Commit Graph

6412 Commits

Author SHA1 Message Date
bunnei 6f10c3fcd8 Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03 15:10:22 -07:00
liamwhite 58b38d1761 Merge pull request #10151 from GPUCode/no-softlocks-please
Fix softlocks when disabling async present
2023-05-03 10:54:24 -04:00
Morph 2f29ad9d7e Merge pull request #10144 from liamwhite/dont-turbo
vulkan: disable turbo when debugging tool is attached
2023-05-03 10:53:03 -04:00
Morph 5e21f326b2 Merge pull request #10143 from liamwhite/fruit-company-moment
video_core: fix build on Apple Clang
2023-05-03 10:52:56 -04:00
GPUCode 40fa53e6d7 vk_present_manager: Fix softlocks when disabling async present 2023-05-03 07:50:10 +03:00
Liam 44b15592e8 vulkan: disable turbo when debugging tool is attached 2023-05-02 18:14:57 -04:00
Liam 2438a0b087 video_core: fix build on Apple Clang 2023-05-02 18:05:30 -04:00
GPUCode d56a40606c vk_present_manager: Add toggle for async presentation 2023-05-01 23:13:24 +03:00
GPUCode f9514cbc51 vk_blit_screen: Recreate FSR when frame is recreated
* Depends on the layout dimentions and thus should be recreated as well
2023-05-01 23:13:24 +03:00
GPUCode 373cfc636c renderer_vulkan: Fix crashing when updating descriptors
* During pipeline configure the function would acquire some payload space from the descriptor update queue,
  write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later.
  TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer.
  This wasn't a problem before since WaitWorker was called at the end of the frame but now it is.
  If a frame writes to a cursor before the scheduler catches up, it will crash

* To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now.
  TickFrame will switch between the payload spaces instead of resetting
2023-05-01 23:13:24 +03:00
GPUCode 8eede48a39 renderer_vulkan: Async presentation 2023-05-01 23:13:24 +03:00
Morph 98d1e50fb9 Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
Y.F.C Buffer Cache Revamp
2023-05-01 11:08:02 -04:00
Fernando Sahmkow bd8abfe654 BufferCache: Fixes and address feedback 2023-05-01 11:43:26 +02:00
bunnei 4bcb509bbb Merge pull request #10110 from Morph1984/intel-disable-compute
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
2023-04-29 23:02:45 -07:00
Fernando Sahmkow f5d2ae4c5e Texture Cache: Release stagging buffers on tick frame 2023-04-29 15:31:38 +02:00
Fernando Sahmkow 6e18a08510 Buffer Cache: Release stagging buffers on tick frame 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 917a21317f Clang: format and ficx compile errors. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow cd4d4072c7 Implement Async downloads in normal and fix a few issues. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 139995905e Buffer Cache rework: Setup async downloads. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 64c9a90c20 Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow cf34f7c745 Address Feedback & Clang Format 2023-04-29 00:18:21 +02:00
Fernando Sahmkow 3595172637 Maxwell3D: only update parameters on High 2023-04-29 00:18:21 +02:00
Fernando Sahmkow b22e1a2bce Accelerate DMA: Use texture cache async downloads to perform the copies
to host.

WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow e2bfd9e8c4 TextureCache: refactor DMA downloads to allow multiple buffers. 2023-04-29 00:18:21 +02:00
Morph 79d97d07e2 vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
2023-04-28 17:59:36 -04:00
Fernando Sahmkow 0da4b879eb QueryCache: Fix write invalidation. 2023-04-28 23:53:46 +02:00
Fernando Sahmkow ff3cf7c1d9 MemoryManager: Fix race conditions. 2023-04-28 23:53:02 +02:00
Fernando Sahmkow f606fa3515 Clang format and ddress feedback 2023-04-24 12:38:47 +02:00
Fernando S f430449ddb Merge pull request #10051 from liamwhite/surface-capabilities
vulkan: pick alpha composite flags based on available values
2023-04-24 12:37:13 +02:00
Fernando S f151023e45 Merge pull request #10069 from liamwhite/log
maxwell_3d: fix out of bounds array access in size estimation
2023-04-24 12:36:24 +02:00
Fernando Sahmkow abe4e83b45 QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
Fernando Sahmkow eeffe68b7f Accuracy Normal: reduce accuracy further for perf improvements in Project Lime 2023-04-23 22:03:44 +02:00
Fernando Sahmkow ae99dcd531 Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
Liam b84bab419c maxwell_3d: fix out of bounds array access in size estimation 2023-04-22 10:35:26 -04:00
Kelebek1 0397e174ae Account for a pre-added offset when using Corner sample mode for 2D blits 2023-04-21 19:08:21 +01:00
Liam fb2af6a41e vulkan: use plain fences when timeline semaphores are not available 2023-04-14 22:53:37 -04:00
bunnei d1e4bc6202 Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
2023-04-14 16:56:34 -07:00
Liam e2b2842929 vulkan: pick alpha composite flags based on available values 2023-04-13 16:38:20 -04:00
Wollnashorn 111c02760b video_core: Enable ImageGather rounding fix on AMD open source drivers 2023-04-12 17:11:02 +02:00
liamwhite 84efa203a7 Merge pull request #10008 from vonchenplus/texture_cache
video_core: update imageinfo implement
2023-04-11 11:59:18 -04:00
Wollnashorn dda107ffa7 video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
Wollnashorn 45fb154f0d shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
liamwhite fa846222da Merge pull request #10004 from Kelebek1/cubemap
[texture_cache] Only upload GPU-modified overlaps
2023-04-03 13:05:52 -04:00
Jan Beich 604f887377 externals: update Vulkan-Headers to v1.3.246 2023-04-01 05:38:54 +00:00
Feng Chen c7675caf71 video_core: Keep the definition of DimensionControl consistent with nvidia open doc 2023-03-31 12:33:07 +08:00
Max Dunbar 8b5becf71b Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
Kelebek1 de4fc71536 Only upload GPU-modified overlaps 2023-03-28 11:07:39 +01:00
liamwhite c0e0237b21 Merge pull request #9984 from liamwhite/global-memory
memory: rename global memory references to application memory
2023-03-27 12:16:40 -04:00
Morph 9308213232 video_core/macro: Make use of Common::HashValue 2023-03-25 23:52:26 -04:00
bunnei 82155e4000 Merge pull request #9985 from liamwhite/funny-meme
vulkan: fix scheduler chunk reserve
2023-03-24 23:40:17 -07:00