Commit Graph

2468 Commits

Author SHA1 Message Date
lizzie 1a1b1d8d47 ryujinx was never ported to PS4 2026-08-31 18:17:11 +00:00
lizzie 4596b0e69e fix shit 2026-08-31 18:17:11 +00:00
lizzie 4d805796d5 native ps4 audio sink 2026-08-31 18:17:11 +00:00
lizzie ec33611182 fix virtual buffers 2026-08-31 18:17:11 +00:00
lizzie 5090a2ab0e let it rip 2026-08-31 18:17:11 +00:00
lizzie d634ad21f0 leave pending param package stuff 2026-08-31 18:17:11 +00:00
lizzie 4229f71ad5 restore protection 2026-08-31 18:17:11 +00:00
lizzie c6fe6d574c immediately terminate in OO, use 2MB swap handler 2026-08-31 18:17:11 +00:00
lizzie 133d8095c2 reduce fiber sizes 2026-08-31 18:17:11 +00:00
lizzie 051f48245a use dmem for swap buffers, restore full jit sizes 2026-08-31 18:17:11 +00:00
lizzie 86f90d9455 use newer sdl2, make bigger stack 2026-08-31 18:17:10 +00:00
lizzie 43fb6eeab4 update loicense 2026-08-31 18:17:10 +00:00
lizzie a882007534 reduce arm codeisze, force 16x4 pages again 2026-08-31 18:17:10 +00:00
lizzie 2f31e47c8c extra buffer precautions to not exhaust DMem, format better + perf history nerf 2026-08-31 18:17:10 +00:00
lizzie e328b6cd30 fibers that don't immediately crash?!!?!?!!? 2026-08-31 18:17:10 +00:00
lizzie 3301a9c0ce fix alloc failures 2026-08-31 18:17:10 +00:00
lizzie 3f5e386c56 fix for crashes on TLS due to openorbis being W E I R D 2026-08-31 18:17:10 +00:00
lizzie 5236396069 opengl bullshit 2026-08-31 18:17:10 +00:00
lizzie 52b6631e2a proper memswap mechanism 2026-08-31 18:17:10 +00:00
lizzie 23d1185c8b more stupid stuff 2026-08-31 18:17:10 +00:00
lizzie 8a5c52c82d fixes 4 stuff 2026-08-31 18:17:10 +00:00
lizzie 6e4ccef9b4 swap handling 2026-08-31 18:17:10 +00:00
lizzie 2945066ca4 license 2026-08-31 18:17:10 +00:00
lizzie d1fc50b9ec evil haxx 2026-08-31 18:17:10 +00:00
lizzie bf85d208b5 extra ps4 defs 2026-08-31 18:17:10 +00:00
lizzie 3233b00a04 force NO fastmem 2026-08-31 18:17:10 +00:00
lizzie fa6845bf33 more memory shit 2026-08-31 18:17:10 +00:00
lizzie c2cfe8a15c MAP_SYSTEM 2026-08-31 18:17:09 +00:00
lizzie 9e07b57677 (likely) fixes for virtual dmem? 2026-08-31 18:17:09 +00:00
lizzie 423632e7fa disable fastmem 2026-08-31 18:17:09 +00:00
lizzie 303057c7f3 try to fix the paths 2026-08-31 18:17:09 +00:00
lizzie 449a3fb9f0 sysconf stub cuz crash(?) + some stderrp stuff 2026-08-31 18:17:09 +00:00
lizzie a85403064e merge 2026-08-31 18:17:09 +00:00
lizzie b0897f35fd merge 2026-08-31 18:17:09 +00:00
crueter 7fda6dde73 [common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 02:58:09 +02:00
lizzie e5b656e372 [common/logging] Fix long logs, remove clutter on Android logcat (#4310)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

