Commit Graph

62 Commits

Author SHA1 Message Date
Subv 46bbeeb54a GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
Subv 0088b3128b Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00
Subv 35176a0f73 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 2018-02-11 22:42:48 -05:00
Lioncash 447c25646e CMakeLists: Derive the source directory grouping from targets themselves
Removes the need to store to separate SRC and HEADER variables, and then
construct the target in most cases.
2018-01-17 21:51:43 -05:00
James Rowe a5b9cd4d18 Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
wwylele 35b3fef422 pica/command_processor: build geometry pipeline and run geometry shader
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes:
 - no GS mode: sends VS output directly to the primitive assembler (what citra currently does)
 - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler
 - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size.
 - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size.
hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode.
In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input.
In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense).
Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19 10:13:20 +03:00
wwylele fe4c91ae4c SwRasterizer/Lighting: shorten file name 2017-08-03 13:51:22 +03:00
wwylele 0af90eabd8 SwRasterizer/Lighting: move to its own file 2017-08-02 22:20:40 +03:00
Yuri Kunde Schlesner 1f22f0939c CMake: Create INTERFACE targets for microprofile and nihstro 2017-05-27 22:34:52 -07:00
Yuri Kunde Schlesner 96dc0780e9 CMake: Use IMPORTED target for libpng 2017-05-27 20:44:51 -07:00
Yuri Kunde Schlesner b78ce2bce5 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
wwylele b010ff8174 pica/swrasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
Yuri Kunde Schlesner dfc2ec178f SWRasterizer: Move texturing functions to their own file 2017-02-12 18:12:37 -08:00
Yuri Kunde Schlesner fed2e59280 SWRasterizer: Move framebuffer operation functions to their own file 2017-02-12 18:11:03 -08:00
Yuri Kunde Schlesner 9c0a770c16 VideoCore: Move software rasterizer files to sub-directory 2017-02-12 18:08:11 -08:00
Yuri Kunde Schlesner a0b1957425 VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner 08df8f7d7a VideoCore: Split shader regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner 90d220d1b3 VideoCore: Split geometry pipeline regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner b4306bed74 VideoCore: Split lighting regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner 6f9218c8ec VideoCore: Split framebuffer regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner 1242f42a09 VideoCore: Split texturing regs from Regs struct 2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner d3928b7f9a VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner 2937a44eed Pica/Texture: Move part of ETC1 decoding to new file and cleanups 2017-02-04 12:33:28 -08:00
Yuri Kunde Schlesner d1270b647c VideoCore: Move LookupTexture out of debug_utils.h 2017-02-04 12:31:40 -08:00
Yuri Kunde Schlesner 931a2b0ca4 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner 88b533871e VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner ec7b3940b0 VideoCore/Shader: Move DebugData to a separate file 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner 2d892f845c VideoCore: Convert x64 shader JIT to use Xbyak for assembly 2016-12-14 20:06:08 -08:00
Jannik Vogel 9d522e8441 Remove TGA dumper 2016-04-30 09:43:59 +02:00
Henrik Rydgard c1ee661492 Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Dwayne Slater 141fe87a0f Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
bunnei d5edd881d3 pica: Add pica_types module and move float24 definition. 2016-02-05 17:17:26 -05:00
Yuri Kunde Schlesner 102d39fe20 VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
bunnei eefabd6b7d renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
Yuri Kunde Schlesner e5cc2e2ef0 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
bunnei 4ffc095fa3 Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. 2015-08-15 18:03:27 -04:00
bunnei f9e3228caa x64: Refactor to remove fake interfaces and general cleanups. 2015-08-15 18:03:25 -04:00
bunnei c03924e60e Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei 5794310781 Shader: Define a common interface for running vertex shader programs. 2015-08-15 17:33:44 -04:00
bunnei 2d100ebae3 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei f622a78544 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Yuri Kunde Schlesner 1762267de4 OpenGL: Make OpenGL object resource wrappers fully inline
The functions are so simple that having them separate only bloats the
code and hinders optimization.
2015-07-26 10:58:58 -03:00
archshift 76690392bf Move video_core/color.h to common/color.h 2015-05-30 11:17:37 -07:00
archshift 5df2d1b5f7 Move video_core/math.h to common/vector_math.h
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-30 11:17:36 -07:00
bunnei 1b42d55a9d Pica: Create 'State' structure and move state memory there. 2015-05-22 22:59:42 -04:00
tfarley 05dc633a8c OpenGL renderer 2015-05-22 15:51:18 -07:00
bunnei 34c31db14a GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
Yuri Kunde Schlesner 45976da975 CMake cleanup
Several cleanups to the buildsystem:
 - Do better factoring of common libs between platforms.
 - Add support to building on Windows.
 - Remove Qt4 support.
 - Re-sort file lists and add missing headers.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
Kevin Hartman cbfd6b6e52 Rewrite of OpenGL renderer, including OS X support
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.

Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25 20:56:59 -07:00