Commit Graph

11 Commits

Author SHA1 Message Date
CamilleLaVey 372bdfccbc [vulkan, android] Mediacodec implementation + Vulkan fixes (#4191)
This is the first step into the conversion on full GPU video decoding for Android; currently due to the VIC structure, I couldn't set it on surface mode to prevent the latency when sending video decoded (which is processed by GPU now), because currently we convert YUV420 into the Nvidia's format each frame constantly on CPU, aside the requirements from other extensions to work + VIC rewrite, which is a work currently not planned to happen on this PR; the actual configuration for video decoding is ByteBuffer, using GPU to decode NVDEC data (all codecs supported, h264, vp8 and vp9) and send it to CPU for display purposes, which is more faster than relying purely on CPU for any drawing task, saving devices resources/ heating, the downside on this will be the slight latency when a new frame is displayed, which is gonna be a black frame for less than a second, nothing major to harm the experience rather than actually trying our best to take advantage on hardware accelerated.

Aside this, I also added a bunch of minor Vulkan fixes to grant drivers less thinkering when receiving spir-v instructions, meaning this has new bans for extensions on QCOM (following reported issues on other projects working around Adreno driver behavior), this more than providing performance aims to enhance the stability on the driver, performance it's gonna likely to be hit based on the UBO's (StorageBufferAccess) operations and SSBO (uniformStorageBufferAccess), there was an already existing path for the emulation which forces to wide them into 32bit packed operations. I also included some smaller changes/ bugs + VUID's fixes from earlier changes on my work.

Special Thanks:

-> Mr. Smoly Gidolard (@gidoly)

Sources:

1.- https://github.com/microsoft/DirectXShaderCompiler/issues/2842
2.- https://github.com/mlc-ai/web-llm/issues/836
3.- https://github.com/ggml-org/llama.cpp/issues/5186
4.- https://github.com/encounter/aurora/pull/202

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4191
2026-07-09 06:55:54 +02:00
lizzie 90515bc6a2 [host1x] fix ffmpeg not having va-api on freebsd, inline nvenc (#3878)
- fix va-api not being used on freebsd

small thingies dont affect a lot:
- removes some pointer indirection (why save pointer to GMMU if its accesible via host1x)
- use std::variant<> for decoder
- miscelly vp9/v8/h264 opts
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3878
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-04-29 16:41:25 +02:00
lizzie 191e4c75a1 [meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie 9d2681ecc9 [cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
darktux 616619c8f7 Port changes from Early Access 2025-04-04 03:40:46 +02:00
Fernando Sahmkow b206089ea7 Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow bb7b14acd5 GPU SMMU: Expand to 34 bits 2024-01-18 21:12:30 -05:00
Morph b8004b2472 general: Use ScratchBuffer where possible 2023-06-30 21:49:59 -04:00
Fernando Sahmkow 2f61540d44 General: Fix clang format. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow 383f95a063 NVDRV: Refactor Host1x 2022-10-06 21:00:52 +02:00
Fernando Sahmkow a6425c97e4 VideoCore: Refactor syncing. 2022-10-06 21:00:52 +02:00