CamilleLaVey
c8d01912e1
[Re-introduced] Color output handling in SPIR-V emission
2025-12-26 00:08:09 -03:00
CamilleLaVey
aa3953f3e2
[revert] Color output handling in SPIR-V emission.
2025-12-26 00:08:08 -03:00
CamilleLaVey
3117521da9
[vk] Added support for Stencil component type in texture handling
2025-12-26 00:08:07 -03:00
CamilleLaVey
4c1b86a4bb
[spv] SamplerComponentType
2025-12-26 00:08:07 -03:00
CamilleLaVey
9992e5d39c
[ir, spv] Added support for sampler component types in texture handling
2025-12-26 00:08:06 -03:00
CamilleLaVey
611b3332ce
[spv] Color output handling in SPIR-V emission.
2025-12-26 00:08:06 -03:00
CamilleLaVey
458302b3f5
[spv, qcom] Implement warp intrinsics support
2025-12-26 00:08:06 -03:00
Caio Oliveira
145f1bae5c
Revert "Controlled SPV features on QCOM"
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This reverts commit 907b041ec6fb4f16750155f4c41e17389f2e385d.
2025-12-26 00:08:05 -03:00
CamilleLaVey
d6f14f5519
Controlled SPV features on QCOM
2025-12-26 00:08:04 -03:00
CamilleLaVey
fec98b8913
[revert] Resolving conflicting changes
2025-12-25 23:57:01 -03:00
CamilleLaVey
dd4deb9796
Revert "[spir-v] Add is_integer flag to texture descriptors and update image type handling"
2025-12-25 23:57:00 -03:00
CamilleLaVey
c441d1883b
[spir-v, emit] Flat Decoration Adjustment
2025-12-25 23:56:58 -03:00
CamilleLaVey
e56accf146
[spir-v, emit] SPV Image Missmatch
2025-12-25 23:56:58 -03:00
CamilleLaVey
14d3d5814b
[spir-v] Add is_integer flag to texture descriptors and update image type handling
2025-12-25 23:56:57 -03:00
CamilleLaVey
8dfc42b45a
[spir-v] Flat decorations for input interfaces
2025-12-25 23:56:56 -03:00
CamilleLaVey
ba5bb52c11
[vk, spir-v] Adding decoration for NonWritable buffers if vertexPipelineStoresAndAtomics isn't available
2025-12-25 23:53:22 -03:00
lizzie
0e6ea2d9d6
[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant ( #2918 )
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- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 20:20:19 +01:00
lizzie
992bae4e2a
[common] replace Common::BitCast with libc++ provided one ( #2774 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-22 02:56:28 +02:00
lizzie
191e4c75a1
[meta] fix license headers ( #2547 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
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Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: crueter <crueter@crueter.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-09 20:47:49 +02:00
crueter
09a8fab2a2
[spirv] improved spir-v shader opt ( #239 )
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increases speed ~tenfold for Spir-V output optimization when using it on load.
Co-authored-by: wildcard <nubieluv@gmail.com >
Signed-off-by: crueter <crueter@eden-emu.dev >
Co-authored-by: wildcard <nubieluv@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/239
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-15 21:40:41 +02:00
crueter
1551387739
[cmake, frontend] feat: CPMUtil + dependency viewer ( #238 )
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- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate
- also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-08-11 22:27:29 +02:00
crueter
51b170b470
[cmake] refactor: Use CPM over submodules ( #143 )
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Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.
Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-08-04 04:50:14 +02:00
lizzie
9e0e31132a
[icc] fix intel c++ compiler errors ( #146 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-07-30 20:59:28 +02:00
lizzie
7962c81738
[spirv] new castings for int8/int16/etc ( #86 )
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This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms.
