Commit Graph

12 Commits

Author SHA1 Message Date
PavelBARABANOV 58968bd127 [core] Support block-compressed NSZ and XCZ (#4552)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
- Add NCZBLOCK (nsz -B / .xcz) reader: each read decodes only the covered blocks and re-encrypts CTR sections, no disk output.
- Allow installing solid .nsz to NAND via DecompressNCZForInstall (lazy, incremental decode with frontier, O(n) instead of O(n^2)).
- Accept BKTR updates with thousands of sections (MaxSectionCount = 0x10000).
- Wire .nsz/.xcz into loader, registered cache, scanner, and NAND install (content_manager.h), and reject solid NCZ from the game list.
- Bump the pinned zstd to 33618c8 in cpmfile.json, which includes the upstream AArch64 revert ([33618c89](https://github.com/facebook/zstd/commit/33618c89e511637f8a6ef955b3501766d71feb53)) for a ZSTD_decodeSequence branch optimization that could corrupt data on ARM64; without it, solid NCZ decoding on Android fails with "Data corruption detected".

NCZ format and CTR counter semantics follow the reference nsz tool and its
Rust port:
- https://github.com/nicoboss/nsz (Decompressor.py, BlockDecompressorReader.py)
- https://docs.rs/nsz-rs/0.3.0/src/nsz_rs/decompress.rs.html

The last-block edge case (decompressed size is an exact multiple of block
size) is handled as described in https://github.com/nicoboss/nsz/issues/210

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4552
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-10-26 17:23:18 +01:00
lizzie 09e77fa146 [common, fs] Use std::string_view instead of std::string&; inline functions that are used rarely (#330)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/330
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:21:04 +02:00
Andrew Pilley 3551bd0134 Add check for corrupted firmware files after install. 2024-02-18 12:31:14 +11:00
FearlessTobi 2b4d7506a8 Address review comments and fix compilation problems 2024-01-25 16:43:53 -05:00
FearlessTobi 4b7bb232f2 fs: Replace Mode enum by OpenMode enum 2024-01-25 16:42:05 -05:00
t895 564908ba83 frontend_common: Consistently use references
Was swapping between references and pointers for no reason. Just unify them here since each of these utility functions will need their parameters to be alive.
2024-01-25 12:53:49 -05:00
t895 55f1d7beeb frontend_common: Remove key rederivation and keep key check 2024-01-25 12:53:48 -05:00
t895 7c70a8a362 frontend_common: Remove default value for installer callbacks
We never used these without callbacks and these will break without them in their current state. I could write the default value to return false always but that's unnecessary for now.
2024-01-21 19:31:26 -05:00
t895 3bee9db92f frontend_common: Move integrity verification to content_manager 2024-01-21 16:36:37 -05:00
t895 009fd9ceb7 frontend_common: Add documentation for content_mananger 2024-01-19 20:54:50 -05:00
t895 3df0c826a1 android: Add addon delete button
Required some refactoring of retrieving patches in order for the frontend to pass the right information to ContentManager for deletion.
2024-01-19 20:54:50 -05:00
t895 4959e07015 frontend_common: Add content manager utility functions
Creates utility functions to remove/install DLC, updates, and base game content
2024-01-19 17:09:35 -05:00