lizzie
371eb29039
fx
2026-09-07 23:44:16 +00:00
crueter
d88dd146fb
Fix license headers
2026-09-07 23:44:16 +00:00
crueter
f42e0fed34
Fix build
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2026-09-07 23:44:16 +00:00
crueter
63820f9303
Unity batch size
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2026-09-07 23:44:16 +00:00
crueter
da2848f5ac
MSVC fixes
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2026-09-07 23:44:16 +00:00
crueter
21987fd7aa
ACTUALLY fix VMA garbage
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2026-09-07 23:44:16 +00:00
crueter
7eb88a4ceb
barely-working VMA fix
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2026-09-07 23:44:16 +00:00
crueter
7d357a34ee
Some build fixes
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2026-09-07 23:44:16 +00:00
crueter
f979d84c44
Fix comp
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2026-09-07 23:44:16 +00:00
lizzie
bbedf20b27
fix?
2026-09-07 23:44:16 +00:00
lizzie
e78db0804c
fix?
2026-09-07 23:44:16 +00:00
lizzie
f6d2387462
fix cityhash
2026-09-07 23:44:16 +00:00
lizzie
2e88d2d163
qrc buildage exclude
2026-09-07 23:44:16 +00:00
lizzie
c1f2cf96e4
fix polygon lut name issue
2026-09-07 23:44:16 +00:00
lizzie
6d5772510e
fix openg
2026-09-07 23:44:16 +00:00
lizzie
8a98f67f1b
ENABLE_UNITY_BUILD
2026-09-07 23:44:16 +00:00
lizzie
6ad118d52d
yay it works
2026-09-07 23:44:16 +00:00
lizzie
c42d5a64c0
stupid 1
2026-09-07 23:44:16 +00:00
lizzie
8766d1064c
EVEN MORE FIXES
2026-09-07 23:44:16 +00:00
lizzie
95c86e76e1
more qt fixes
2026-09-07 23:44:16 +00:00
lizzie
13959599b4
FIX BSD DEFINE IN FUCKING BSD?, fix INVALID_SOCKET on httplib
2026-09-07 23:44:15 +00:00
lizzie
0bd93d1807
fix pragma once in even MORE core stuff
2026-09-07 23:43:20 +00:00
lizzie
41d2bcb6f7
more fs fixes
2026-09-07 23:43:20 +00:00
lizzie
f61d828271
fuck?
2026-09-07 23:43:20 +00:00
lizzie
5d0c0f76f1
fixup more compile issues
2026-09-07 23:43:20 +00:00
lizzie
016f042f52
fixup dynarmic, and dont forget push constants
2026-09-07 23:43:19 +00:00
lizzie
f0fdf1058d
fix with bigger batch sizes
2026-09-07 23:43:19 +00:00
lizzie
1f246e7460
FIX FMT
2026-09-07 23:43:19 +00:00
lizzie
bcf6f45daf
[cmake] Allow proper unity builds
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
2026-09-07 23:43:19 +00:00
Eden CI
753b57a8c2
[dist, android] Update translations from Transifex for Sep 07 ( #4373 )
...
Automatic translation update for Sep 07
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4373
2026-09-07 21:44:20 +02:00
xbzk
74ccea3def
[debug,android] expose extend logging setting on android ( #4340 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Team asked (gido/cam/liz). No idea what for. Not tested, but should be good.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4340
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-07 08:56:51 +02:00
lizzie
11de264541
[cmake] Fix some macOS compilation errors ( #4350 )
...
Don't compile GLSL/GLASM backends without OpenGL enabled. These codepaths are unused on non-OpenGL platforms.
Fixes other miscellaneous errors that pop up on Clang 23 as well.
Signed-off-by: Lizzie lizzie@eden-emu.dev
Signed-off-by: crueter crueter@eden-emu.dev
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4350
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-09-05 23:43:46 +02:00
lizzie
f6e7686038
[ci] Fix macOS "no type named 'free' in namespace 'std' ( #4347 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4347
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-04 13:32:36 +02:00
xbzk
1dcc574591
[gdb] fix conn state to use same pipe (instead of a copy) ( #4339 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
I was trying to use GDB stub to investigate MHR and it was not connecting.
