38249 renderer_opengl: split out SMAA 2024-01-31 11:27:20 -05:00
Liam e8fa898313 renderer_opengl: isolate core presentation code 2024-01-31 11:27:20 -05:00
Liam cd8049a5e2 video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
Liam 84678c7014 video_core: simplify accelerated surface fetch and crop handling between APIs 2024-01-31 11:27:20 -05:00
Fernando Sahmkow 241c64e43b Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow b206089ea7 Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow f11218a03e SMMU: Implement physical memory mirroring 2024-01-18 21:12:30 -05:00
Fernando Sahmkow 9db159da71 SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
liamwhite 8da33ba38a Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
liamwhite 8502b07266 Merge pull request #12415 from ameerj/ogl-draw-auto
gl_rasterizer: Implement DrawTransformFeedback macro
2023-12-26 11:45:25 -05:00
liamwhite 84a1054801 Merge pull request #12412 from ameerj/gl-query-prims
OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
2023-12-22 11:42:05 -05:00
Liam a952270b5c shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
Ameer J b09ab3540d gl_device: Remove AMD blacklists that are no longer applicable 2023-12-20 18:19:15 -05:00
Fernando S 18b7ed6453 Merge pull request #12403 from liamwhite/clipdistance
shader_recompiler: use minimal clip distance array
2023-12-20 18:45:20 +01:00
Ameer J ecd92c9b2b gl_rasterizer: Less spammy log for unimplemented resets 2023-12-20 11:51:44 -05:00
Ameer J 2fc6f3fcfd gl_rasterizer: Implement DrawTransformFeedback macro 2023-12-19 19:54:57 -05:00
Ameer J d5b1a5f27d OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries 2023-12-19 17:32:31 -05:00
Ameer J 5fea802712 gl_rasterizer: Silence spammy logs 2023-12-19 17:13:23 -05:00
Ameer J 86b262e42d gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
Workaround Nvidia drivers complaining when a buffer is bound as both a vertex buffer and transform feedback buffer
2023-12-19 17:13:23 -05:00
Liam 6611ba122b shader_recompiler: ignore clip distances beyond driver support level 2023-12-18 22:25:14 -05:00
Ameer J ede1dd9d8b gl_buffer_cache: Fix tfb binding typo 2023-12-16 12:48:21 -05:00
Liam eb10ce6fdd renderer_opengl: remove srgb conversion logic 2023-12-03 17:08:25 -05:00
Liam 8a97178a89 renderer_vulkan: do not recreate swapchain for srgb 2023-12-03 16:43:54 -05:00
liamwhite 46ab4ee5a5 Merge pull request #12094 from ameerj/gl-buffer-cache-batch-vtx
gl_buffer_cache: Batch vertex/tfb buffer binding
2023-12-03 16:27:22 -05:00
liamwhite c84e8ce6b7 Merge pull request #12056 from ameerj/opengl-neglect
OpenGL: Implement async downloads in buffer and texture caches
2023-12-01 09:16:56 -05:00
liamwhite f6c13b4dad Merge pull request #12154 from liamwhite/more-drivers
vulkan_device: add names for more driverID enumeration values
2023-11-29 12:33:34 -05:00