Commit Graph

77 Commits

Author SHA1 Message Date
ameerj 7cc5da4a9f Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 153fa289d2, reversing
changes made to 20676b3b5a.
2023-02-03 00:08:45 -05:00
liamwhite f74a95b6fb Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" 2023-02-02 15:53:28 -05:00
ameerj 8a59719bd2 nvdrv: Use std::span for inputs
Allows the use of HLERequestContext::ReadBufferSpan
2022-12-28 18:46:53 -05:00
Lioncash e621ee9ec6 nvdrv: Simplify builder declarations
We can just use auto here. If one of these ever happens to not be
derived from nvdevice, then this will cause a compilation error.

We can also move the devices into the collection to get rid of an
unnecessary atomic reference count increment and decrement.
2022-11-28 10:43:48 -05:00
Liam e9da7b43d5 nvdrv: fix container destruction order 2022-10-23 19:25:57 -04:00
Liam 09777eea76 kernel: remove KWritableEvent 2022-10-12 20:29:29 -04:00
Fernando Sahmkow 1595e77913 General: address feedback 2022-10-06 21:00:54 +02:00
Morph 5ee9e5e84b general: Format licenses as per SPDX guidelines 2022-10-06 21:00:54 +02:00
Fernando Sahmkow 710c83e10a NvDec: Fix regressions. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow 43d8a8fb77 NVDRV: Further refactors and eliminate old code. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 383f95a063 NVDRV: Refactor Host1x 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 8847b6645c VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow f43a322d65 NVDRV: Fix clearing when destroying. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow 5ed054796f NVDRV: Fix Open/Close and make sure each device is correctly created. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow 21138043da NVDRV: Implement new NvMap 2022-10-06 21:00:51 +02:00
Fernando Sahmkow 3991518f74 NVDRV: Refactor and add new NvMap. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow 2821dbf166 NVDRV: Cleanup. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow 69e08ad83b NVDRV: Implement QueryEvent. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow 4165ead1f1 NvHost: Remake Ctrl Implementation. 2022-10-06 21:00:51 +02:00
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
bunnei 44ad911d6f hle: service: nvdrv: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei b7140d7f00 hle: service: Add a helper module for managing kernel objects. 2021-07-20 18:54:55 -07:00
Morph d66442a4e1 service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
bunnei 617803fb5d hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject. 2021-05-05 16:40:51 -07:00
bunnei 715978756e hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps. 2021-05-05 16:40:51 -07:00
bunnei 9f82c577d0 hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:51 -07:00
bunnei 949231d69c hle: kernel: Migrate KEvent to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei 8b224f05c9 hle: kernel: Refactor IPC interfaces to not use std::shared_ptr. 2021-05-05 16:40:50 -07:00
Chloe Marcec a0ae0a6a59 nvdrv: Pass device fd and handle device create methods for device opening and closing
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
bunnei 0508831455 hle: kernel: Reimplement KReadableEvent and KWritableEvent. 2021-02-05 14:03:32 -08:00
bunnei 80d0eb3bbd hle: kernel: Rename WritableEvent to KWritableEvent. 2021-02-05 14:00:36 -08:00
bunnei 284a4d9283 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
ameerj 762de858e6 nvdec syncpt incorporation
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
bunnei fd213b5856 hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
Lioncash 346271b80b service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
Chloe Marcec f8d84ecae2 nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
Chloe Marcec d8f879952c Addressed issues 2020-11-10 15:57:36 +11:00
Chloe Marcec f0b74aa725 core: Make nvservices more standardized 2020-11-10 15:57:35 +11:00
Lioncash e7fe020ace ipc_helpers: Remove usage of the global system instance
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).

This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
bunnei 57f20d0d70 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei 617372b751 hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager. 2020-11-01 01:52:37 -07:00
bunnei df095c8963 hle service: nvdrv: Update to instantiate SyncpointManager. 2020-11-01 01:52:34 -07:00
bunnei 317c2ac884 hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints. 2020-11-01 01:51:54 -07:00
ameerj 9ef5c53e52 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei 5cb0f276fe kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.

- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei eeef564c02 kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.

# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
Fernando Sahmkow a248bd1c3e Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs 2019-10-04 19:59:47 -04:00
David Marcec 87e01ad919 Initial implementation of Ioctl2 & Ioctl3
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-19 15:37:25 +10:00
Fernando Sahmkow b8b874005f NVServices: Styling, define constructors as explicit and corrections 2019-07-05 15:49:32 -04:00