german77
ae57a99d7d
core: hid: Split SL and SR buttons
2023-11-11 21:03:15 -06:00
Martino Fontana
aa882cdaa8
input_common: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0
...
This allows to share the mappings between Nintendo and non-Nintendo controllers.
Breaks the controller configuration for existing users who are using a Nintendo controller.
(Documentation of the hint https://github.com/libsdl-org/SDL/blob/92b3c53c92971e685254fd89f89ce6bde8cea60e/include/SDL_hints.h#L512-L532 )
2023-07-07 21:59:47 +02:00
liamwhite
f254ce2c60
Merge pull request #10679 from zeltermann/wakelock-reason
...
Only use SDL wakelock on Linux
2023-06-27 11:21:20 -04:00
german77
474fa13a1a
input_common: Make use of new SDL features
2023-06-24 17:42:56 -06:00
zeltermann
482fbded9b
Only use SDL wakelock on Linux
...
SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
2023-06-24 14:51:41 +07:00
marius david
0a6bd8b236
Improve emulation of HD Rumble
2023-05-05 19:30:40 +02:00
german77
96b8a3ecac
input_common: sdl: Only send last vibration command
2023-03-12 21:30:02 -06:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
...
Signed-off-by: arades79 <scravers@protonmail.com >
2023-02-14 12:35:39 -05:00
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
...
Signed-off-by: arades79 <scravers@protonmail.com >
2023-02-14 12:33:11 -05:00
Narr the Reg
acba9a6b76
input_common: Reintroduce custom pro controller support
2023-02-09 20:08:54 -06:00
liamwhite
a68af583ea
Merge pull request #9492 from german77/joycon_release
...
Input_common: Implement custom joycon driver v2
2023-01-24 09:29:37 -05:00
german77
340f15d1fa
input_common: Address byte review
2023-01-20 00:51:45 -06:00
german77
b40aefb39e
input_common: Drop Pro controller support from custom driver
2023-01-19 18:05:22 -06:00
german77
527dad7097
input_common: Use DriverResult on all engines
2023-01-19 18:05:22 -06:00
Narr the Reg
2d802893e7
input_common: Disable SDL driver with switch controllers
2023-01-19 18:05:20 -06:00
german77
db6cb9cc0a
input_common: reset sdl motion if data is invalid
2023-01-18 10:05:55 -06:00
Narr the Reg
3e1e6c66c0
input_common: Filter SDL GUID
2022-12-12 10:37:55 -06:00
german77
7d8095d944
input_common: Pump sdl events from main thread
2022-11-27 11:09:40 -06:00
liamwhite
77803d96be
Merge pull request #9107 from german77/gidoly_rules
...
input_common: cache vibration tests
2022-10-25 12:13:18 -04:00
Morph
e6ab1f673b
general: Enforce C4800 everywhere except in video_core
2022-10-22 15:02:04 -04:00
german77
7f66050f0c
input_common: cache vibration tests
2022-10-21 00:24:08 -05:00
Liam
35d3e7db2a
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
Narr the Reg
c3b16cf8d3
input_common: sdl: Always check for motion on reconnect
2022-09-03 17:52:57 -05:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
...
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
german77
5e7e55b98a
input_common: sdl: lower vibration frequency and use it's own unique thread
2022-06-28 19:22:16 -05:00
Narr the Reg
28877cea31
input_common: Replace usage of string guid to common uuid
2022-06-06 19:56:37 -05:00
Narr the Reg
bf948b5790
input_common: Make vibration request async
2022-05-23 12:25:02 -05:00
bunnei
764e5c7fe5
Merge pull request #7978 from german77/sideway
...
input_common: Map sticks correctly when mapped sideways
2022-04-21 22:21:59 -07:00
Merry
159ae5e47c
input_common: Replace lock_guard with scoped_lock
2022-04-07 19:44:07 +01:00
Narr the Reg
ee532e5c01
input_common: Map sticks correctly when mapped sideways
2022-03-21 19:39:33 -06:00
bunnei
1079215871
Merge pull request #7859 from german77/battery_again
...
input_common: Remove battery duplicated struct and update every button press
2022-02-24 11:42:51 -08:00
bunnei
ca9da569ce
Merge pull request #7852 from Morph1984/new-uuid
...
common: Revise and fix the UUID implementation
2022-02-10 21:52:13 -07:00
german77
6a4ab3e0d2
yuzu: Add auto center on right click
2022-02-06 19:56:03 -06:00
german77
21742f0096
input_common: Remove battery duplicated struct and update every button press
2022-02-06 18:33:55 -06:00
Morph
25db62ce15
general: Rename NewUUID to UUID, and remove the previous UUID impl
...
This completes the removal of the old UUID implementation.
2022-02-05 13:56:21 -05:00
Morph
cb30fe50cd
input/hid: Migrate to the new UUID implementation
2022-02-05 13:18:41 -05:00
Narr the Reg
064aa3de11
yuzu: ui: Improve battery symbols
2022-02-02 13:18:06 -06:00
Narr the Reg
fd1cef5616
input_common: Add DS5 to HD rumble list
2022-01-26 21:49:32 -06:00
gidoly
92d676d788
Xbox controller default name nit pick
...
Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-16 05:59:31 +09:00
gidoly
7978ea4e8c
Change default name for ps controllers
...
Minor nitpick
Code is from narr
2022-01-15 10:29:42 +09:00
german77
72c8a94a6c
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
Narr the Reg
ac0c5be7c0
Merge pull request #7577 from v1993/patch-2
...
input/SDL: Update SDL hints
2021-12-14 10:12:17 -06:00
Valeri
7f965172c5
input/SDL: Update SDL hints
...
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-14 15:02:03 +03:00
Lioncash
755822ceec
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
...
Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
38f3442ea5
input_engine: Pass VibrationStatus by const reference in SetRumble()
...
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
2b92d22bda
input_engine: std::move engine name where applicable
...
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
Narr the Reg
e4492a9a82
input_common: Fix error with thread name
2021-11-29 22:03:47 -05:00
german77
746c85b560
input_common: Move button names to the frontend
2021-11-24 20:30:28 -06:00
german77
c4760489a0
input_common: Fix SDL controller with inverted axis
2021-11-24 20:30:28 -06:00