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/86
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-07-23 01:02:10 +02:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization ( #238 )
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The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Co-authored-by: echosys <echosys@noreply.localhost >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
crueter
94c66f98bf
[frontend, web] refactor: web service frontend rewrite ( #221 )
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- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]
Signed-off-by: crueter <swurl@swurl.xyz >
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me >
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz >
Co-committed-by: crueter <swurl@swurl.xyz >
2025-07-01 01:44:12 +00:00
JPikachu
11b152ab58
[spirv] Avoid NaN when a conversion to f16 is emitted ( #215 )
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Fixes black squares in Fire Emblem: Three Houses.
And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas.
These were caused by NaN values from overflowed conversions to float16.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/215
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-committed-by: JPikachu <jpikachu.eden@gmail.com >
2025-06-29 17:15:46 +00:00
swurl
918d6d3514
proper placement of clip distance init
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Signed-off-by: swurl <swurl@swurl.xyz >
2025-04-24 11:00:28 -04:00
JPikachu
c64f1994c7
Fix complination issues by making clip_distance_written static
2025-04-21 13:34:28 -04:00
JPikachu
fc1a3b6310
shader compiler: Ensure all clip distances are initialized when used
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Thank you to Ryujinx (riperiperi specifically) for the pointer towards clip distances
Huge thanks to crueter for finding where the code works and Camille for giving pointers along the way.
2025-04-21 13:34:24 -04:00
EmulationEnjoyer
fcec7995af
feat(shader): implement geometry shader invocation info
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- Update EmitInvocationInfo in SPIRV backend to handle geometry shader stage
ref: https://git.citron-emu.org/Citron/Citron/commit/1266fad68128b3779dcd9bbb6c5f77ec1055e2e6#diff-4cbf73a98ed4ad649a4a6f38b569bc31fcf68cf7
2025-04-19 18:05:29 -03:00
MrPurple666
44dc152a2b
Add InputTopologyVertices from torzu adapted to eden
2025-04-19 17:56:48 -03:00
crueter
9cef9f5dce
Update fmt to allow for v11
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Signed-off-by: swurl <swurl@swurl.xyz >
2025-04-10 01:11:22 +02:00
darktux
9f4ef30b55
Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia ( #5 )
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Pulled in and cleaned up from Sudachi
Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/5
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion >
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion >
2025-04-04 03:40:48 +02:00
Narr the Reg
091abdc5cb
Merge pull request #13075 from liamwhite/mali-having-a-bad-time
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shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-22 11:30:26 -06:00
Liam
749f0564ae
shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-19 00:34:00 -05:00
Liam
8c5083b014
shader_recompiler: fix non-const offset for arrayed image types
2024-02-15 18:49:23 -05:00
Liam
0466d1dedb
Revert "shader_recompiler: use only ConstOffset for OpImageFetch"
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This reverts commit d69e462d13 .
2024-02-15 18:38:56 -05:00
Liam
d69e462d13
shader_recompiler: use only ConstOffset for OpImageFetch
2024-02-05 12:01:09 -05:00
liamwhite
ceb8bbc111
Merge pull request #12644 from liamwhite/vkspec-image-offset
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shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-18 21:18:19 -05:00
Viktor Szépe
168f763ee6
Merge remote-tracking branch 'origin/master' into typos3
2024-01-16 00:09:00 +00:00
Viktor Szépe
8f8a15827f
Fix more typos
2024-01-15 23:26:53 +00:00
Liam
9070fbdc09
shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop
2024-01-11 16:50:59 -05:00
Liam
b51ba38c29
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-11 00:56:37 -05:00
liamwhite
8da33ba38a
Merge pull request #12437 from ameerj/gl-amd-fixes
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OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
221f2edfb9
shader_recompiler: use default value for clip distances array
2023-12-26 19:32:47 -05:00
Liam
e7b5befdad
shader_recompiler: respect clip distance limits in indexed store
2023-12-26 19:10:25 -05:00
Ameer J
deb6899663
spirv_emit_context: Fix BaseInstance for OGL spirv
2023-12-21 21:53:24 -05:00
Liam
a952270b5c
shader_recompiler: use float image operations on load/store when required
2023-12-21 14:34:46 -05:00