Commit Graph

763 Commits

Author SHA1 Message Date
namkazy 15366b7474 shader_decode: SULD.D -> SINT actually same as UNORM. 2020-04-05 15:18:42 +07:00
namkazy 615eecd94e shader_decode: SULD.D fix decode SNORM component 2020-04-05 14:46:43 +07:00
namkazy dbd8cf0304 clang-format 2020-04-05 12:57:50 +07:00
namkazy c26cea4ad2 shader_decode: get sampler descriptor from registry. 2020-04-05 12:54:48 +07:00
namkazy 8990c9a814 tweaking. 2020-04-05 10:31:32 +07:00
namkazy 2799ef5f43 cleanup unuse params 2020-04-05 10:31:31 +07:00
namkazy 35995111c9 cleanup debug code. 2020-04-05 10:31:30 +07:00
namkazy 2f42b04ae5 reimplement get component type, uncomment mistaken code 2020-04-05 10:31:30 +07:00
namkazy d4038bf4ae remove disable optimize 2020-04-05 10:31:30 +07:00
namkazy e4402955e4 [wip] reimplement SULD.D 2020-04-05 10:31:29 +07:00
namkazy 67d9d397d2 add shader stage when init shader ir 2020-04-05 10:31:29 +07:00
Nguyen Dac Nam 731b0dbebc clang-fix 2020-04-05 10:31:28 +07:00
Nguyen Dac Nam 4c3ddd9c99 shader: image - import PredCondition 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam 9f407fad5e shader: SULD.D bits32 implement more complexer method. 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam 06fa4a3a41 shader: SULD.D import StoreType 2020-04-05 10:31:26 +07:00
Nguyen Dac Nam 94fecd1b68 shader: implement SULD.D bits32 2020-04-05 10:31:26 +07:00
ReinUsesLisp bcca6c3fce shader/other: Add error message for some S2R registers 2020-04-04 03:46:07 -03:00
ReinUsesLisp 2eef8d7249 shader_bytecode: Rename MOV_SYS to S2R 2020-04-04 03:37:51 -03:00
ReinUsesLisp fc4fc348bc shader_ir: Add error message for EXIT.FCSM_TR 2020-04-04 03:34:08 -03:00
ReinUsesLisp ab3a1db282 shader/memory: Silence no return value warning
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
ReinUsesLisp d66cae7bd5 shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082

yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.

While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).

https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
Fernando Sahmkow 207bfbf720 Merge pull request #3561 from ReinUsesLisp/f2f-conversion
shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31 14:45:02 -04:00
Fernando Sahmkow 8a4af4f128 Merge pull request #3577 from ReinUsesLisp/lea
shader/lea: Fix LEA implementation
2020-03-31 14:36:07 -04:00
Nguyen Dac Nam e0add44428 clang-format 2020-03-31 08:08:06 +07:00
Nguyen Dac Nam 455a771f6c shader_decode: fix by suggestion 2020-03-31 08:02:44 +07:00
namkazy 5961fe334c clang-format 2020-03-30 20:46:21 +07:00
namkazy fd7fb7c1b7 shader_decode: ATOM/ATOMS: add function to avoid code repetition 2020-03-30 18:47:50 +07:00
Nguyen Dac Nam 3809c15721 shader_decode: implement ATOM operation for S32 and U32 2020-03-30 17:44:48 +07:00
namkazy 93a5b51a1f clang-format 2020-03-30 17:44:48 +07:00
Nguyen Dac Nam e57c348d6e shader_decode: implement ATOMS instr partial. 2020-03-30 17:44:46 +07:00
Nguyen Dac Nam cf457eafff shader: node - update correct comment 2020-03-30 17:44:44 +07:00
Nguyen Dac Nam 407064c658 shader_decode: add Atomic op for common usage 2020-03-30 17:44:44 +07:00
ReinUsesLisp 74b1f71109 shader/lea: Simplify generated LEA code 2020-03-28 03:55:04 -03:00
ReinUsesLisp fda10c4b0b shader/lea: Fix op_a and op_b usages
They were swapped.
2020-03-27 18:37:20 -03:00
ReinUsesLisp ca9309bc07 shader/lea: Remove const and use move when possible 2020-03-27 18:36:38 -03:00
ReinUsesLisp 82d53d445a shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.

When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
2020-03-26 01:58:49 -03:00
bunnei 2647e03b76 Merge pull request #3544 from makigumo/myfork/patch-2
xmad: fix clang build error
2020-03-25 19:29:16 -04:00
bunnei b769578c49 Merge pull request #3520 from ReinUsesLisp/legacy-varyings
gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
makigumo 4a1a5ea61e xmad: fix clang build error 2020-03-23 00:09:31 +01:00
bunnei 4785b963c3 Merge pull request #3505 from namkazt/patch-8
shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
Rodrigo Locatti 944d38efc8 Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
ReinUsesLisp bba58f7272 shader/shader_ir: Track usage in input attribute and of legacy varyings 2020-03-15 21:01:52 -03:00
ReinUsesLisp fd3d4d53e1 shader/shader_ir: Fix clip distance usage stores 2020-03-15 20:53:14 -03:00
ReinUsesLisp 4ff3d8e72f shader/shader_ir: Change declare output attribute to a switch 2020-03-15 20:49:35 -03:00
Nguyen Dac Nam 2cd41ab020 clang-format 2020-03-14 10:07:40 +07:00
Nguyen Dac Nam d13e860a08 nit 2020-03-14 09:57:24 +07:00
ReinUsesLisp 8838f3322c shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00
ReinUsesLisp cb05500d6c shader/transform_feedback: Add host API friendly TFB builder 2020-03-13 18:33:04 -03:00
Nguyen Dac Nam 12b08c1725 nit & remove some optional param 2020-03-13 20:47:38 +07:00
Nguyen Dac Nam 0a64ee04e3 shader_decode: implement XMAD mode CSfu 2020-03-13 19:01:49 +07:00