lizzie
bb8efd44ed
fix pings?
2026-09-27 10:12:49 +02:00
lizzie
2c540edb20
ffs windows
2026-09-27 10:12:49 +02:00
lizzie
a418632d4a
ALL THE ERROR CODES
2026-09-27 10:12:49 +02:00
lizzie
dc88d95e8d
fallback only if it failed
2026-09-27 10:12:49 +02:00
lizzie
c0cfd02731
implode windows
2026-09-27 10:12:49 +02:00
lizzie
c8d514da84
better
2026-09-27 10:12:49 +02:00
lizzie
538452bb0c
don't murder me for this change
2026-09-27 10:12:49 +02:00
lizzie
487a07ac78
need the extra threads...
2026-09-27 10:12:49 +02:00
lizzie
85d7e44712
more gymnastics to give fake results?
2026-09-27 10:12:49 +02:00
lizzie
69685a86bd
first fake icmp impl
2026-09-27 10:12:49 +02:00
lizzie
4c9cfbbd7d
fix ldn sockets being regarded as normal socks
2026-09-27 10:12:49 +02:00
lizzie
1e2fe06834
fix sockets
2026-09-27 10:12:49 +02:00
lizzie
7966ec8809
fix windows screaming
2026-09-27 10:12:49 +02:00
lizzie
25f56fdf69
musl scared of defines ooo
2026-09-27 10:12:49 +02:00
lizzie
8f0cc0922c
airplane mode takes priority
2026-09-27 10:12:49 +02:00
lizzie
0d6334af1c
nuke extra threads, extra error support; use span instead of vector for poll fds
2026-09-27 10:12:49 +02:00
lizzie
b87d4537e1
we love when cURL has bugs?
2026-09-27 10:12:49 +02:00
lizzie
5aaff108f6
add extra polling types
2026-09-27 10:12:49 +02:00
lizzie
a4c469c984
various fixes to sockopt
2026-09-27 10:12:49 +02:00
lizzie
58d6833b8e
allow configure socket level
2026-09-27 10:12:49 +02:00
lizzie
4141b4148a
coalesce the various sockopt
2026-09-27 10:12:49 +02:00
lizzie
f82682b1a6
extra fixups
2026-09-27 10:12:49 +02:00
lizzie
9a08b5ca7d
properly handle writebuffer and dont write OOB
2026-09-27 10:12:49 +02:00
lizzie
8bec8954c5
fixes for non BSD
2026-09-27 10:12:49 +02:00
lizzie
967b27b9c5
[net] refactor to remove uneeded abstraction layer
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-09-27 10:12:49 +02:00
lizzie
bebc19da32
[common] Use std::make_unique_for_overwrite<T> in ScratchBuffer, remove polyfill ( #4432 )
...
Original `make_unique_for_overwrite.h` is well defined acc. to standard https://en.cppreference.com/cpp/memory/unique_ptr/make_unique , but by now most libc++ supports the function, so no need for polyfill.
Test that this didn't break anything (for example, Megaman game that has video at the start), or anything using VIC/IPC.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4432
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-25 07:54:49 +02:00
PavelBARABANOV
99bf8cf51a
[am, renderer_vulkan] Fix overlay darkening and SGSR black screen on applets ( #4475 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
- Overlay applet: use IsOverlayOpenLocked to pick the Z-index, so the darkening background is only layered above the game while the overlay is open.
- Vulkan: skip the SGSR pass for applet layers to avoid presenting a black frame.
- Partial revert fix crashes in games on UE with the overlay applet enabled.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4475
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-25 05:29:08 +02:00
lizzie
a25e32676f
[hle] Use correct audren:d service framework ( #4472 )
...
Trivial change.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4472
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-09-23 14:39:12 +02:00
xbzk
847e91c3a8
[applet] add post exit cleanups to frontend applets to avoid accumulation ( #4457 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Maran reported MK8D if one press Plus button 38 times.
This could be impacting other games around, but 4442 already quenched the spontaneous accumulation cases, by avoiding multiple event signals. MK8D is an atypical induced example.
The reason was a controller applet accumulation, as we had no proper way to keep track and erase child applets on exit.
Now we have. Enjoy your Plus button rushing fetish!
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4457
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-19 17:44:12 +02:00
lizzie
9a30172e45
[dynarmic] Coalesce non-exclusive Write/Read fallback functions ( #4158 )
...
the general idea is to have a common procedure form whom to call
this way theres less "jumping around" for values of different sizes
additionally this **should** allow for better codegen since
most of the u8,u16,u32,u64 can be held within a u64
theoretically this means that you could deifne callbacks in suck
a way that it's essentially as costly as a `mov r64, m64`
but that's not doable due to the fact we have to do translations...
