Commit Graph

552 Commits

Author SHA1 Message Date
bunnei 71bbea4a0d Merge pull request #501 from Subv/shader_bra
GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei c26ae19983 Merge pull request #515 from Subv/viewport_fix
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv a58a06a218 GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
Subv a2117df8e6 GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. 2018-06-04 13:01:53 -05:00
Subv 54a12f1b84 GPU: Partially implemented the shader BRA instruction. 2018-06-03 22:26:36 -05:00
bunnei 94b620a89e gl_shader_decompiler: Implement TEXS component mask. 2018-06-03 12:08:17 -04:00
bunnei 2ceba3716b Merge pull request #494 from bunnei/shader-tex
gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03 12:05:38 -04:00
bunnei 6edd4ebde8 Merge pull request #495 from bunnei/improve-rro
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 12:05:26 -04:00
bunnei 76da1f526a gl_shader_decompiler: Implement RRO as a register move. 2018-06-03 11:14:31 -04:00
Subv c00fc04a65 GPU: Implemented the DXN1 (BC4) texture format. 2018-06-02 13:17:09 -05:00
bunnei 20fa6379f6 gl_shader_decompiler: Implement TEX instruction. 2018-05-31 23:36:45 -04:00
bunnei fc2f5b93c3 gl_shader_decompiler: Support multi-destination for TEXS. 2018-05-31 22:57:32 -04:00
bunnei a8c1e58d23 gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. 2018-05-30 22:50:41 -04:00
bunnei 995f57bbc1 gl_rasterizer_cache: Implement PixelFormat RGBA16F. 2018-05-30 22:24:07 -04:00
bunnei 4b027ee9f3 Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 -04:00
Subv 455e14b8e3 Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. 2018-05-30 10:58:03 -05:00
Sebastian Valle 016195f9a8 Merge pull request #483 from bunnei/sonic
Several GPU fixes to boot Sonic Mania
2018-05-30 07:31:46 -05:00
bunnei c99c03fe38 gl_shader_decompiler: F2F_R instruction: Implement abs. 2018-05-29 23:52:54 -04:00
bunnei ed61b578d9 gl_shader_decompiler: Partially implement F2F_R instruction. 2018-05-29 23:10:44 -04:00
Subv 9631ae2fa4 GPU: Implemented the R8 texture format (0x1D) 2018-05-29 21:49:37 -05:00
bunnei 29c345982a gl_rasterize_cache: Invert order of tex format RGB565. 2018-05-29 22:16:18 -04:00
bunnei 5653710cf8 Merge pull request #472 from bunnei/greater-equal
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
bunnei d24bc4edf8 Merge pull request #476 from Subv/a1bgr5
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
Subv 110515404c GPU: Implemented the A1B5G5R5 texture format (0x14) 2018-05-27 09:02:05 -05:00
bunnei 7bbda2a975 gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 2018-05-25 23:21:29 -04:00
bunnei 502fc1c4b3 shader_bytecode: Implement other variants of FMNMX. 2018-05-25 23:18:50 -04:00
Subv 8131e8cc3a Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:

Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
Subv 216d47b066 Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:

P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
bunnei 6a1c36f801 Merge pull request #458 from Subv/fmnmx
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
Sebastian Valle 11b51bc488 Merge pull request #451 from Subv/gl_array_size
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv 12d6b53e60 Shaders: Implemented the FMNMX shader instruction. 2018-05-20 17:53:06 -05:00
Subv 1a6aabdb1f GLRenderer: Remove unused hw_vao_enabled_attributes variable. 2018-05-19 11:36:38 -05:00
Subv 891762da58 GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Subv fe167421d1 GLRenderer: Log the shader source code when program linking fails. 2018-05-19 11:19:34 -05:00
Lioncash 1b310cbb3a general: Make formatting of logged hex values more straightforward
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
bunnei 37b67d8161 Merge pull request #422 from bunnei/shader-mov
Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29 21:47:42 -04:00
bunnei abb893aefe gl_shader_decompiler: Implement MOV_R. 2018-04-29 16:05:18 -04:00
bunnei d01e76720d maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. 2018-04-29 16:05:17 -04:00
Subv 87389ce295 Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. 2018-04-29 12:49:41 -05:00
bunnei 0ee1a0e698 gl_shader_decompiler: Implement MOV_C. 2018-04-29 13:13:13 -04:00
bunnei aaa3d91e7c gl_shader_decompiler: Partially implement I2I_R, and I2F_R. 2018-04-28 20:03:19 -04:00
bunnei 327e24bb8f gl_shader_decompiler: More cleanups, etc. with how we handle register types. 2018-04-28 20:03:19 -04:00
bunnei 543d4a680f GLSLRegister: Simplify register declarations, etc. 2018-04-28 20:03:19 -04:00
bunnei f252169fa6 gl_shader_decompiler: Implement MOV32_IMM instruction. 2018-04-28 20:03:18 -04:00
bunnei 87617c3eb8 Merge pull request #408 from bunnei/shader-ints-p2
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
Lioncash cfd0e7f2d9 renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents 2018-04-27 12:09:35 -04:00
bunnei 2dbd239ed5 gl_shader_decompiler: Add GLSLRegisterManager class to track register state. 2018-04-27 11:49:26 -04:00
Lioncash 324ee31fc3 general: Convert assertion macros over to be fmt-compatible 2018-04-27 10:04:02 -04:00
bunnei 8e661859a8 gl_shader_decompiler: Boilerplate for handling integer instructions. 2018-04-26 14:38:42 -04:00
bunnei 02771faf4e gl_shader_decompiler: Move color output to EXIT instruction. 2018-04-26 14:38:41 -04:00