Maufeat
4d63722826
remove logs
2026-10-08 21:25:16 +02:00
Maufeat
60e0d5ab73
fix windows
2026-10-08 21:22:09 +02:00
lizzie
06b2579e89
2026-09-27 04:32:34
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:41 +00:00
lizzie
c9ebf104b7
2026-09-27 04:31:21
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:41 +00:00
lizzie
82a336a3f8
2026-09-27 04:31:14
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:41 +00:00
lizzie
5137b504e4
2026-09-27 03:54:16
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:41 +00:00
lizzie
a963f80f4c
2026-09-27 03:54:09
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:39 +00:00
lizzie
a9ab6b3833
2026-09-26 12:10:17
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:04 +00:00
lizzie
97b20e3899
2026-09-26 11:58:24
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:04 +00:00
lizzie
0cda44c4ed
2026-09-26 11:47:43
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:04 +00:00
lizzie
188f8f974b
2026-09-26 11:36:51
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:04 +00:00
lizzie
7c50003070
2026-09-26 11:25:53
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:04 +00:00
lizzie
82a8b49381
2026-09-26 11:24:29
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:04 +00:00
lizzie
902fdcc785
Fix license headers
2026-10-01 10:36:04 +00:00
lizzie
9d403e7dba
2026-09-26 11:22:33
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
ea554e27ef
2026-09-26 10:59:22
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
4994bdc05c
2026-09-26 10:30:39
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
c94890ef3c
2026-09-26 10:24:21
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
e733bb15db
2026-09-26 08:11:32
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
029510d144
2026-09-26 07:29:31
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
b422ea6ee6
2026-09-26 07:29:19
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
b14b5e0981
2026-09-26 06:34:09
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
7d3d6dc60a
2026-09-25 19:19:49
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
f9966c8889
Fix license headers
2026-10-01 10:36:03 +00:00
lizzie
4347b77e99
2026-09-25 16:35:03
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
b0a584b21f
2026-09-25 16:26:18
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
f8a7c84b94
2026-09-25 15:57:13
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
3f4efdefbd
2026-09-25 15:53:30
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
190a228764
2026-09-25 15:49:56
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
lizzie
981684fcf2
2026-09-25 15:39:00
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-10-01 10:36:03 +00:00
xbzk
3f78512c83
[ro] add TLS patching for runtime NROs ( #4492 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Aimed to fix Biomutant which stucks in a bootloop due to guest being unable to reach correct thread local storage (TLS)
This fixes runtime NRO loading by properly patching the guest TLS (TPIDR_EL0) path. Steps:
-Read the loaded NRO image into a temporary buffer.
-Run the NCE patcher on it.
-Produce a patch section / relocated code.
-Map that patch section as executable memory in the target process.
Game still has intermittent visual issues which can be solved with GPU level accurate, but that causes a huge performance drop in exchange. Someone else will resume this one.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4492
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-30 00:58:29 +02:00
lizzie
bebc19da32
[common] Use std::make_unique_for_overwrite<T> in ScratchBuffer, remove polyfill ( #4432 )
...
Original `make_unique_for_overwrite.h` is well defined acc. to standard https://en.cppreference.com/cpp/memory/unique_ptr/make_unique , but by now most libc++ supports the function, so no need for polyfill.
Test that this didn't break anything (for example, Megaman game that has video at the start), or anything using VIC/IPC.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4432
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-25 07:54:49 +02:00
PavelBARABANOV
99bf8cf51a
[am, renderer_vulkan] Fix overlay darkening and SGSR black screen on applets ( #4475 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
- Overlay applet: use IsOverlayOpenLocked to pick the Z-index, so the darkening background is only layered above the game while the overlay is open.
- Vulkan: skip the SGSR pass for applet layers to avoid presenting a black frame.
- Partial revert fix crashes in games on UE with the overlay applet enabled.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4475
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-25 05:29:08 +02:00
lizzie
a25e32676f
[hle] Use correct audren:d service framework ( #4472 )
...
Trivial change.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4472
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-09-23 14:39:12 +02:00
xbzk
847e91c3a8
[applet] add post exit cleanups to frontend applets to avoid accumulation ( #4457 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Maran reported MK8D if one press Plus button 38 times.
This could be impacting other games around, but 4442 already quenched the spontaneous accumulation cases, by avoiding multiple event signals. MK8D is an atypical induced example.
The reason was a controller applet accumulation, as we had no proper way to keep track and erase child applets on exit.
Now we have. Enjoy your Plus button rushing fetish!
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4457
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-19 17:44:12 +02:00
lizzie
9a30172e45
[dynarmic] Coalesce non-exclusive Write/Read fallback functions ( #4158 )
...
the general idea is to have a common procedure form whom to call
this way theres less "jumping around" for values of different sizes
additionally this **should** allow for better codegen since
most of the u8,u16,u32,u64 can be held within a u64
theoretically this means that you could deifne callbacks in suck
a way that it's essentially as costly as a `mov r64, m64`
but that's not doable due to the fact we have to do translations...
Is this a good change?
Primarily aimed for x86 and ARM to benefit, but I suppose LooooooongArch64 can benefit too.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4158
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-19 01:39:46 +02:00
xbzk
07f40d5cac
[npad,hid,am] npad WriteEmptyEntry fix, hid function 551 stub, and applet PopOutData rework ( #4442 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This was intended to fix Dave the Diver issue, but we found a real silly hid bug, then a maybe broader applet issue:
By testing with John it was found out only the last controller connected worked, the others caused the game to freeze peacefully, no crashes, suggesting some loop or deadlock.
