lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
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Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: crueter <crueter@crueter.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-09 20:47:49 +02:00
lizzie
9e0e31132a
[icc] fix intel c++ compiler errors ( #146 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-07-30 20:59:28 +02:00
crueter
9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
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Signed-off-by: crueter <crueter@eden-emu.dev >
2025-07-19 00:12:21 -04:00
german77
6788dffa53
core: hid: Split SL and SR buttons
2023-11-11 21:03:15 -06:00
Martino Fontana
ef46437605
input_common: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0
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This allows to share the mappings between Nintendo and non-Nintendo controllers.
Breaks the controller configuration for existing users who are using a Nintendo controller.
(Documentation of the hint https://github.com/libsdl-org/SDL/blob/92b3c53c92971e685254fd89f89ce6bde8cea60e/include/SDL_hints.h#L512-L532 )
2023-07-07 21:59:47 +02:00
liamwhite
f91cc2c72f
Merge pull request #10679 from zeltermann/wakelock-reason
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Only use SDL wakelock on Linux
2023-06-27 11:21:20 -04:00
german77
b16b2a486b
input_common: Make use of new SDL features
2023-06-24 17:42:56 -06:00
zeltermann
377ffa277c
Only use SDL wakelock on Linux
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SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
2023-06-24 14:51:41 +07:00
marius david
f5827baefe
Improve emulation of HD Rumble
2023-05-05 19:30:40 +02:00
german77
59f50daf74
input_common: sdl: Only send last vibration command
2023-03-12 21:30:02 -06:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
arades79
60a68839ee
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com >
2023-02-14 12:35:39 -05:00
arades79
adcef452e0
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com >
2023-02-14 12:33:11 -05:00
Narr the Reg
75039440f3
input_common: Reintroduce custom pro controller support
2023-02-09 20:08:54 -06:00
liamwhite
6c7db928fd
Merge pull request #9492 from german77/joycon_release
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Input_common: Implement custom joycon driver v2
2023-01-24 09:29:37 -05:00
german77
13ccfd78bd
input_common: Address byte review
2023-01-20 00:51:45 -06:00
german77
21a62d4752
input_common: Drop Pro controller support from custom driver
2023-01-19 18:05:22 -06:00
german77
5cbeb6f1c4
input_common: Use DriverResult on all engines
2023-01-19 18:05:22 -06:00
Narr the Reg
216bdb7884
input_common: Disable SDL driver with switch controllers
2023-01-19 18:05:20 -06:00
german77
924d8bf7cc
input_common: reset sdl motion if data is invalid
2023-01-18 10:05:55 -06:00
Narr the Reg
0476f77e9c
input_common: Filter SDL GUID
2022-12-12 10:37:55 -06:00
german77
cddbfe5e67
input_common: Pump sdl events from main thread
2022-11-27 11:09:40 -06:00
liamwhite
f25243fd9d
Merge pull request #9107 from german77/gidoly_rules
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input_common: cache vibration tests
2022-10-25 12:13:18 -04:00
Morph
9fba74d245
general: Enforce C4800 everywhere except in video_core
2022-10-22 15:02:04 -04:00
german77
96881efdc3
input_common: cache vibration tests
2022-10-21 00:24:08 -05:00
Liam
47fc168030
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
Narr the Reg
2d6690468b
input_common: sdl: Always check for motion on reconnect
2022-09-03 17:52:57 -05:00
Andrea Pappacoda
6a2efdda2f
chore: make yuzu REUSE compliant
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
german77
93cbaeb605
input_common: sdl: lower vibration frequency and use it's own unique thread
2022-06-28 19:22:16 -05:00
Narr the Reg
d061038994
input_common: Replace usage of string guid to common uuid
2022-06-06 19:56:37 -05:00
Narr the Reg
3cd7b067e0
input_common: Make vibration request async
2022-05-23 12:25:02 -05:00
bunnei
e72179e9fd
Merge pull request #7978 from german77/sideway
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input_common: Map sticks correctly when mapped sideways
2022-04-21 22:21:59 -07:00
Merry
b02d74d113
input_common: Replace lock_guard with scoped_lock
2022-04-07 19:44:07 +01:00
Narr the Reg
f27e097244
input_common: Map sticks correctly when mapped sideways
2022-03-21 19:39:33 -06:00
bunnei
8c3f50e6bc
Merge pull request #7859 from german77/battery_again
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input_common: Remove battery duplicated struct and update every button press
2022-02-24 11:42:51 -08:00
bunnei
fa8505dfbb
Merge pull request #7852 from Morph1984/new-uuid
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common: Revise and fix the UUID implementation
2022-02-10 21:52:13 -07:00
german77
2ea4a2b74e
yuzu: Add auto center on right click
2022-02-06 19:56:03 -06:00
german77
75d96d5462
input_common: Remove battery duplicated struct and update every button press
2022-02-06 18:33:55 -06:00
Morph
e47b5e6a26
general: Rename NewUUID to UUID, and remove the previous UUID impl
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This completes the removal of the old UUID implementation.
2022-02-05 13:56:21 -05:00
Morph
51c445f7e8
input/hid: Migrate to the new UUID implementation
2022-02-05 13:18:41 -05:00
Narr the Reg
2198237e42
yuzu: ui: Improve battery symbols
2022-02-02 13:18:06 -06:00
Narr the Reg
9ea465d958
input_common: Add DS5 to HD rumble list
2022-01-26 21:49:32 -06:00
gidoly
3465aa5d57
Xbox controller default name nit pick
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Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-16 05:59:31 +09:00
gidoly
ede1976820
Change default name for ps controllers
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Minor nitpick
Code is from narr
2022-01-15 10:29:42 +09:00
german77
353317f31e
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
Narr the Reg
a980d24a54
Merge pull request #7577 from v1993/patch-2
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input/SDL: Update SDL hints
2021-12-14 10:12:17 -06:00
Valeri
af37388ee5
input/SDL: Update SDL hints
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-14 15:02:03 +03:00
Lioncash
190cfc5997
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
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Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
f41c22d30f
input_engine: Pass VibrationStatus by const reference in SetRumble()
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Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
54e164d9de
input_engine: std::move engine name where applicable
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We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00