Commit Graph

484 Commits

Author SHA1 Message Date
Frederic Laing 5b61b0124c game_list: Remove a reference of a reference 2018-12-03 19:26:36 +01:00
bunnei 748355901d Merge pull request #1795 from ReinUsesLisp/vc-cleanup
video_core: Minor style changes
2018-12-01 23:46:18 -05:00
Bartosz Kaszubowski d9193f8718 remove border from GameList 2018-11-30 23:35:08 +01:00
Lioncash 6910b79f18 configure_input: Amend clang-format discrepancies 2018-11-30 03:31:56 -05:00
bunnei 1e3699cf58 Merge pull request #1768 from greggameplayer/patch-2
Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
ReinUsesLisp c6223f0a9e gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
bunnei d79678070b Merge pull request #1814 from lioncash/ptr
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
Lioncash 271b079fc7 yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
Lioncash fd252d2e82 yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00
Lioncash e83ede49f2 file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00
Lioncash 22e7df599f yuzu/configure_input_player: Use a lambda expression instead of std::bind
std::bind is the pre-C++11 way of doing this.
2018-11-27 05:08:13 -05:00
Lioncash 342f0e54aa yuzu/configure_input_player: Amend constructor initializer list order
Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
2018-11-27 05:04:51 -05:00
Lioncash 62051832ce yuzu/configure_input: Remove unused function MoveGridElement 2018-11-27 05:03:26 -05:00
Lioncash 9964a076c7 yuzu/configure_input*: Move data members after function declarations
The common pattern is to put the data members after the function
interface where applicable.
2018-11-27 05:02:15 -05:00
Lioncash 7e4436fe22 yuzu/configure_input: Remove unnecessary includes 2018-11-27 05:00:56 -05:00
bunnei 7e2d2545af Merge pull request #1725 from FernandoS27/gl43
Update OpenGL's backend version from 3.3 to 4.3
2018-11-23 23:56:57 -05:00
bunnei 491a01f8aa Merge pull request #1708 from ogniK5377/res-scale
Report resolution scaling support for vi and am
2018-11-23 23:32:19 -05:00
bunnei 78314332c2 Merge pull request #1747 from DarkLordZach/exefs-lfs
patch_manager: Add support for applying LayeredFS patches to ExeFS
2018-11-23 23:31:48 -05:00
greggameplayer 103c4be2a3 correct clang-format 2018-11-22 18:26:43 +01:00
greggameplayer 797d3473b4 Automatically disable joycons docked
when docked mode is enable
2018-11-22 01:24:39 +01:00
FernandoS27 ac7b0966a1 Removed pre 4.3 ARB extensions 2018-11-21 11:43:17 -04:00
FernandoS27 5f3d7e7fa2 Update OpenGL's backend version from 3.3 to 4.3 2018-11-21 11:43:17 -04:00
Zach Hilman 9192141822 patch_manager: Show LayeredExeFS patch in add-ons column
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20 19:22:34 -05:00
Zach Hilman df1c902e44 settings: Add option to dump ExeFS of games upon launch
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20 17:49:09 -05:00
Lioncash 22af607a8d yuzu/applets/software_keyboard: Override accept() and reject() instead of providing own differently named member functions
Uses Qt's built-in interface instead of rolling our own separate one on
top of it. This also fixes a bug in reject() where we were calling
accept() instead of reject().
2018-11-20 11:36:50 -05:00
Lioncash 870fa5e657 yuzu/applets/software_keyboard: std::move std::function instances where applicable
std::function instances can potentially allocate. std::moveing them
prevents an avoidable allocation in that case.
2018-11-20 11:34:19 -05:00
Lioncash a7602de1b5 yuzu/applets/software_keyboard: Make slots private functions
These aren't required to be public.
2018-11-20 11:29:22 -05:00
bunnei 81306c4368 Merge pull request #1667 from DarkLordZach/swkbd
am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
Zach Hilman 10eb01586e configure_input: Use Joycons Docked instead of Connected as label 2018-11-18 23:22:36 -05:00
Zach Hilman fab550b629 configure_input_player: Set minimum width on controls 2018-11-18 23:22:36 -05:00
Zach Hilman 63d941fb6a configure_input: Properly update UI components on removal of player 2018-11-18 23:22:36 -05:00
Zach Hilman b131a4bbb2 configure_input: Make None a controller option instead of checkbox 2018-11-18 23:22:36 -05:00
Zach Hilman 2d8a5a4e9b hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman 25c07217cf qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman 2ec994c396 qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman 558777d83f qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman b43b2d857f configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman 288dfe1ba5 yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
bunnei ae160715f9 Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
Zach Hilman 945fdd9361 software_keyboard: Add max and current length display to dialog 2018-11-18 10:53:47 -05:00
Zach Hilman 948e1b2f42 applet: Add operation completed callback 2018-11-18 10:53:47 -05:00
Zach Hilman f0d2246b6a software_keyboard: Make GetText asynchronous
a
2018-11-18 10:53:47 -05:00
Zach Hilman 04bc2fafbc am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman 27ebe123e9 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman efced53d38 am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman b9c5a8bcf6 qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman 56c85c996a qt/applets: Provide Qt frontend implementation of software keyboard
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
bunnei 6279a54fb9 Merge pull request #1678 from FearlessTobi/amiibo-hotkeys
Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
2018-11-16 20:20:41 -08:00
bunnei 66ee595d1e Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
David Marcec 6d005b9788 Fixed switching operation modes when not running a game
The service manager seems to be a nullptr before a game boots
2018-11-16 20:08:02 +11:00