Commit Graph

2854 Commits

Author SHA1 Message Date
Fernando Sahmkow 5ea12207f3 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow 94dd857cda VideoCore: Implement DispatchIndirect 2023-08-27 04:26:22 +02:00
liamwhite 62fbba8575 Merge pull request #11149 from ameerj/astc-perf-prod
host_shaders: ASTC compute shader optimizations
2023-08-21 16:08:51 -04:00
liamwhite 1f584c14e7 Merge pull request #11278 from Kelebek1/dma_sync
Mark accelerated DMA destination buffers and images as GPU-modified
2023-08-18 09:12:27 -04:00
liamwhite 71bb69c1f4 Merge pull request #11282 from ameerj/glasm-xfb
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
2023-08-14 09:19:20 -04:00
liamwhite ade4a97659 Merge pull request #11283 from ameerj/glasm-pipeline-detection
gl_graphics_pipeline: Fix GLASM storage buffer detection
2023-08-14 09:19:10 -04:00
Ameer J c6aafc55ab gl_graphics_pipeline: Fix GLASM storage buffer detection 2023-08-13 17:06:45 -04:00
Ameer J 4e1813a2c3 gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers 2023-08-13 16:50:01 -04:00
Kelebek1 5de54129b3 Mark accelerted DMA destination buffers and images as GPU-modified 2023-08-13 02:22:39 +01:00
liamwhite c918db9514 Merge pull request #11216 from lat9nq/no-mesa-astc
gl_device: Detect Mesa to disable their ASTC
2023-08-07 11:34:22 -04:00
Ameer J 903280955a Revert "HACK: Avoid swizzling and reuploading ASTC image every frame"
This reverts commit 476ac42b61.
2023-08-06 14:55:05 -04:00
Ameer J 476ac42b61 HACK: Avoid swizzling and reuploading ASTC image every frame 2023-08-06 14:54:58 -04:00
Ameer J 6678ade989 gl 2023-08-06 14:54:57 -04:00
lat9nq f34bc9cc98 gl_device: Filter more specifically for slow ASTC
Adds a check to find if the renderer is Intel DG (i.e. DG2).

gl_device: Detect Mesa to disable their ASTC

In our testing, our own ASTC decoder has shown itself to perform faster
than the included one from the driver. Disable theirs when Mesa is
detected.

Mesa detection depends on the vendor string. Some drivers never appear
outside of *nix contexts, so only check those in the *nix context.

gl_device: Internalize Intel DG detection
2023-08-05 15:19:16 -04:00
Kelebek1 770130b6c2 Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
lat9nq ed14cd8748 settings,opengl,yuzu-qt: Fix AA, Filter maximums
The new enum macros don't support setting values directly.
For LastAA and LastFilter, this means we need a simpler approach to loop
around the toggle in the frontend...
2023-07-21 10:56:55 -04:00
lat9nq 78f92086ca settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
lat9nq fc30b04714 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
lat9nq 30e4e8c2f4 general: Silence -Wshadow{,-uncaptured-local} warnings
These occur in the latest commits in LLVM Clang.
2023-07-18 19:31:35 -04:00
Fernando Sahmkow 4f68a8f45a Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
ameerj 5ae4d9983b OpenGL: Limit lmem warmup to NVIDIA
🐸
2023-06-25 19:06:51 -04:00
ameerj 28cecc6cd8 shaders: Track local memory usage 2023-06-25 18:59:33 -04:00
ameerj b2349d75f4 OpenGL: Add Local Memory warmup shader 2023-06-25 18:43:23 -04:00
Kelebek1 c7430e51e3 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
Fernando S 06f47d34c8 Merge pull request #10744 from Wollnashorn/af-for-all
video_core: Improved anisotropic filtering heuristics
2023-06-18 00:02:05 +02:00
Wollnashorn 815f54385a video_core: Use sampler IDs instead pointers in the pipeline config
The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
2023-06-16 13:45:14 +02:00
Wollnashorn eff77dae59 video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
Wollnashorn 1f7c69934d video_core: Fixed compilation errors because of name shadowing 2023-06-15 18:46:40 +02:00
Wollnashorn 1844cad9d4 video_core: Add per-image anisotropy heuristics (format & mip count) 2023-06-15 18:19:32 +02:00
Liam c913c891e0 video_core: preallocate fewer IR blocks 2023-06-14 21:37:57 -04:00
Morph 9da90de908 buffer_cache_base: Specify buffer type in HostBindings
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
Matías Locatti 28e1429daf Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
bunnei d40c8428a0 Merge pull request #10693 from liamwhite/f64-to-f32
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-12 12:46:54 -07:00
Liam 947a4f6141 shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
Liam b646ac2908 shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
Kelebek1 ac23abacac Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
liamwhite 93372f503a Merge pull request #10476 from ameerj/gl-memory-maps
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
bunnei 56600190e4 core: frontend: Refactor GraphicsContext to its own module. 2023-06-03 00:05:31 -07:00
liamwhite a4a3df9e69 Merge pull request #10483 from ameerj/gl-cpu-astc
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28 13:18:31 -04:00
ameerj 514c224679 gl_texture_cache: Fix ASTC CPU decoding with compression disabled
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj 41dfd9e4ec gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
ameerj 8d223e8092 OpenGL: Make use of persistent buffer maps in buffer cache downloads
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.

In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
Kelebek1 62c747f8a1 Move buffer bindings to per-channel state 2023-05-27 17:04:18 +01:00
Fernando S 178e8a6b0e Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
Liam 011dfe1db7 textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
Liam 147f6129f4 renderer_vulkan: barrier attachment feedback loops 2023-05-22 18:10:16 -04:00
Fernando Sahmkow a1317c3a6e Texture Cache: Fix ASTC textures 2023-05-09 02:42:10 +02:00
Fernando Sahmkow 5fa8c8685e Texture cache: Only force flush the dma downloads 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 6bc60f78d9 GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
Kelebek1 d43a18a6ef Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00