Commit Graph

70 Commits

Author SHA1 Message Date
bunnei 7ce1c004c4 Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27 39ba6950b8 Shorten the implementation of 3D swizzle to only 3 functions 2018-10-13 20:58:00 -04:00
FernandoS27 92e9faba25 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
FernandoS27 8b1e913058 Remove old Swizzle algorithms and use 3d Swizzle 2018-10-13 15:25:17 -04:00
FernandoS27 2650e33c48 Implement Precise 3D Swizzle 2018-10-13 15:25:16 -04:00
FernandoS27 8b32bd526b Implement Fast 3D Swizzle 2018-10-13 15:25:15 -04:00
Hexagon12 f50514b25b Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
FernandoS27 eec2311ec1 Implemented helper function to correctly calculate a texture's size 2018-10-12 14:21:53 -04:00
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 2018-09-21 12:09:59 -04:00
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 2018-09-21 11:42:34 -04:00
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 2018-09-21 11:34:54 -04:00
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 2018-09-21 11:10:44 -04:00
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 2018-09-21 10:57:12 -04:00
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 2018-09-20 23:06:53 -04:00
bunnei b70a93a10a Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 2018-09-17 01:04:27 +08:00
FernandoS27 37224010a1 Optimized Texture Swizzling 2018-09-14 12:45:49 -04:00
bunnei d30f69d1af gl_rasterizer_cache: Track texture depth. 2018-09-08 02:53:38 -04:00
greggameplayer 4146a4499c Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS

* correct coding style

* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei 1a9b133715 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
Khangaroo b534e67f64 Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
greggameplayer 6abb522f98 Implement RGB32F PixelFormat (#886) (used by Go Vacation) 2018-08-02 14:56:38 -04:00
Unknown aad2bf10a8 Implement R16_G16
correct trailing white spaces


Delete tabs


correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
Subv b4ae8432b4 GPU: Implemented the Z32_S8_X24 depth buffer format. 2018-07-24 20:41:40 -05:00
Subv d10cc9c548 GPU: Implemented the R16 and R16F texture formats. 2018-07-24 13:39:16 -05:00
bunnei a0873add99 Merge pull request #799 from Subv/tex_r32f
GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
bunnei 772c408826 gl_rasterizer: Implement texture border color. 2018-07-23 23:34:42 -04:00
Subv 3a80e8ab24 GPU: Implement texture format R32F. 2018-07-23 22:21:31 -05:00
bunnei 889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 2018-07-23 21:22:54 -04:00
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
bunnei 47a305ed54 decoders: Fix calc of swizzle image_width_in_gobs. 2018-07-18 21:42:52 -04:00
Lioncash e0c31daa57 astc: Initialize vector size directly in Decompress
There's no need to perform a separate resize.
2018-07-17 23:58:14 -04:00
Lioncash fa13cedc7a astc: Mark functions as internally linked where applicable 2018-07-17 23:58:14 -04:00
Lioncash 03f1f17552 astc: const-correctness changes where applicable
A few member functions didn't actually modify class state, so these can
be amended as necessary.
2018-07-17 23:58:14 -04:00
Lioncash 62eb3b3ede astc: Delete Bits' copy contstructor and assignment operator
This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
2018-07-17 23:58:14 -04:00
Lioncash 6b32ef1d9e astc: In-class initialize member variables where appropriate 2018-07-17 23:58:10 -04:00
bunnei efc5bbb9ab gl_rasterizer_cache: Implement texture format G8R8. 2018-07-15 01:33:42 -04:00
bunnei f5feb89c86 gl_rasterizer_cache: Implement depth format Z16_UNORM. 2018-07-14 23:43:28 -04:00
Subv 3c86a705ba GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 -05:00
Subv 910af4676c GPU: Implemented the 32 bit float depth buffer format. 2018-07-04 10:42:33 -05:00
bunnei 8a717606e4 gl_rasterizer_cache: Implement PixelFormat S8Z24. 2018-07-03 14:58:13 -04:00
Subv 62068f723a GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 2018-07-02 12:42:04 -05:00
Subv 8bfac40a92 GPU: Implemented the RGBA32_UINT rendertarget format. 2018-06-30 14:23:13 -05:00
bunnei 9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
Subv d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 2018-06-06 18:36:15 -05:00
Subv 1ab5441d54 GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 2018-06-05 21:57:16 -05:00