After seeking that lead, it was found that the freeze was caused by a malformed HID history entry when the controller applet removed P2.
Pressing P1 opens the controller applet, then Qt applet disconnects P2, which is expected.
Upon seeking callstack and hid sync path, it was found out that NPad::WriteEmptyEntry:
was using: ReadCurrentEntry().sampling_number + 1
instead of: ReadCurrentEntry().state.sampling_number + 1 (checked AtomicStorage in src\hid_core\resources\ring_lifo.h)
Fixing that fixed the freeze, but killed the sound!
Later handheld/docked was accidentally clicked and sound returned. Good lead.
Then i just had to corner which part of the toggle was causing the refresh and do something similar at the controller applet return routine (PopOutData in library_applet_accessor.cpp). This part seems harmless, but i'm not clearly sure about how proper it is, since it was like a transplant and test operation.
UPDATE:
To try Diablo 3 on my machine it was needed to stub HID function 551.
And to fix all abnormalies like multiple applet requests and crash the function PopOutData was reworked to ensurey idempotency among different applet focus conditions:
focus state changed: updates state and signals if needed
no state change, HLE application frontend: requests focus state changed notification
already pending change message: flag remains true and no duplicate pushed to queue entry
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4442
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-18 23:49:17 +02:00
lizzie
1203082a8f
[msvc] fix build errors ( #4451 )
...
MSVC doesn't consider atomic<u64> to be trivially copyable on x86 (why?).
And other chary idiosyncrasies from constructing `std::optional<uint8_t>`
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4451
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-17 08:16:18 +02:00
lizzie
f7b8ade40e
[hle] stpl:sys, stpl:u initial implementation ( #4435 )
...
These cmds are hardcoded to use 0x20b, also the vftable is the same for `nn::sf::hipc`.
Streamplay is probably not gonna be implemented fully, but some future updates *may* hang when querying for the service, thus registering it at once will avoid such issues.
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4435
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-17 05:45:37 +02:00
lizzie
8c1194474e
[hle/ssl] Implement Peek(),{Get,Set}RenegotiationMode,Pending,Poll and stub miscellany ( #4428 )
...
Mainly because of Pending() as it's used in some games. May as well implement the rest.
Skyline implemented ISslContext::RegisterInternalPki which is just a success stub (for now) for JJBA:ASB
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4428
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-17 05:43:59 +02:00
lizzie
4ce45b3b37
[hle] Fix crash on MK8D and SM3DW LDN ( #4417 )
...
Crash is due to SIGILL due to mismatched N and span<> ctor().
Also some astray nullptr references.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4417
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-09-16 08:10:29 +02:00
lizzie
fd34024f0e
[hle/ns] fix build error due to missing async_result.h ( #4440 )
...
We may have merged quite a bit too fast before letting CI finish.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4440
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-16 04:45:45 +02:00
lizzie
d76f8f91c4
[hle] Fix nullptr on ListApplicationIcon ( #4438 )
...
Control could be null, handle such case
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4438
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-16 04:00:59 +02:00
PavelBARABANOV
a7061eb4c8
[ns] Rename i_async_result -> async_result ( #4439 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4439
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-16 03:46:44 +02:00
PavelBARABANOV
defddec47f
[ns] add stubs for cmd936 and cmd4042 ( #4429 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This is necessary to close Absolum and Hades 2 in qlaunch.
Cmd4042 is necessary that there are no freezes when opening virtual cartridges.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4429
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-09-15 08:01:17 +02:00
PavelBARABANOV
bfba95fd60
[ns, olsc] stubs for qlaunch fw23 ( #4427 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
These two stubs fix freezes, in the description and when closing the game.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4427
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-14 23:53:44 +02:00
lizzie
ee73920d28
[hle/services/ssl] Remove deprecated SecureTransport and SChannel backends ( #4392 )
...
Removes deprecated SecureTransport and SChannel backends, they're dead code.
See discussion on #4271
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4392
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-09-14 22:15:54 +02:00
lizzie
42642f8bad
[hle] Implement I{User,Debug,System}::StartDetectionWithFilter ( #4425 )
...
On fw23 it just uses the same thunk as StartDetection.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4425
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-14 21:56:31 +02:00
Feng Chen
5adaa5b0f7
[core] Fix MSVC handler table initialization ( #4421 )
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Construct FunctionInfoTyped at runtime instead of forcing constant initialization. This avoids malformed static handler tables when MSVC converts typed member-function pointers, particularly for entries with null handlers.
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4421
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: lizzie <lizzie@eden-emu.dev >
2026-09-14 16:44:52 +02:00
PavelBARABANOV
5d150cac5c
[dynarmic, am, android, ns] Fixes the latest qlaunch regressions on Android and adds cmd23 for launching games on FW 23 ( #4407 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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[dynarmic] use TST + B.NE instead of TBNZ for marked bit
Fixes qlaunch and ac3 crashes.
[am] Bruno FIX OVERLAY 2.0
Fixes incorrect load display when the overlay applet is enabled in AC3.
[android] handle empty programId in Game.settingsName
The ReShade post-processing change started calling
SettingsFile.loadCustomConfig() on every drawer open through
withPerGameConfig(), which exposed a pre-existing crash in
Game.settingsName when programId was an empty string.
[ns] use GetApplicationControlData3 for cmd23 in IReadOnlyApplicationControlDataInterface
We can use this method for now for launching games on fw23, while we don't have all the information.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4407
Reviewed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-13 02:13:06 +02:00