Commit Graph

28981 Commits

Author SHA1 Message Date
lizzie a63e530d8e fix atexit impl 2026-09-01 21:18:38 +00:00
lizzie d208da01c1 fibers that don't immediately crash?!!?!?!!? 2026-09-01 21:18:38 +00:00
lizzie 12cd05e874 force running services on host 2026-09-01 21:18:38 +00:00
lizzie 427a5a3c26 fix alloc failures 2026-09-01 21:18:38 +00:00
lizzie b89f3cf56b fix for crashes on TLS due to openorbis being W E I R D 2026-09-01 21:18:38 +00:00
lizzie 0064c906e1 opengl bullshit 2026-09-01 21:18:38 +00:00
lizzie 8dd97772dc proper memswap mechanism 2026-09-01 21:18:38 +00:00
lizzie 6a8a4664c8 more stupid stuff 2026-09-01 21:18:38 +00:00
lizzie 758435a59c fixes 4 stuff 2026-09-01 21:18:38 +00:00
lizzie 1c82c15bc7 swap handling 2026-09-01 21:18:38 +00:00
lizzie b2c74e9afa license 2026-09-01 21:18:38 +00:00
lizzie f6b010ecc8 add sce_module so it loads on real hw 2026-09-01 21:18:37 +00:00
lizzie 613f66528e fixes for mbedtls 2026-09-01 21:18:37 +00:00
lizzie 848c58fb61 adapt to new master 2026-09-01 21:18:37 +00:00
lizzie 6f7ccf56b5 evil haxx 2026-09-01 21:18:37 +00:00
lizzie 97dc0c3858 extra ps4 defs 2026-09-01 21:18:37 +00:00
lizzie ffac8491a6 force NO fastmem 2026-09-01 21:18:37 +00:00
lizzie 06eff00e09 more memory shit 2026-09-01 21:18:37 +00:00
lizzie 95755e2989 MAP_SYSTEM 2026-09-01 21:18:37 +00:00
lizzie 99230c5bc7 (likely) fixes for virtual dmem? 2026-09-01 21:18:37 +00:00
lizzie 98fe8b53ec disable fastmem 2026-09-01 21:18:37 +00:00
lizzie 0e801a7cb5 try to fix the paths 2026-09-01 21:18:37 +00:00
lizzie dabe3bd9dd sysconf stub cuz crash(?) + some stderrp stuff 2026-09-01 21:18:37 +00:00
lizzie e5916cf38c the orb 2026-09-01 21:18:37 +00:00
lizzie 3fdce3c553 fself + pkg stuffs 2026-09-01 21:18:37 +00:00
lizzie 378c563b44 make .pkg and .self 2026-09-01 21:18:36 +00:00
lizzie a0005df87c exclude more stuff from vulkan 2026-09-01 21:18:36 +00:00
lizzie b5a996b3b5 exclude from vulkan surface selection 2026-09-01 21:18:36 +00:00
lizzie 5a6b6c72a7 buildable toolchain script + fixes for ffmpeg 2026-09-01 21:18:36 +00:00
lizzie 9fe0a6a4e0 merge 2026-09-01 21:18:36 +00:00
lizzie 63bd4dfa03 merge 2026-09-01 21:18:36 +00:00
lizzie 0a9f9d8a02 merge 2026-09-01 21:18:36 +00:00
lizzie e826eb2063 fix 2026-09-01 21:18:36 +00:00
lizzie 9a9de01a03 toolchain-fix 2026-09-01 21:18:33 +00:00
lizzie 858f9e5aea [docs] Various grammar fixes, fix dead links, update deps.md, merge RDOC into Debug.md (#4315)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

updates deps.md (freebsd had a package that didnt exist, oops)
netbsd also had outdated packages

moved windows caveats into the user guide (because well, those are user stuff, not build caveats)

MANY redundant wording removals (especially on dynarmic)

proper capitalization of Eden, Dynarmic, Amiibo, and CLion

fixed discord link on metainfo as well
also fixed file associations as well otherwise installed eden wont have icon over NSP/XCI/etc files

"please" is filler

fixes a HANDFUL of dead links as well

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4315
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-01 06:45:47 +02:00
crueter e53e76168c [externals] Update CI packages to new format (#4341)
Qt hasn't been updated to the new format yet, will do so later.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4341
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
2026-09-01 06:40:52 +02:00
lizzie cb9ec1dc1a [dynarmic] fix perf regression due to hard CPUID queries (#4328)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

should fix whatever issue bruno had on Windows

basically CPUID ctor object for xbyak is very VERY heavy, so we just move that to a static we do once on program startup instead!

