Commit Graph

358 Commits

Author SHA1 Message Date
ReinUsesLisp ffceca76c9 shader/arithmetic: Add FCMP_CR variant
Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Mat M 22b39e5855 Merge pull request #3619 from ReinUsesLisp/i2i
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M 7c46c4325d Merge pull request #3633 from ReinUsesLisp/clean-texdec
shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
Fernando Sahmkow 1b20368a0a Merge pull request #3578 from ReinUsesLisp/vmnmx
shader/video: Partially implement VMNMX
2020-04-12 10:44:03 -04:00
ReinUsesLisp 44e1a2c490 shader/video: Partially implement VMNMX
Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.

VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.

This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
ReinUsesLisp 57a3007e29 shader/texture: Remove type mismatches management from shader decoder
Since commit 9fce105f45 we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.

Removed in this commit.
2020-04-10 00:57:32 -03:00
bunnei 85d89e0758 Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
Rodrigo Locatti 43f13f7fa1 Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
Nguyen Dac Nam ca3161ee7e address nit. 2020-04-07 18:29:30 +07:00
ReinUsesLisp dbebae0027 shader/conversion: Implement I2I sign extension, saturation and selection
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.

It doesn't implement CC yet.
2020-04-07 02:19:44 -03:00
Nguyen Dac Nam e2349b001e Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
namkazy a18e88be44 shader_decode: SULD.D using std::pair instead of out parameter 2020-04-06 13:46:55 +07:00
namkazy 319f68c624 shader_decode: SULD.D avoid duplicate code block. 2020-04-06 13:34:06 +07:00
namkazy a6e264cd58 shader_decode: SULD.D fix conversion error. 2020-04-06 13:26:58 +07:00
namkazy ca16317add shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 2020-04-06 13:09:19 +07:00
Fernando Sahmkow f6d6689b13 Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
namkazy d61a333362 silent warning (conversion error) 2020-04-05 16:02:07 +07:00
namkazy 15366b7474 shader_decode: SULD.D -> SINT actually same as UNORM. 2020-04-05 15:18:42 +07:00
namkazy 615eecd94e shader_decode: SULD.D fix decode SNORM component 2020-04-05 14:46:43 +07:00
namkazy dbd8cf0304 clang-format 2020-04-05 12:57:50 +07:00
namkazy c26cea4ad2 shader_decode: get sampler descriptor from registry. 2020-04-05 12:54:48 +07:00
namkazy 8990c9a814 tweaking. 2020-04-05 10:31:32 +07:00
namkazy 2799ef5f43 cleanup unuse params 2020-04-05 10:31:31 +07:00
namkazy 35995111c9 cleanup debug code. 2020-04-05 10:31:30 +07:00
namkazy 2f42b04ae5 reimplement get component type, uncomment mistaken code 2020-04-05 10:31:30 +07:00
namkazy d4038bf4ae remove disable optimize 2020-04-05 10:31:30 +07:00
namkazy e4402955e4 [wip] reimplement SULD.D 2020-04-05 10:31:29 +07:00
Nguyen Dac Nam 731b0dbebc clang-fix 2020-04-05 10:31:28 +07:00
Nguyen Dac Nam 4c3ddd9c99 shader: image - import PredCondition 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam 9f407fad5e shader: SULD.D bits32 implement more complexer method. 2020-04-05 10:31:27 +07:00
Nguyen Dac Nam 06fa4a3a41 shader: SULD.D import StoreType 2020-04-05 10:31:26 +07:00
Nguyen Dac Nam 94fecd1b68 shader: implement SULD.D bits32 2020-04-05 10:31:26 +07:00
ReinUsesLisp bcca6c3fce shader/other: Add error message for some S2R registers 2020-04-04 03:46:07 -03:00
ReinUsesLisp 2eef8d7249 shader_bytecode: Rename MOV_SYS to S2R 2020-04-04 03:37:51 -03:00
ReinUsesLisp ab3a1db282 shader/memory: Silence no return value warning
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
ReinUsesLisp d66cae7bd5 shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082

yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.

While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).

https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
Fernando Sahmkow 207bfbf720 Merge pull request #3561 from ReinUsesLisp/f2f-conversion
shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31 14:45:02 -04:00
Fernando Sahmkow 8a4af4f128 Merge pull request #3577 from ReinUsesLisp/lea
shader/lea: Fix LEA implementation
2020-03-31 14:36:07 -04:00
Nguyen Dac Nam e0add44428 clang-format 2020-03-31 08:08:06 +07:00
Nguyen Dac Nam 455a771f6c shader_decode: fix by suggestion 2020-03-31 08:02:44 +07:00
namkazy 5961fe334c clang-format 2020-03-30 20:46:21 +07:00
namkazy fd7fb7c1b7 shader_decode: ATOM/ATOMS: add function to avoid code repetition 2020-03-30 18:47:50 +07:00
Nguyen Dac Nam 3809c15721 shader_decode: implement ATOM operation for S32 and U32 2020-03-30 17:44:48 +07:00
namkazy 93a5b51a1f clang-format 2020-03-30 17:44:48 +07:00
Nguyen Dac Nam e57c348d6e shader_decode: implement ATOMS instr partial. 2020-03-30 17:44:46 +07:00
ReinUsesLisp 74b1f71109 shader/lea: Simplify generated LEA code 2020-03-28 03:55:04 -03:00
ReinUsesLisp fda10c4b0b shader/lea: Fix op_a and op_b usages
They were swapped.
2020-03-27 18:37:20 -03:00
ReinUsesLisp ca9309bc07 shader/lea: Remove const and use move when possible 2020-03-27 18:36:38 -03:00
ReinUsesLisp 82d53d445a shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.

When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
2020-03-26 01:58:49 -03:00
makigumo 4a1a5ea61e xmad: fix clang build error 2020-03-23 00:09:31 +01:00