lizzie
3aa0d46259
[video_core, hle] remove redundant parent references in system structs ( #3908 )
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reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-06-23 06:31:25 +02:00
Fernando Sahmkow
b206089ea7
Core: Clang format and other small issues.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71
SMMU: Initial adaptation to video_core.
2024-01-18 21:12:30 -05:00
Liam
6ad73a00d2
audio: fetch process object from handle table
2024-01-12 10:03:16 -05:00
Liam
b9545c5a0e
core_timing: remove user data value
2023-12-23 15:36:44 -05:00
Kelebek1
42638691b5
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
bunnei
831a0614ea
Merge pull request #9969 from bylaws/master
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Audio synchronisation improvements
2023-04-01 14:34:59 -07:00
Billy Laws
7e7ad78aaf
audio: Interpolate system manager sample count using host sink sample info
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This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
Liam
6eaef51cf2
memory: rename global memory references to application memory
2023-03-23 20:28:47 -04:00
Kelebek1
501ea58598
Signal buffer event on audio in/out system stop, and force remove all registered audio buffers
2022-12-16 16:07:24 +00:00
Lioncash
f726bcbf56
device_session: Convert for loop into ranged for in AppendBuffers
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Simplifies the indexing code a little bit.
2022-09-16 09:32:57 -04:00
Lioncash
0bf42e31e4
device_session: Pass arguments by const-ref in relevant functions
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These functions don't modify the passed in audio buffers, so we can
signify that in the interface.
2022-09-16 09:31:33 -04:00
Kelebek1
c3e3874d8d
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
2022-09-02 04:43:04 +01:00
Kelebek1
be1f5f1d9f
Project Andio
2022-07-22 01:11:32 +01:00