Error was suggesting it was not available for connection although i saw it booting on logs.
Debugged and noticed signal_pipe_ was not the correct one, and followed the example of client_socket_.
GDB stub is now working, on windows, at least.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4339
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-02 14:04:35 +02:00
crueter
aa4e494c08
[android] Replace Oboe audio with SDL3 audio ( #4338 )
...
Supersedes #4335 .
Replaces the Oboe audio backend with SDL3, since we already support it.
A few caveats:
- SDL defines a JVM OnLoad method already, so we have to instead hijack
NativeLibrary for id_cache initialization
- This also means some internal fields in Double/Integer/Boolean (namely
`value`) can't be accessed, so I switched those to methods for now.
- SDL Java sources are pulled in from the CI package.
- Since we can't use SDLActivity, `SDL.setupJNI()` handles everything
Signed-off-by: crueter <crueter@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4338
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-09-02 00:29:58 +02:00
lizzie
cb9ec1dc1a
[dynarmic] fix perf regression due to hard CPUID queries ( #4328 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
should fix whatever issue bruno had on Windows
basically CPUID ctor object for xbyak is very VERY heavy, so we just move that to a static we do once on program startup instead!
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4328
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-31 23:51:56 +02:00
lizzie
f7e5ceeacb
[video_core/buffer_cache] fix PAGE_SHIFT/BSD macro clash on Linux, *BSD ( #4329 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
PAGE_SHIFT is a macro (sys/user.h on linux, machine/params.h on FBSD), dont name stuff that
https://stackoverflow.com/questions/77611721/get-page-shift-value-in-user-space
BSD is also a macro
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4329
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-31 21:34:01 +02:00
xbzk
b7f0f98519
[android] expose log filter setting ( #4327 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Takes log filter to android and fixes qt "loads after setting, but ignore in next runs" issue
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4327
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-31 04:22:15 +02:00
crueter
7fda6dde73
[common] Switch to boost::unordered_flat containers ( #4326 )
...
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.
Also adds an abstraction layer in `Common` so future changes are quicker
and easier.
Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if
This should be about equal or superior performance as unordered_dense for everything except iteration.
Signed-off-by: crueter <crueter@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-31 02:58:09 +02:00
lizzie
106a61c943
[core/file_sys] fix IPS not applying due to wrong NSObuild-id ( #4323 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
NSO build id was being read wrongly... oops
also fixed some minor issues as well
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4323
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-30 20:08:40 +02:00
lizzie
e5b656e372
[common/logging] Fix long logs, remove clutter on Android logcat ( #4310 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
logs normally are like this:
```
08-27 02:58:48.188 12511 4743 W YuzuNative: [18534.062505] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:141:Read: (STUBBED) SR_WSCALEFACTOR_XY
08-27 02:58:48.188 12511 4743 W YuzuNative: [18534.062513] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:144:Read: (STUBBED) SR_WSCALEFACTOR_Z
08-27 02:58:48.188 12511 4743 W YuzuNative: [18534.062520] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/vote.cpp:50:VOTE_vtg: (STUBBED) called
08-27 02:58:48.188 12511 4743 W YuzuNative: [18534.062523] Shader <Warning> shader_recompiler/frontend/ir/ir_emitter.cpp:267:GetFlowTest: (STUBBED) FCSM_TR
```
bunch of redundant info imo
instead they should just be
```
08-27 02:58:48.188 12511 4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:141:Read: (STUBBED) SR_WSCALEFACTOR_XY
08-27 02:58:48.188 12511 4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:144:Read: (STUBBED) SR_WSCALEFACTOR_Z
08-27 02:58:48.188 12511 4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/vote.cpp:50:VOTE_vtg: (STUBBED) called
08-27 02:58:48.188 12511 4743 W YuzuNative: Shader shader_recompiler/frontend/ir/ir_emitter.cpp:267:GetFlowTest: (STUBBED) FCSM_TR
```
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4310
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-30 08:24:00 +02:00
lizzie
297e797a32
[hle/kernel] remove flusher thread from OutputDebugString ( #4291 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Unneeded abstraction?
