Commit Graph

1224 Commits

Author SHA1 Message Date
Wollnashorn 45fb154f0d shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
Liam aea009216e vulkan: fix scheduler chunk reserve 2023-03-24 09:09:01 -04:00
Liam af8ce05caa vulkan: fix more excessive waiting in scheduler 2023-03-19 13:40:33 -04:00
liamwhite f3dfe9e5e1 Merge pull request #9931 from liamwhite/sched
vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
liamwhite fc39bb0ef9 Merge pull request #9933 from vonchenplus/texture_format
video_core: Update texture format
2023-03-14 11:35:37 -04:00
Liam 11814a4991 vk_scheduler: split work queue waits and execution waits 2023-03-12 17:19:44 -04:00
Liam 5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Fernando S 0edffb460d Merge pull request #9913 from ameerj/acc-dma-refactor
AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
Feng Chen 63a0d2661c video_core: Update texture format 2023-03-10 21:48:50 +08:00
liamwhite a9fc59a998 Merge pull request #9896 from Kelebek1/d24s8
Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Liam d55cc3b004 general: fix type inconsistencies 2023-03-07 20:05:19 -05:00
ameerj e901a7f029 Refactor AccelerateDMA code 2023-03-06 22:57:45 -05:00
Fernando Sahmkow 82f37192ec Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
Kelebek1 2f525864a8 Check all swizzle components for red, not just [0], pass float border color rather than int 2023-03-04 02:33:50 +00:00
ameerj c5386e2179 configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
liamwhite 694f67e2d5 Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
arades79 60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79 adcef452e0 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
bunnei 5cf07bebee Merge pull request #9746 from ameerj/ogl-msaa-texcache
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
ameerj b60e0b5360 texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00
Kelebek1 b2a024c42a Remove fake vertex bindings when dynamic state is enabled 2023-02-05 22:28:03 +00:00
FengChen 667f2331d1 video_core: Implement vulkan clear specified channel 2023-01-28 12:53:05 +08:00
Wollnashorn 6b840142b3 video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
liamwhite 1bd93d9f3b Merge pull request #9556 from vonchenplus/draw_texture
video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
Feng Chen a3da7094bc Address feedback 2023-01-16 10:27:57 +08:00
Morph c6b5b96efa Merge pull request #9581 from liamwhite/turbo2
renderer_vulkan: pause turbo submissions on inactive queue
2023-01-09 16:23:16 -05:00
Liam 8157a52821 vulkan_device: refactor feature testing 2023-01-09 16:12:16 -05:00
Fernando Sahmkow 4cb1b7a60a VideoCore: Fix OGL cache invalidation. 2023-01-07 21:56:17 -05:00
Liam ecf4f380b6 Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 195248d6fe.
2023-01-07 15:48:50 -05:00
Liam a2853754c4 renderer_vulkan: pause turbo submissions on inactive queue 2023-01-07 14:35:11 -05:00
Liam 652b95d1b8 renderer_vulkan: disable clock boost on unvalidated devices 2023-01-06 19:07:47 -05:00
Wollnashorn dcf8c4b4c8 video_core/vulkan: Fixed loading of Vulkan driver pipeline cache
The header size of the Vulkan driver pipeline cache files was incorrectly in PipelineCache::LoadVulkanPipelineCache, for which the pipeline cache wasn't read correctly and got invalidated on each load.
2023-01-06 16:52:41 +01:00
Fernando S 6adfb0ab14 Merge pull request #9535 from bylaws/master
Port over several shader-compiler fixes from skyline
2023-01-06 10:06:45 -05:00
liamwhite 41958ff4ae Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Fernando S 7adf046099 Merge pull request #9559 from FernandoS27/cached-writes
VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
2023-01-06 07:31:39 -05:00
liamwhite 7ad49399b3 Merge pull request #9528 from liamwhite/mvk-nulldesc
renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05 18:31:55 -05:00
liamwhite 075f942d5d Merge pull request #9536 from liamwhite/debug-utils
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05 18:31:45 -05:00
Billy Laws 00c51d0a4f Vulkan, OpenGL: Hook up geometry shader passthrough emulation 2023-01-05 22:13:07 +00:00
Billy Laws 195248d6fe Vulkan, OpenGL: Hook up storage buffer alignment code 2023-01-05 22:13:07 +00:00
Billy Laws 77aea7e2b4 Vulkan: Add a workaround for input_position on Adreno drivers
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Wollnashorn 1896bc9987 video_core/vulkan: Vulkan driver pipelines now contain cache version
So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05 21:03:01 +01:00
Wollnashorn 8a9ebe4146 video_core/vulkan: Added check if Vulkan pipeline path has been set 2023-01-05 21:03:01 +01:00
Wollnashorn ef0b585b0b video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Fernando Sahmkow d777ec15f8 BufferBase: Don't ignore GPU pages. 2023-01-05 14:00:10 -05:00
Fernando Sahmkow 8eafb91af0 video_core: Cache GPU internal writes. 2023-01-05 05:23:39 -05:00
Fernando Sahmkow 660ea18f85 Vulkan: Fix drivers that don't support dynamic_state_2 up 2023-01-05 00:11:16 -05:00
Feng Chen 3b5e1a24bc video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
Liam d9b2bc7f04 common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
Liam 1a32e03a0f vulkan: implement 'turbo mode' clock booster 2023-01-04 22:22:01 -05:00
Liam 2e1c5b8310 renderer_vulkan: implement fallback path for null descriptors 2023-01-04 22:14:01 -05:00