Is this a good change?
Primarily aimed for x86 and ARM to benefit, but I suppose LooooooongArch64 can benefit too.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4158
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-19 01:39:46 +02:00
xbzk
07f40d5cac
[npad,hid,am] npad WriteEmptyEntry fix, hid function 551 stub, and applet PopOutData rework ( #4442 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This was intended to fix Dave the Diver issue, but we found a real silly hid bug, then a maybe broader applet issue:
By testing with John it was found out only the last controller connected worked, the others caused the game to freeze peacefully, no crashes, suggesting some loop or deadlock.
After seeking that lead, it was found that the freeze was caused by a malformed HID history entry when the controller applet removed P2.
Pressing P1 opens the controller applet, then Qt applet disconnects P2, which is expected.
Upon seeking callstack and hid sync path, it was found out that NPad::WriteEmptyEntry:
was using: ReadCurrentEntry().sampling_number + 1
instead of: ReadCurrentEntry().state.sampling_number + 1 (checked AtomicStorage in src\hid_core\resources\ring_lifo.h)
Fixing that fixed the freeze, but killed the sound!
Later handheld/docked was accidentally clicked and sound returned. Good lead.
Then i just had to corner which part of the toggle was causing the refresh and do something similar at the controller applet return routine (PopOutData in library_applet_accessor.cpp). This part seems harmless, but i'm not clearly sure about how proper it is, since it was like a transplant and test operation.
UPDATE:
To try Diablo 3 on my machine it was needed to stub HID function 551.
And to fix all abnormalies like multiple applet requests and crash the function PopOutData was reworked to ensurey idempotency among different applet focus conditions:
focus state changed: updates state and signals if needed
no state change, HLE application frontend: requests focus state changed notification
already pending change message: flag remains true and no duplicate pushed to queue entry
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4442
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-18 23:49:17 +02:00
lizzie
1203082a8f
[msvc] fix build errors ( #4451 )
...
MSVC doesn't consider atomic<u64> to be trivially copyable on x86 (why?).
And other chary idiosyncrasies from constructing `std::optional<uint8_t>`
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4451
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-17 08:16:18 +02:00
lizzie
f7b8ade40e
[hle] stpl:sys, stpl:u initial implementation ( #4435 )
...
These cmds are hardcoded to use 0x20b, also the vftable is the same for `nn::sf::hipc`.
Streamplay is probably not gonna be implemented fully, but some future updates *may* hang when querying for the service, thus registering it at once will avoid such issues.
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4435
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-17 05:45:37 +02:00
lizzie
8c1194474e
[hle/ssl] Implement Peek(),{Get,Set}RenegotiationMode,Pending,Poll and stub miscellany ( #4428 )
...
Mainly because of Pending() as it's used in some games. May as well implement the rest.
Skyline implemented ISslContext::RegisterInternalPki which is just a success stub (for now) for JJBA:ASB
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4428
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-17 05:43:59 +02:00
lizzie
90aafeedc1
[k_scheduler] fix for libc++ that lazily initializes mutexes ( #4447 )
...
`__m_` is nullptr when `unlock();` is called, so `try_lock();` will force materialization of the backing mutex.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4447
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-17 00:28:37 +02:00
lizzie
ac35358b3f
[common] Replace Common::SpinLock with std::mutex ( #4436 )
...
`std::mutex` can be better than the spin-lock specially since we don't waste CPU cycles for no reason.
Test less stuttering/heat consumption.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4436
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-16 15:35:13 +02:00
lizzie
4ce45b3b37
[hle] Fix crash on MK8D and SM3DW LDN ( #4417 )
...
Crash is due to SIGILL due to mismatched N and span<> ctor().
Also some astray nullptr references.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4417
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-09-16 08:10:29 +02:00
lizzie
fd34024f0e
[hle/ns] fix build error due to missing async_result.h ( #4440 )
...
We may have merged quite a bit too fast before letting CI finish.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4440
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-16 04:45:45 +02:00
lizzie
d76f8f91c4
[hle] Fix nullptr on ListApplicationIcon ( #4438 )
...
Control could be null, handle such case
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4438
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-16 04:00:59 +02:00
PavelBARABANOV
a7061eb4c8
[ns] Rename i_async_result -> async_result ( #4439 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
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-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4439
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-16 03:46:44 +02:00
PavelBARABANOV
defddec47f
[ns] add stubs for cmd936 and cmd4042 ( #4429 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This is necessary to close Absolum and Hades 2 in qlaunch.
