Commit Graph

235 Commits

Author SHA1 Message Date
Chloe Marcec a0ae0a6a59 nvdrv: Pass device fd and handle device create methods for device opening and closing
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
Chloe Marcec 98dbe81146 nvdrv: Change InitializeEx to AllocAsEx
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-22 19:59:30 +11:00
ameerj c0ccf9eac5 Address PR feedback
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj be6c487b4e nvdec cleanup 2021-02-13 13:07:31 -05:00
bunnei 0508831455 hle: kernel: Reimplement KReadableEvent and KWritableEvent. 2021-02-05 14:03:32 -08:00
bunnei 80d0eb3bbd hle: kernel: Rename WritableEvent to KWritableEvent. 2021-02-05 14:00:36 -08:00
bunnei 284a4d9283 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
bunnei 3d70b4a4ea core: hle: kernel: Rename Thread to KThread. 2021-01-28 21:42:25 -08:00
Chloe Marcec 586c1cee87 Simplify condition 2021-01-23 22:12:05 +11:00
Chloe Marcec 8687476cd1 nvdrv: Unregister already registered events 2021-01-23 22:02:14 +11:00
ameerj 30f3faf3e2 fix for nvdec disabled, cleanup host1x 2021-01-07 14:33:45 -05:00
ameerj 762de858e6 nvdec syncpt incorporation
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
bunnei fd213b5856 hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
comex e250594b6e nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass 2020-12-06 18:24:33 -05:00
Lioncash 346271b80b service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei a20ffebc80 Merge pull request #4975 from comex/invalid-syncpoint-id
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
comex 00f2c7fbb9 nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
- Use .at() instead of raw indexing when dealing with untrusted indices.

- For the special case of WaitFence with syncpoint id UINT32_MAX,
  instead of crashing, log an error and ignore.  This is what I get when
  running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Chloe Marcec f8d84ecae2 nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
Chloe Marcec d8f879952c Addressed issues 2020-11-10 15:57:36 +11:00
Chloe Marcec f0b74aa725 core: Make nvservices more standardized 2020-11-10 15:57:35 +11:00
Lioncash e7fe020ace ipc_helpers: Remove usage of the global system instance
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).

This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
bunnei 0b6324b3a6 video_core: dma_pusher: Remove integrity check on command lists.
- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei f8b764dbf2 fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements. 2020-11-01 01:52:38 -07:00
bunnei 57f20d0d70 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei 617372b751 hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager. 2020-11-01 01:52:37 -07:00
bunnei df095c8963 hle service: nvdrv: Update to instantiate SyncpointManager. 2020-11-01 01:52:34 -07:00
bunnei 317c2ac884 hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints. 2020-11-01 01:51:54 -07:00
Levi Behunin 381586d56c Rename to align with switchbrew and remove gpu function (#4714)
* Rename to align with switchbrew

* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
Jan Beich c751be210e video_core: unbreak -Werror in NVDEC with Clang
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
              ^
2020-10-30 16:43:10 +00:00
ameerj 9ef5c53e52 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei deb3536936 Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
LC b02702a86a Merge pull request #4796 from lioncash/clang
core: Fix clang build
2020-10-20 19:19:12 -04:00
Lioncash 18636013c9 core: Fix clang build
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.

Fixes #4795
2020-10-17 19:50:39 -04:00
bunnei 649a262f4e hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
- This is used by Super Mario 3D All-Stars.
2020-10-12 17:39:14 -07:00
bunnei 7d55163e1d Merge pull request #1703 from DarkLordZach/nvdec-ioctl
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
2020-09-29 15:00:48 -07:00
Lioncash e457001dce General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash 0c78ed16df core: Resolve several -Wextra-semi warnings
We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14 09:09:20 -04:00
bunnei 09bd480eab Merge pull request #4430 from bunnei/new-gpu-vmm
hle: nvdrv: Rewrite of GPU memory management.
2020-08-04 18:44:26 -04:00
Lioncash 08e30e0240 yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
bunnei 1bd1d08fc4 Update src/core/hle/service/nvdrv/devices/nvmap.cpp
Co-authored-by: LC <mathew1800@gmail.com>
2020-07-27 18:27:20 -07:00
bunnei 991aca142e hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
bunnei 12834a1c44 Merge pull request #4203 from VolcaEM/services
service: Update function tables
2020-07-11 00:02:36 -04:00
VolcaEM 9338a6a1cf service: Update function tables 2020-06-29 04:01:34 +02:00
Fernando Sahmkow 3197d72996 FrameLimiting: Enable frame limiting for single core. 2020-06-27 11:36:01 -04:00
Fernando Sahmkow 7ad6af4bdb NVDRV: Remove frame limiting as Host Timing already takes care. 2020-06-27 11:35:28 -04:00
Fernando Sahmkow 7ee76003ad General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00
David Marcec f57da2d9f9 nvdrv: Fix GetTPCMasks for ioctl3
Fixes animal crossing svcBreak on launch
2020-06-10 18:36:42 +10:00
bunnei f46e366cdc service: nvhost_vic: Ignore Submit commands. 2020-06-04 22:32:28 -04:00
Zach Hilman a283b0672d nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies 2020-06-04 22:32:28 -04:00
David Marcec 1d2ebbf8fe nvdrv: Fix GetGpuTime stack corruption
IoctlGetGpuTime should be 16 bytes, not 8.
2020-05-02 00:14:37 +10:00