Lioncash
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6d94dd21a5
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service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
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2018-04-19 22:20:28 -04:00 |
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bunnei
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b17664dfa9
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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
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2018-04-18 20:28:50 -04:00 |
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bunnei
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c2a48352ad
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renderer_opengl: Better handling of framebuffer transform flags.
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2018-03-23 14:58:27 -04:00 |
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bunnei
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bae5ccd6d2
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vi: Remove DequeueBuffer and wait until next available buffer.
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2018-03-18 20:56:35 -04:00 |
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bunnei
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b437a08a21
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nvflinger: Remove superfluous buffer format check.
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2018-03-16 20:11:50 -04:00 |
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Subv
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1fddc7fe43
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Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
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2018-03-03 11:51:36 -05:00 |
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James Rowe
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e027d1b40c
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Fix fps counter to correctly measure frame end when there was no frame to draw
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2018-02-14 10:16:39 -07:00 |
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bunnei
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b3ac6d5f45
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vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
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2018-02-11 21:00:41 -05:00 |
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bunnei
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5d35b4908e
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nvflinger: (Hack) Use first available buffer if none are found.
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2018-02-09 23:33:49 -05:00 |
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bunnei
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c114abb301
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nvflinger: Signal BufferQueue native handle event.
- This gets BOTW booting.
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2018-02-04 23:00:35 -05:00 |
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Subv
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edb1c9589b
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VI: Move BufferQueue and NVFlinger to their own folder/namespace.
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2018-01-22 11:54:58 -05:00 |
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