logs normally are like this:
```
08-27 02:58:48.188 12511  4743 W YuzuNative: [18534.062505] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:141:Read: (STUBBED) SR_WSCALEFACTOR_XY
08-27 02:58:48.188 12511  4743 W YuzuNative: [18534.062513] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:144:Read: (STUBBED) SR_WSCALEFACTOR_Z
08-27 02:58:48.188 12511  4743 W YuzuNative: [18534.062520] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/vote.cpp:50:VOTE_vtg: (STUBBED) called
08-27 02:58:48.188 12511  4743 W YuzuNative: [18534.062523] Shader <Warning> shader_recompiler/frontend/ir/ir_emitter.cpp:267:GetFlowTest: (STUBBED) FCSM_TR
```
bunch of redundant info imo

instead they should just be
```
08-27 02:58:48.188 12511  4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:141:Read: (STUBBED) SR_WSCALEFACTOR_XY
08-27 02:58:48.188 12511  4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:144:Read: (STUBBED) SR_WSCALEFACTOR_Z
08-27 02:58:48.188 12511  4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/vote.cpp:50:VOTE_vtg: (STUBBED) called
08-27 02:58:48.188 12511  4743 W YuzuNative: Shader shader_recompiler/frontend/ir/ir_emitter.cpp:267:GetFlowTest: (STUBBED) FCSM_TR
```

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4310
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-30 08:24:00 +02:00
xbzk 48a95da874 [debug] debug knobs adjustments (#4317)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
minor changes to debug knobs:

-changed its category to System so it becomes per-game-able (believe me, it's useful)
-fixed kotlin field type to UShort
-changed get to Get for proper standard
-added spacings and more info to docs

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4317
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-08-30 08:17:54 +02:00
lizzie f4a8f9421a [common/net] fix linking errors due to C++11 ABI typedef mishandle (#4260)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

basically bunch of linking errors due to gcc not liking
to compile HFA/whatever typedef stuffs
this is on non-x86_64 arch, ppc64

compiler where this occurs

```
gcc (Debian 14.2.0-19) 14.2.0
Copyright (C) 2024 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
```

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4260
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-08-29 20:59:57 +02:00
lizzie f635827fa6 [common/stb] remove unused I/O funcs from non-LTO builds, use common/stb.h on ns service (#4282)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- remove I/O functions that are unused from LTO builds
- use common/stb.h on ns
simple change really, not much to explain here

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4282
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-28 02:29:52 +02:00
lizzie faaf1bac64 [common/logging] Fix logging overflow on logging settings (#4308)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Apparently on FBSD we have plenty of stack space -- but not on Linux.
Just fixes a stack overflow thing.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4308
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-26 20:38:52 +02:00
lizzie d9336ce6ce [common, settings] Fixes misaligned Aniso levels (#4295)
PR/Commit Owner: CamilleLaVey

Just quick fixes to ANISO bugged level selector, removes x32 and x64 from choices, also fixes the none value to actully use default.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4295
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-24 00:06:11 +02:00
lizzie b610b03d29 [common/logging] eliminate uneeded std::string{} allocations per each logging (#4273)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

the idea is simple, `std::string{}` adds pressure to the memory allocator
so whats the best next thing we can do? well of course use our stack
its plenty, but we shouldn't be greedy either, BUFSIZ should be a fair amount of
space for any would-be messages anyways

the main idea behind this PR is to remove std::string{} allocations
done with libfmt, that way we have 0-allocs per logging entry
this should 100% remove pressure uneeded from the memory allocator
we should only allocate things that are important, we can use our
trusty fast stack for any string manip we need to do
not await/global lock or do evil things with the memory allocator

obviously stack is thread local already sooo... this is even better
than having to deal with malloc()/free() in any capacity whatsoever

and no clang can't heap ellide this (how would you even?)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4273
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-23 22:37:17 +02:00
crueter 65a3cfd2be [common, yuzu] Fix compilation on newer httplib versions (#4278)
Required for newer httplib versions to compile.

has_header is at least present on 0.38.0 on my local machine. Let's hope
it works on Trixie

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4278
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Samuel <lizzie@eden-emu.dev>
2026-08-21 23:17:46 +02:00
CamilleLaVey 2000fdfb7b [vulkan, android] Initial implementation of LSFG-VK (#4263)
Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work.

