Commit Graph

1152 Commits

Author SHA1 Message Date
bunnei 3b07693b50 Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei e4463a9117 Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei 085aaeb200 Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27 9183b82847 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
bunnei 5716ecc248 Merge pull request #1547 from FernandoS27/fix-fset
Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
FernandoS27 2dc066f8f5 Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
FernandoS27 2f976c550a Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT 2018-10-22 09:27:00 -04:00
Lioncash ce07dbf817 gl_shader_decompiler: Allow std::move to function in SetPredicate
If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash 82194e57de gl_shader_decompiler: Get rid of variable shadowing warnings
A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash 8ff87912da gl_shader_decompiler: Fix a few comment typos 2018-10-20 14:19:28 -04:00
ReinUsesLisp 5056401c89 gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei 9af9217dea Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei e3fdb2ff4b fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
bunnei 1504e6bc71 Merge pull request #1505 from FernandoS27/tex-3d
Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp 57b3166673 gl_shader_decompiler: Implement PBK and BRK 2018-10-17 21:30:45 -03:00
bunnei cb9b63b186 Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27 c841b2ec48 Implement Reinterpret Surface, to accurately blit 3D textures 2018-10-17 18:52:10 -04:00
FernandoS27 1469c546c3 Implement 3D Textures 2018-10-17 18:52:08 -04:00
bunnei 9ed245a363 Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
bunnei f0924b6e95 Merge pull request #1496 from FernandoS27/tex-array
Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
bunnei 898c5576b5 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 2018-10-17 18:20:15 -04:00
bunnei a205f5a4df gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 2018-10-17 18:19:35 -04:00
bunnei 30c357b12b gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 2018-10-16 17:20:49 -04:00
bunnei b1c31be284 config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei b3ee8ceca5 rasterizer_cache: Refactor to support in-order flushing. 2018-10-16 16:51:53 -04:00
bunnei f5df68346c gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. 2018-10-16 11:31:02 -04:00
bunnei 5084ec9509 gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. 2018-10-16 11:31:02 -04:00
bunnei 54918b45fe gl_rasterizer_cache: Separate guest and host surface size managment. 2018-10-16 11:31:01 -04:00
bunnei 1b8aabcb7b gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
bunnei 7a80c6f83f gl_rasterizer_cache: Remove unused FlushSurface method. 2018-10-16 11:31:01 -04:00
bunnei 6ac61f1799 gl_rasterizer: Implement flushing. 2018-10-16 11:31:01 -04:00
bunnei 1aba2e2fe9 gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
bunnei 4f43267355 gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. 2018-10-16 11:31:00 -04:00
bunnei a8c8207341 rasterizer_cache: Reintroduce method for flushing. 2018-10-16 11:31:00 -04:00
bunnei 5ec58fa78f gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. 2018-10-16 11:30:59 -04:00
ReinUsesLisp 4af6ab7d85 gl_shader_decompiler: Fixup style inconsistencies 2018-10-15 15:35:26 -03:00
ReinUsesLisp 0370d2a62e gl_rasterizer: Silence implicit cast warning in glBindBufferRange 2018-10-15 15:26:50 -03:00
ReinUsesLisp f1a2fd02a5 gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp 4769eac4b7 gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp f4c2f0c35d gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
ReinUsesLisp d3a031608d gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
ReinUsesLisp cc74fe2cef gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
ReinUsesLisp fcb96ae125 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
bunnei 7ce1c004c4 Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27 130f4b6aeb Implement Arrays on Tex Instruction 2018-10-14 13:31:02 -04:00
FernandoS27 a64816ae9d Fix TLDS 2018-10-13 22:14:25 -04:00
FernandoS27 92e9faba25 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
Hexagon12 f50514b25b Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
ReinUsesLisp 0c0ff8f0f6 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00