Commit Graph

1096 Commits

Author SHA1 Message Date
bunnei 6825803324 Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
Lioncash 7966958c67 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
ReinUsesLisp 27860f7430 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 2018-10-07 17:36:00 -03:00
ReinUsesLisp f1dff1c269 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
bunnei 8b812ff953 Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei 92f05637a2 Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
ReinUsesLisp 46214933c9 gl_rasterizer: Fixup undefined behaviour in SetupDraw 2018-10-06 23:22:48 -03:00
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
bunnei 6a6aa35a70 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 2018-10-06 03:20:04 -04:00
bunnei 93822473f7 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 2018-10-06 03:20:04 -04:00
ReinUsesLisp db80264fae gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
FernandoS27 c6978b43b3 Implemented Texture Processing Modes in TEXS and TLDS 2018-10-03 08:41:12 -04:00
ReinUsesLisp f4a4427ff3 gl_rasterizer: Fixup unassigned point sizes 2018-10-01 01:18:24 -03:00
bunnei bc5dde2765 Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei 0e020d2fee gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
bunnei 2d8977768f gl_rasterizer_cache: Add check for array rendering to cubemap texture. 2018-09-30 14:31:58 -04:00
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
bunnei 977f2bafa7 gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. 2018-09-30 14:31:58 -04:00
bunnei dcc44650fe gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. 2018-09-30 14:31:58 -04:00
bunnei 5b1e1c081e gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. 2018-09-30 14:31:57 -04:00
bunnei b0fded32c6 gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. 2018-09-30 14:31:57 -04:00
bunnei 036c50c9a3 gl_rasterizer_cache: Track texture target and depth in the cache. 2018-09-30 14:31:57 -04:00
bunnei 09de119f10 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 2018-09-30 14:31:56 -04:00
bunnei 08d7415a8a gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 2018-09-30 14:31:56 -04:00
raven02 7cb5586653 Fix trailing whitespace 2018-09-30 23:51:10 +08:00
bunnei b3419ef9bb Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp 07609b33c4 video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
ReinUsesLisp 51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
ReinUsesLisp f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
David e0c63533ab Added glObjectLabels for renderdoc for textures and shader programs (#1384)
* Added glObjectLabels for renderdoc for textures and shader programs

* Changed hardcoded "Texture" name to reflect the texture type instead

* Removed string initialize
2018-09-23 17:55:41 -04:00
greggameplayer 5d3bc9c9b0 correct BC6H 2018-09-23 19:17:22 +02:00
bunnei 764026967a Merge pull request #1382 from lioncash/inc
gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
Lioncash c22d6203a9 gl_state: Remove unused type alias
This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
bunnei 305ecc4930 Merge pull request #1379 from lioncash/bitwise
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
Lioncash 770efb87b8 gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.

Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
Subv c865df9ca7 RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer.

Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
raven02 95c7741d46 Merge branch 'master' into tlds 2018-09-19 19:53:11 +08:00
Markus Wick da98f8c157 gl_rasterizer: Fix StartAddress handling with indexed draw calls.
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
bunnei f3dcd4d498 Merge pull request #1342 from lioncash/trunc
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
bunnei 7c49810549 Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei 417a03a271 Merge pull request #1299 from FernandoS27/texture-sanatize
shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
FernandoS27 b7be8be9ee Implemented Internal Flags 2018-09-17 20:50:54 -04:00
Lioncash 8a6bc44751 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
bunnei 90bc68e7b6 Merge pull request #1290 from FernandoS27/shader-header
Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
FernandoS27 5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
FernandoS27 81fd967a27 Implemented CSETP 2018-09-17 17:42:44 -04:00
FernandoS27 9cdcf964b5 Implemented Control Codes 2018-09-17 17:42:43 -04:00
FernandoS27 90ffde0a90 Added asserts for texture misc modes to texture instructions 2018-09-17 12:56:36 -04:00
bunnei 542d2aad6d Merge pull request #1316 from lioncash/shadow
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
raven02 da0fb4d371 Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) 2018-09-17 23:25:18 +08:00