Commit Graph

19 Commits

Author SHA1 Message Date
MerryMage de4fa45fb5 audio_core: Tweak audio latency 2016-09-07 15:27:32 +01:00
MerryMage 96febf8f85 audio_core: Add EnableStretching to interface so that one can toggle stretching on and off 2016-08-31 16:56:30 +01:00
MerryMage 559ca8ae8a sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector 2016-08-31 16:55:10 +01:00
MerryMage ba0f27c797 DSP/HLE: Audio output 2016-05-19 07:25:26 +01:00
MerryMage 8a1bd3ee7a DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
Maribel be941f1ecf AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher

* fixup! AudioCore: Implement time stretcher

* fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
Lioncash bb6bae806e source: Fix missing logging arguments
Silences two warnings on OSX.
2016-05-09 09:41:03 -04:00
Alexander Laties 17e9bc5392 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
bunnei bc76985937 HLE: Fix recent DSP change for Visual Studio. 2016-05-07 00:54:31 -04:00
MerryMage f0cc8dc9ed DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00
MerryMage aa47fc2406 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
bunnei 6b9d36abb1 Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage 1e19d9c579 AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
MerryMage 89e1019dc8 AudioCore: Move samples_per_frame and num_sources into hle/common.h 2016-04-28 11:22:40 +01:00
MerryMage 4827a1bff7 DSP_DSP: Updated interrupt implementation 2016-04-27 06:35:06 +01:00
MerryMage 60ad3dcbcb DSP/Pipe: There are 8 pipes 2016-04-25 07:50:53 +01:00
MerryMage 66ae4cddb5 DSP: Implement audio filters (simple, biquad) 2016-03-28 15:51:00 +01:00
MerryMage 447d9a5677 DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage d2710b784a AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00