Commit Graph

2938 Commits

Author SHA1 Message Date
Morph 8a35dd51ee hid: Stub InitializeVibrationDevice 2020-11-15 23:33:20 -05:00
Morph 294f3dd914 controllers/npad: Rename NPadType to NpadStyleSet
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph f279871f0b controllers/npad: Add DeviceHandle struct
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph 1c1a83a20d settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph 0a85f0fd25 controllers/npad: Connect a controller on init if none are connected 2020-11-15 23:33:19 -05:00
bunnei 6c12c7afc9 Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
bunnei ca2f385e38 Merge pull request #4901 from bunnei/caps-stub
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Lioncash e7fe020ace ipc_helpers: Remove usage of the global system instance
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).

This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Morph a7bee25d73 applets: Rename LibraryAppletVersion to ControllerAppletVersion 2020-11-08 10:04:12 -05:00
Morph 02b6d04d64 applets/controller: Pop normal data for StrapGuide and FirmwareUpdate 2020-11-08 09:35:25 -05:00
Morph 5c26e16783 applets/controller: Introduce additional checks for mode and caller
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00
Morph eca32e90db applets/controller: Add ControllerUpdateFirmwareArg struct 2020-11-08 09:35:25 -05:00
bunnei 0b6324b3a6 video_core: dma_pusher: Remove integrity check on command lists.
- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei 479a52a8d4 hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06 22:23:15 -08:00
bunnei 97547d70f5 Merge pull request #4858 from lioncash/initializer
General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Chloe c16acdfb9b Merge pull request #4869 from bunnei/improve-gpu-sync
Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
bunnei 04f9045b01 Merge pull request #4878 from bunnei/unload-nrr
hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
bunnei f8b764dbf2 fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements. 2020-11-01 01:52:38 -07:00
bunnei 57f20d0d70 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei d787a5bfde service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed. 2020-11-01 01:52:38 -07:00
bunnei 617372b751 hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager. 2020-11-01 01:52:37 -07:00
bunnei df095c8963 hle service: nvdrv: Update to instantiate SyncpointManager. 2020-11-01 01:52:34 -07:00
bunnei 317c2ac884 hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints. 2020-11-01 01:51:54 -07:00
Levi Behunin 381586d56c Rename to align with switchbrew and remove gpu function (#4714)
* Rename to align with switchbrew

* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei 4c09a6399c hle: service: ldr: Implement UnloadNrr.
- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
Jan Beich c751be210e video_core: unbreak -Werror in NVDEC with Clang
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
              ^
2020-10-30 16:43:10 +00:00
Lioncash 3e654ff0d0 General: Resolve a few missing initializer warnings
Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
Lioncash 0368d43dff service: Update function tables
Updates function tables according to info on SwitchBrew.
2020-10-27 21:19:46 -04:00
bunnei 89e414a2fb Merge pull request #4729 from ameerj/nvdec-prod
video_core: NVDEC Implementation
2020-10-26 23:02:42 -07:00
ameerj 9ef5c53e52 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei 379ef37035 hle: services: TimeZoneContentManager: This can be made explicit. 2020-10-26 16:11:45 -07:00
Rodrigo Locatti e790827d99 Merge pull request #4828 from lioncash/lockguard
general: Use template deduction guides for lock_guard
2020-10-25 16:55:54 -03:00
Lioncash 59a56fa810 general: Use template deduction guides for lock_guard
Same behavior, less code.
2020-10-25 13:53:22 -04:00
bunnei 8246151e3a Merge pull request #4792 from bunnei/rtc-fix
service: time: Update current time with changes to RTC setting.
2020-10-22 20:46:54 -07:00
Lioncash c7b6027f34 core: Fix clang build pt.3
Should finally resolve building with clang.
2020-10-21 22:14:23 -04:00
bunnei deb3536936 Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
LC b02702a86a Merge pull request #4796 from lioncash/clang
core: Fix clang build
2020-10-20 19:19:12 -04:00
David Marcec b54f39b1d4 Added remaining params 2020-10-20 16:45:01 +11:00
David Marcec 83cb5a2c74 nifm: GetAppletInfo stub
Fixes crash for Catherine Full Body
2020-10-20 16:42:40 +11:00
bunnei b1883e0c5f Merge pull request #4785 from Morph1984/fs-hades
filesystem: Fix CreateDirectory and DeleteFile
2020-10-19 16:04:01 -07:00
bunnei 65569c049e Merge pull request #4783 from bunnei/nvdrv-freespace
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
2020-10-18 12:41:18 -07:00
bunnei 91e384c640 Merge pull request #4801 from lioncash/missing-bound
mii/manager: Make use of unused lower bound in GetRandomValue()
2020-10-17 23:32:40 -07:00
Lioncash 18636013c9 core: Fix clang build
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.

Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash ab33132ccb mii/manager: Make use of unused lower bound in GetRandomValue()
Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.

This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.

Aside from these cases, the bug didn't affect anything else.
2020-10-17 09:50:04 -04:00
bunnei bf6d4d3052 service: bcat: Check client connection before interacting with socket.
- Fixes a crash when BCAT service is offline.
2020-10-16 21:16:56 -07:00
bunnei 1ccbb35400 Merge pull request #4784 from bunnei/cancelbuffer
hle: service: vi: Implement BufferQueue::CancelBuffer.
2020-10-15 19:57:27 -07:00
bunnei de8829370d service: acc: Stub IManagerForApplication::StoreOpenContext.
- Used by Super Mario 3D All-Stars.
2020-10-14 20:06:33 -07:00
bunnei cab012dd01 hle: service: vi: Implement BufferQueue::CancelBuffer.
- This is used by Super Mario 3D All-Stars.
2020-10-13 22:11:52 -07:00
Lioncash 16de0a6a96 core/CMakeLists: Make some warnings errors
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.

This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
2020-10-13 13:16:49 -04:00
Morph 585838ca42 filesystem: Fix CreateDirectory and DeleteFile
Add a check if dir is nullptr (does not exist)

Fixes save game creation in Hades
2020-10-13 00:57:04 -04:00