Commit Graph

18 Commits

Author SHA1 Message Date
bunnei 5ddf8bf804 nvhost_ctrl_gpu: Implement ZCullGetInfo. 2018-02-08 23:17:59 -05:00
bunnei b331711c95 nvhost_as_gpu: Implement AllocateSpace and MapBufferEx. 2018-02-07 23:31:28 -05:00
bunnei cfc2e2170a nvmap: Refactor to expose nvmap objects. 2018-02-07 22:55:12 -05:00
bunnei 49929e4a6b nvhost_as_gpu: Add nvmap as a class member. 2018-02-07 22:55:09 -05:00
David bf7ed82620 Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games

* nvdrv:s and nvdrv:t both use NVDRV

* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.

NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on

* Initial /dev/nvhost-gpu support

* ZCullBind

* Stubbed SetErrorNotifier

* Fixed SetErrorNotifier log, Added SetChannelPriority

* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO

* oops

* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"

* Added missing fixes

* /dev/nvhost-ctrl-gpu

* unneeded struct

* Forgot u32 in enum class

* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size

* nvdrv#QueryEvent

* Renamed logs for nvdrv

* Refactor ioctl so nv_result isn't needed

* /dev/nvhost-as-gpu

* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s

* nvdevices now uses "Ioctl" union,

* IoctlGpfifoEntry now uses bit field

* final changes
2018-02-05 18:19:31 -08:00
bunnei 65868fffb2 logger: Use Service_NVDRV category where applicable. 2018-02-04 17:00:33 -05:00
bunnei 961cfda2a4 Merge pull request #131 from lioncash/enum
nvmap: Make IoctlCommands an enum class
2018-01-21 22:01:27 -05:00
David e08fdd4101 Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid

* used clang-format-3.9 instead

* lowercase pid

* Moved nvmemp handlers to cpp

* Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG

* using std::arrays instead of c arrays

* nvhost get config now uses std::array completely

* added pid logging back

* updated cmakelist

* missing includes

* added array, removed memcpy

* clang-format6.0
2018-01-21 17:59:50 -05:00
Lioncash aa0cc8d3e9 nvmap: Add a return 0 underneath the UNIMPLEMENTED macro
This macro resolves to an empty macro in release builds.
2018-01-21 17:07:47 -05:00
Lioncash 5a05f7ef9f nvmap: Make IoctlCommands an enum class
Prevents the enum values from polluting the surrounding scope
2018-01-21 17:07:13 -05:00
James Rowe 263386fe42 UI: Fix frame rate perf stats
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-16 20:44:02 -07:00
Subv fd950afe3a NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. 2018-01-16 19:03:49 -05:00
bunnei 182548ec86 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei 7e02ba1ae3 core: Include <algorithm> where used. 2018-01-11 22:36:56 -05:00
bunnei 5a7a2eba0d nv: Fix more broken asserts. 2018-01-11 22:31:12 -05:00
bunnei d673462aa5 nvdisp_disp0: Fix broken assert. 2018-01-11 22:29:29 -05:00
bunnei cfb9f39472 nvdisp_disp0: Call SwapBuffers to render framebuffer. 2018-01-10 23:29:03 -05:00
Subv 81bcb331f8 NV: Move the nv device nodes to their own directory and namespace. 2018-01-10 23:28:40 -05:00