Special thanks:

1.- THS - Original developer behind Lossless Scaling
2.- PancakeTAS - Developer behind LSFG-VK
3.- The Big Smolio The Sleeper (@gidoly)

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
2026-08-17 00:30:19 +02:00
lizzie c4ab2f6b9e [cmake] Add ENABLE_WERROR option (#4080)
Should warnings be errors? that's a philosophical debate which I can only answer with "no, but if you think otherwise here is an option for you"

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4080
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-09 02:56:28 +02:00
xbzk dd12266c26 [input] added option to disable wgi/xinput to prevent SDL GUIDE hack (#4237)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
So, many users hate the fact when they press START+SELECT, an additional HOME event is sent.

That is annoying coz for most users' default hotkey settings, it closes eden when not in game, and when in game it calls a NOT controller responsive prompt about leaving Eden.
There are several games with reasons to press start+select, also there are homebrews which relies on that combo to open internal menus.
Again. That is annoying.

Digging deep i've found that SDL implements something called guide hack: When Start+Select is pressed it sends a synthetic GUIDE(which code equals to HOME).
This was intended for controllers missing the HOME button, but SDL fails to track them all, and misses API to disabling it.

I've figured out a patch to SDL to disable it, but since it would be better to invest on a PR straight into SDL repo, on our side i thought it better to simply add an option to disable WGI (Windows.Gaming.Input) and Xinput, both paths which could lead into the hack enabling.

Setting is available in a remote place no one will bother.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4237
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-09 02:53:37 +02:00
CamilleLaVey 3f52bf4b4b [core, gpu, threads] Multithreading refactor (#4254)
This insufferable work tries to cover some holes on previous threading implementation from yuzu's team, starting with Windows and Linux reordering of priorities (NICE), reworks previous Android's threading and cpu affinity with adpf, adjust emulated clocks/gpu for better "accuracy" with their work, bumps android minSDK for all flavors, legacy will now work with AP 29 to cover A10 - A12, standard will reach A13 as base and finally the optimized build will come with API 35, mostly targeted on devices with A15 support and newer, NDK and AGP wasn't upgraded yet. The performance cost efficiency have been improved based on device power configuration; preventing overheating if certain devices tended to fall into NICE0 (not allocated threads priority, all task ran with higher priority, 11 tasks running within the limited 2 - 7 threads available on the most common configuration 1x3x4 or 1x4x3).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4254
2026-08-08 04:39:47 +02:00
lizzie 8fe1e6efa2 [core/file_sys] implement IApplicationFunctions::GetPseudoDeviceId; common PatchManager::GetNACP for base|updates (#4159)
a bit of refactoring so there's less code duplication...
probably a good idea to make it a lambda anyways
maybe this is why QLauncher didn't have proper DLCs and updates?

either way "GetPseudoDeviceId" is now implemented (still stubbed) with a proper hash instead of just 0

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4159
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-04 01:50:54 +02:00
lizzie 58dee53305 [fmt] use {#:x} instead of 0x{:#x} (#4170)
continuation of #309 but applying to even more files than before :)
also makes them lowercase because `0xfafafa` is better as `0XFAFAFA`

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-07-25 21:47:07 +02:00
crueter b9a88297cb [fs] fix crash on '#' comments in pchtxt patches (#4124)
Adds `#` as a valid pchtxt comment, and fixes a crash that could occur
when using odd-length values

This patch was sent by Adam Kittelson <adam@apathydrive.com>

Signed-off-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Cole Avenue <cole@melisand.re>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4124
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-07-25 21:20:04 +02:00