either way it seems this thread is not required
anyone thinking otherwise feel free to lmk
directly contradicts with #4290
and #3744
Remember that messages will be displayed out of order
this can make actual debugging much harder I'm afraid
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4291
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 08:18:50 +02:00
xbzk
48a95da874
[debug] debug knobs adjustments ( #4317 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
minor changes to debug knobs:
-changed its category to System so it becomes per-game-able (believe me, it's useful)
-fixed kotlin field type to UShort
-changed get to Get for proper standard
-added spacings and more info to docs
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4317
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 08:17:54 +02:00
Lizzie and Samuel
45b6ecff05
[vulkan, vk_pipeline_cache] PSO Optimizations ( #4294 )
...
PR/Commit Owner: CamilleLaVey
This PR prevents the recompilation of shaders when a new session has been started, based on data found on the recompiler, each new session does still recompile already cached shader cache, reducing the reaction and speed of games by at certain level, this prevent the warm-up with post sessions, only needed the initial warm-up and works globally for all games.
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4294
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-30 08:15:29 +02:00
lizzie
672bcbae01
[file_sys] robust-er IPSwitch compiler ( #3911 )
...
this PR reworks IPS parser to be less stupid
what do i mean by this? well generally give it a bit of
love so it doesn't do a lot of unsound allocations
also simplify the logic greatly (and use memcmp() string idiom
instead of trusting the compiler so blindly...)
no this doesn't mean to uber optimize IPS to handle 999 gb/s
it's more so it doesn't outright crash with edge cases
as the previous codebase was quite spaghetty
also the major overhead is obviously the vector shenanigans
and the I/O -- but thats out of scope
Test that IPSwitch mods still properly work WITH ANY GAME
IF THERE IS ANY REGRESSION IN SOME GAME/MOD THEN
TELL ME
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3911
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-30 08:10:51 +02:00
Maufeat
28ab4a1a01
[kernel, service] Return ResultSessionClosed when a session is closed ( #4318 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
I tried to run a homebrew game which tried to reply to a closed service. nnSdk expected ResultSessionClosed, we replied with ResultSuccess which mostly works but some have stricter handling and would terminate with abort.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4318
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 08:00:18 +02:00
lizzie
ccf3de02cf
[dynarmic] optimise BlockOfCode to use less memory ( #4303 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
removes unique_ptr indireciton with argCallback (lmao)
reorders jitState to be more cache friendly and yadda yadda
removes redundant BlockOfCode& ptr on constantPool
reorder blockOfCode to be btter
update dynarmic because it removes 3kb worth of useless data :)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4303
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-30 07:43:21 +02:00
PavelBARABANOV
1f03dee126
[fs] Add RenameDirectory support for same-parent directory renaming ( #4312 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Fixes save corruption in Warhammer 40k: Mechanicus and other games
that rename directories within the same parent folder.
- Added RenameDirectory handler in IFileSystem (command 6)
- Implemented same-parent directory renaming using RenameDir
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4312
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-30 01:46:02 +02:00
xbzk
3df41c1e7a
[android, ui] carousel: display-wise scaling, snapping fix, bottom insets rework ( #4307 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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Another batch of improvements and fixes for Carousel.
- Added display wise scaling factor for compatibility with 16:9 and 4:3 devices;
- Fixed snap to center feature being lost sometimes;
- Reworked entire bottom inset mechanism (made it event driven, and added use of getInsetsIgnoringVisibility) to avoid weird resizing on Recents (alt+tab) transitions.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4307
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-29 22:04:18 +02:00
lizzie
f4a8f9421a
[common/net] fix linking errors due to C++11 ABI typedef mishandle ( #4260 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
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basically bunch of linking errors due to gcc not liking
to compile HFA/whatever typedef stuffs
this is on non-x86_64 arch, ppc64
compiler where this occurs
```
gcc (Debian 14.2.0-19) 14.2.0
Copyright (C) 2024 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
```
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4260
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-29 20:59:57 +02:00