Commit Graph

64 Commits

Author SHA1 Message Date
lat9nq 1ced5ad6e6 config: Remove unused functions 2023-07-21 10:56:54 -04:00
lat9nq 78f92086ca settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
lat9nq e26dff434f config: Don't merge the maps
Me shooting myself in the foot 3 days in advance.
2023-07-21 10:56:07 -04:00
lat9nq 253d2180c5 settings: Add a registry of settings
LoadString: Sanitize input

settings: Handle empty string, remove redundant category

settings: Rename Input to Controls, FS to DataStorage

settings: Fix Controls groups information

settings: Move use_docked_mode to System (again)

settings: Document

settings: Add type identification function

settings: Move registry into values

settings: Move global_reset_registry into values

settings: Separate AdvGraphics from Renderer

settings: More document

squash

settings: Use linkage object

uisettings: Move registry into settings

Probably wont build without

uisettings: Use settings linkage object

config: Load settings with a map

Uses the new all_settings vector to load settings.

qt-config: Rename settings category

qt config: Rename to read category

config: Read/write contols category with for_each

This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.

qt-config: Use new settings registry

qt-config: Read/write advgrphics

qt-config: Use settings linkage object

yuzu_cmd: Load setting off of vector

cmd-config: Finish settings rename

config: Read controls settings group with for_each

cmd/config: Move registry into values

cmd: Read adv graphics

cmd-config: Use settings linkage object
2023-07-21 10:56:07 -04:00
lat9nq fc30b04714 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
Baptiste Marie 83f4158d6c input_common: Redesign mouse panning 2023-06-12 00:47:52 +02:00
xcfrg 178b2a0b69 yuzu: add opengl shader backend info in status bar 2023-06-04 17:24:30 -04:00
liamwhite c60fc2d416 Merge pull request #10352 from grimkor/add-context-menu-status-bar-settings
add context menu for status bar settings
2023-06-01 09:05:23 -04:00
grimkor 1e7b656c29 add context menu for filter and anti-aliasing status buttons 2023-05-24 00:21:04 +00:00
Liam 011dfe1db7 textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
ameerj 736a034af8 config: Custom profile detection fixes
Also only reads/writes applicable configs for the custom profiles.
2022-11-28 19:22:18 -05:00
lat9nq 554b7e220b yuzu: Use a debugger to generate minidumps
yuzu: Move mini_dump out of core

startup_checks: Better exception handling
2022-09-04 21:36:04 -04:00
Andrea Pappacoda 6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
FearlessTobi 60008b680e yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
german77 1d0b3ee30b yuzu: Hook qt camera to camera driver 2022-07-23 19:40:21 -05:00
merry 4091cca405 common/setting: Make ranged a property of the type
- Avoids new GCC 12 warnings when Type is of form std::optional<T>
- Makes more sense this way, because ranged is not a property which would change over time
2022-07-15 18:45:55 +01:00
lat9nq 6e65bb6f83 settings: Consolidate RangedSetting's with regular ones
The latest git version of GCC has issues with my diamond inheritance
shenanigans. Since that's now two compilers that don't like it I thought
it'd be best to just axe all of it and just have the two templates like
before.

This rolls the features of BasicRangedSetting into BasicSetting, and
likewise RangedSetting into Setting. It also renames them from
BasicSetting and Setting to Setting and SwitchableSetting respectively.
Now longer name corresponds to more complex thing.
2022-06-30 12:39:48 -04:00
german77 25c46f82c5 yuzu: Add custom ringcon configuration 2022-04-16 00:49:26 -05:00
german77 2e45a555b4 yuzu: Add docked, GPU accuracy and adapting filter hotkeys 2022-02-06 20:46:58 -06:00
bunnei 329741aaf6 Merge pull request #7716 from german77/volume
yuzu: Add volume hotkeys
2022-01-22 02:25:59 -08:00
v1993 8117685e56 Use Default Colorful theme by default outside of Windows
On OSes with system-wide theming this allows yuzu to follow system style, regardless of its exact coloration, working well with both light and dark system themes. Dark /Colorful, on the other hand, forces dark theme regardless of user preferences set in system settings, making for a poor default.

Use Colorful variation to keep in line with icon style of patron-voted Dark Colorful.
2022-01-21 20:57:00 +03:00
german77 a31c663398 yuzu: Add volume up/down hotkeys 2022-01-15 20:28:37 -06:00
german77 c5665f7289 yuzu: Remove speed limit hotkeys 2022-01-15 13:44:45 -06:00
Marshall Mohror e6c99aecb0 Frontend: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
Fernando Sahmkow bca25d2a0f Renderer: Implement Bicubic and ScaleForce filters. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow b9a9b8d768 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
lat9nq 3aec34df0a yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
MonsterDruide1 5f826dd03a settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
Fernando S f35f5c5072 Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
ameerj 82906e26a5 configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.

Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
spholz bef7cbbe41 configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
lat9nq 24b832dee9 Merge branch 'master' into fullscreen-enum 2021-07-25 15:31:33 -04:00
lat9nq 4b02e2b489 general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
lat9nq ddd4720fe4 general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
lat9nq 794c444285 general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
lat9nq 2a3db91559 configuration: Defer to common/settings for per-game settings defaults
Avoids double-setting defaults, and avoids potential accidents when
inconsistently setting the default on new settings.
2021-06-26 02:45:14 -04:00
ameerj 2f2d7a9b02 config: Add frame limiter toggle hotkey 2021-06-17 01:41:57 -04:00
lat9nq 680de959a6 yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00
lat9nq d8a19d286b yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00
lat9nq 065b3eb53a general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
bunnei 7a76bc30fa common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
german c7cae8769f Add mouse panning 2021-02-07 20:31:58 -06:00
Morph 82d18bcf61 config: Migrate config files into config/custom
Co-authored-by: lat9nq <lat9nq@virginia.edu>
2020-11-15 23:33:19 -05:00
Morph c3a9d5de40 input_profiles: Implement input profiles 2020-11-15 23:33:19 -05:00
german 876e6fc255 Include HID and configuration changes related to motion 2020-09-04 21:48:03 -05:00
FearlessTobi 01dbe3a624 Address review comments and fix code compilation 2020-08-29 20:56:51 +02:00
Morph c20b902843 yuzu/configuration: Fix index out of bounds for default_analogs 2020-08-29 00:24:47 -04:00
Morph 34a209d15c Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
lat9nq 3db1abfcbc configuration: Setup UI to config screenshot path and saving
This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
2020-07-20 23:03:49 -04:00
MerryMage 79dfd272a9 configuration: Add settings to enable/disable specific CPU optimizations 2020-07-11 14:34:09 +01:00