Commit Graph

234 Commits

Author SHA1 Message Date
liamwhite 207fdfe57d Merge pull request #9796 from liamwhite/current
general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
Liam c415339beb service: remove deleted services 2023-02-14 12:38:21 -05:00
Liam c68577384a general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
ameerj 7cc5da4a9f Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 153fa289d2, reversing
changes made to 20676b3b5a.
2023-02-03 00:08:45 -05:00
liamwhite f74a95b6fb Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" 2023-02-02 15:53:28 -05:00
ameerj 713394d526 hle_ipc: Rename ReadBufferSpan to ReadBuffer 2022-12-28 18:46:54 -05:00
ameerj db9a523aae service: Use ReadBufferSpan where it is trivial to do so 2022-12-25 17:04:02 -05:00
bunnei 572d81508b Revert "hle: service: audio: Use default service thread." 2022-12-14 14:57:33 -08:00
liamwhite fb8dad2eef Merge pull request #9232 from bunnei/audio-default-thread
hle: service: audio: Use default service thread.
2022-12-04 15:31:40 -05:00
liamwhite e20c5a0b7f Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Lioncash 8c35c8c4a6 service: Make use of buffer element count helpers 2022-11-23 13:43:20 -05:00
Liam 5a712bb51a general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
bunnei 2df2dcd945 hle: service: audio: Use default service thread.
- This was arbitrarily added by me, and does not appear to be helpful.
2022-11-11 17:34:39 -08:00
Lioncash a8b7993c88 audio_in/out_system: Pass Initialize members by value where applicable
applet_resource_user_id isn't actually modified and is just assigned to
a member variable, so this doesn't need to be a mutable reference.

Similarly, the device name itself isn't modified and is only moved. We
pass by value here, since we can still perform the move, but eliminate a
sneaky set of calls that can unintentionally destroy the original
string. Given how nested the calls are, it's good to get rid of this
potential vector for a use-after-move bug.
2022-10-26 11:21:48 -04:00
Kelebek1 2da6a39c19 Update audio_core for firmware 15.0.0 2022-10-19 06:16:15 +01:00
Liam 09777eea76 kernel: remove KWritableEvent 2022-10-12 20:29:29 -04:00
bunnei f39b70a21b Merge pull request #8915 from vonchenplus/opus_multi_stream
core: implement HwOpus GetWorkBufferSizeForMultiStreamEx
2022-09-17 16:07:33 -07:00
FengChen b85bd1b548 core: implement HwOpus GetWorkBufferSizeForMultiStreamEx 2022-09-17 00:28:56 +08:00
Lioncash 1747b5ae6c audio_device: Mark member functions as const where applicable
These member functions don't modify any internal state.
2022-09-15 09:06:17 -04:00
Lioncash 0f1024b334 audio_device: Make AudioDeviceName constructor constexpr
These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
2022-09-15 09:03:40 -04:00
Kelebek1 15c4734b5b Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as empty. 2022-08-24 18:14:21 +01:00
Kelebek1 be1f5f1d9f Project Andio 2022-07-22 01:11:32 +01:00
german77 c7890ebccc core: Replace all instances of ResultCode with Result 2022-06-26 20:21:37 -05:00
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
bunnei c91b912a07 hle: service: audio: Create a service thread where appropriate. 2022-04-02 01:24:30 -04:00
Lioncash 74a98a01de service/audio: Update audctl unknown function names 2022-01-21 15:50:38 -05:00
Morph 2b9afa4d56 general: Replace high_resolution_clock with steady_clock
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
ameerj d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
Morph 52fa30ab7d service: Reduce header include overhead 2021-10-07 13:32:21 -04:00
Morph 0f5f1ec430 service: Replace service event creation with ServiceContext::CreateEvent
The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-01 23:38:59 -04:00
Morph aee79cc758 Merge pull request #7018 from lat9nq/splat-stubs
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-28 22:06:11 -04:00
german77 b6af532687 service/audio: Update to 13.0.0 2021-09-26 19:49:09 -05:00
lat9nq 7fc8560939 audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15 16:38:12 -04:00
lat9nq 34c6afd6c1 audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.

Required for Splatoon 2 LAN play.
2021-09-15 15:52:09 -04:00
Kelebek1 6089a29f54 Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Kelebek1 07e637d8c6 Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
Kelebek1 b46191d104 Decouple audio processing and run at variable rate
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.

This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
bunnei 2b36c8f843 hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size. 2021-06-26 00:38:08 -07:00
bunnei 3a6d12430c hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
Kelebek1 5015541902 Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
Morph c4d6d9dfd3 general: Replace RESULT_UNKNOWN with ResultUnknown
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph 7ebc38a6d1 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Lioncash eeae5217ba core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei 2a7b1c1424 audren 2021-05-11 10:24:53 -07:00
bunnei 617803fb5d hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject. 2021-05-05 16:40:51 -07:00
bunnei 9f82c577d0 hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:51 -07:00
bunnei 949231d69c hle: kernel: Migrate KEvent to KAutoObject. 2021-05-05 16:40:50 -07:00
Lioncash 15daa2cecd service: Resolve cases of member field shadowing
Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
2021-05-04 04:38:38 -04:00
german77 8036ca4fbb codecctl: Use proper names 2021-04-08 19:40:24 -06:00
german77 1519c55628 audren_u: Use proper names 2021-04-08 19:40:24 -06:00