Cmd4042 is necessary that there are no freezes when opening virtual cartridges.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4429
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-09-15 08:01:17 +02:00
PavelBARABANOV
bfba95fd60
[ns, olsc] stubs for qlaunch fw23 ( #4427 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
These two stubs fix freezes, in the description and when closing the game.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4427
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-14 23:53:44 +02:00
lizzie
ee73920d28
[hle/services/ssl] Remove deprecated SecureTransport and SChannel backends ( #4392 )
...
Removes deprecated SecureTransport and SChannel backends, they're dead code.
See discussion on #4271
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4392
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-09-14 22:15:54 +02:00
lizzie
42642f8bad
[hle] Implement I{User,Debug,System}::StartDetectionWithFilter ( #4425 )
...
On fw23 it just uses the same thunk as StartDetection.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4425
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-14 21:56:31 +02:00
Feng Chen
5adaa5b0f7
[core] Fix MSVC handler table initialization ( #4421 )
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Construct FunctionInfoTyped at runtime instead of forcing constant initialization. This avoids malformed static handler tables when MSVC converts typed member-function pointers, particularly for entries with null handlers.
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4421
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-14 16:44:52 +02:00
PavelBARABANOV
5d150cac5c
[dynarmic, am, android, ns] Fixes the latest qlaunch regressions on Android and adds cmd23 for launching games on FW 23 ( #4407 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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[dynarmic] use TST + B.NE instead of TBNZ for marked bit
Fixes qlaunch and ac3 crashes.
[am] Bruno FIX OVERLAY 2.0
Fixes incorrect load display when the overlay applet is enabled in AC3.
[android] handle empty programId in Game.settingsName
The ReShade post-processing change started calling
SettingsFile.loadCustomConfig() on every drawer open through
withPerGameConfig(), which exposed a pre-existing crash in
Game.settingsName when programId was an empty string.
[ns] use GetApplicationControlData3 for cmd23 in IReadOnlyApplicationControlDataInterface
We can use this method for now for launching games on fw23, while we don't have all the information.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4407
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-13 02:13:06 +02:00
lizzie
8a22f1845b
[hle] Enforce max_sessions, add bpc:ams service ( #4394 )
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As per switchbrew, as per atmosphere, and some poking around.
bpc:ams stubbed for now.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4394
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-11 21:38:52 +02:00
xbzk
f3af5d0c25
[fs] moved temp folder cleanup upstream (per-application level) to avoid per-program retrigger ( #4375 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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This issue was observed in MGS Master Collection Volume II, MGS4: Guns of the Patriots, Chapter 4: Shadow Moses
That title is a bundle, and that specific chapter is a program (MGS 1st stage), launched by a program (MGS4), launched by an application (main title bundle).
Upon decoding guest panic message, it was exposed that an abort was triggered after trying to create a save in nand/temp/gclvar.bak file.
Further instrumentation exposed the error on that file's path, caused from a previous deletion of that folder.
In the same session that folder had been already cleaned and created successfully, which evidences an undesired re-cleaning of the temp structure.
The issue was the fact that the MGS4 to MGS transition also calls EnsureSaveData>...>SaveDataFactory creator, and that was destroying the previous created temp structure. After that stage, the return from MSG to MSG4 was causing the same issue again.
By moving the deletion to the guest application level, the factory creation was called only once, as it should be, and the issue is gone.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4375
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-10 22:30:07 +02:00
xbzk
00a1c392e7
[opus] proper limit and error code for opus decoder instances ( #4384 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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This is intended to fix Hades II save loading issue.
By analyzing panic dump it was found out that the error code was 0x160A. By decoding firmware it was found that error comes from 'nn::codec::InitializeHardwareOpusDecoder'.
Further decoding revealed that SDK tries to allocate multiple opus instances, up to the fw limit of 24 instances, and when it receives return error ResultOutOfOpusDecoders (385), a software fallback is gracefully used.
Implementing the limitation and the limit reached error code return makes saves load properly, multiple times in a row in both windows and android.
I still wonder why the game allocates too many parallel instances, but the current implementation is a real fw compliant solution, and whether the 24+ is real or some leak may be investigated later, or not.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4384
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-10 22:29:35 +02:00
lizzie
e7a96c7907
[hle] Firmware 23.0.0 ( #4390 )
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Preparing when something inevitably requires *at least* this reporting of version/etc.
Authored-by: @Maufeat
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4390
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-10 22:28:39 +02:00