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4328
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-08-31 23:51:56 +02:00
lizzie f7e5ceeacb [video_core/buffer_cache] fix PAGE_SHIFT/BSD macro clash on Linux, *BSD (#4329)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

PAGE_SHIFT is a macro (sys/user.h on linux, machine/params.h on FBSD), dont name stuff that
https://stackoverflow.com/questions/77611721/get-page-shift-value-in-user-space

BSD is also a macro

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4329
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 21:34:01 +02:00
xbzk b7f0f98519 [android] expose log filter setting (#4327)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Takes log filter to android and fixes qt "loads after setting, but ignore in next runs" issue

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4327
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 04:22:15 +02:00
crueter 7fda6dde73 [common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 02:58:09 +02:00
lizzie 106a61c943 [core/file_sys] fix IPS not applying due to wrong NSObuild-id (#4323)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

NSO build id was being read wrongly... oops
also fixed some minor issues as well

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4323
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-30 20:08:40 +02:00
lizzie e5b656e372 [common/logging] Fix long logs, remove clutter on Android logcat (#4310)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

logs normally are like this:
```
08-27 02:58:48.188 12511  4743 W YuzuNative: [18534.062505] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:141:Read: (STUBBED) SR_WSCALEFACTOR_XY
08-27 02:58:48.188 12511  4743 W YuzuNative: [18534.062513] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:144:Read: (STUBBED) SR_WSCALEFACTOR_Z
08-27 02:58:48.188 12511  4743 W YuzuNative: [18534.062520] Shader <Warning> shader_recompiler/frontend/maxwell/translate/impl/vote.cpp:50:VOTE_vtg: (STUBBED) called
08-27 02:58:48.188 12511  4743 W YuzuNative: [18534.062523] Shader <Warning> shader_recompiler/frontend/ir/ir_emitter.cpp:267:GetFlowTest: (STUBBED) FCSM_TR
```
bunch of redundant info imo

instead they should just be
```
08-27 02:58:48.188 12511  4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:141:Read: (STUBBED) SR_WSCALEFACTOR_XY
08-27 02:58:48.188 12511  4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp:144:Read: (STUBBED) SR_WSCALEFACTOR_Z
08-27 02:58:48.188 12511  4743 W YuzuNative: Shader shader_recompiler/frontend/maxwell/translate/impl/vote.cpp:50:VOTE_vtg: (STUBBED) called
08-27 02:58:48.188 12511  4743 W YuzuNative: Shader shader_recompiler/frontend/ir/ir_emitter.cpp:267:GetFlowTest: (STUBBED) FCSM_TR
```

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4310
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-30 08:24:00 +02:00
lizzie 297e797a32 [hle/kernel] remove flusher thread from OutputDebugString (#4291)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Unneeded abstraction?
either way it seems this thread is not required
anyone thinking otherwise feel free to lmk
directly contradicts with #4290
and #3744

Remember that messages will be displayed out of order
this can make actual debugging much harder I'm afraid

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4291
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-08-30 08:18:50 +02:00
xbzk 48a95da874 [debug] debug knobs adjustments (#4317)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
minor changes to debug knobs:

-changed its category to System so it becomes per-game-able (believe me, it's useful)
-fixed kotlin field type to UShort
-changed get to Get for proper standard
-added spacings and more info to docs

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4317
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-08-30 08:17:54 +02:00
rayanmargham 2fd1dc0ff9 [qt] fix closing software dialog color (#4305)
Signed-off-by: rayanmargham <rayanmargham4@gmail.com>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This change fixes the closing software dialogue box having really grayish to white text on a white background making it impossible to read. This fixes default-dark giving it this look with the attached screenshot![image](/attachments/ad7dd13c-3808-4a0e-b29b-1a001a1106e0)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4305
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-08-30 08:16:32 +02:00
Lizzie and Samuel 45b6ecff05 [vulkan, vk_pipeline_cache] PSO Optimizations (#4294)
PR/Commit Owner: CamilleLaVey

This PR prevents the recompilation of shaders when a new session has been started, based on data found on the recompiler, each new session does still recompile already cached shader cache, reducing the reaction and speed of games by at certain level, this prevent the warm-up with post sessions, only needed the initial warm-up and works globally for all games.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4294
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-08-30 08:15:29 +02:00
lizzie 672bcbae01 [file_sys] robust-er IPSwitch compiler (#3911)
this PR reworks IPS parser to be less stupid
what do i mean by this? well generally give it a bit of
love so it doesn't do a lot of unsound allocations
also simplify the logic greatly (and use memcmp() string idiom
instead of trusting the compiler so blindly...)

no this doesn't mean to uber optimize IPS to handle 999 gb/s
it's more so it doesn't outright crash with edge cases
as the previous codebase was quite spaghetty

also the major overhead is obviously the vector shenanigans
and the I/O -- but thats out of scope

Test that IPSwitch mods still properly work WITH ANY GAME
IF THERE IS ANY REGRESSION IN SOME GAME/MOD THEN
TELL ME

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3911
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-08-30 08:10:51 +02:00
Maufeat 28ab4a1a01 [kernel, service] Return ResultSessionClosed when a session is closed (#4318)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

I tried to run a homebrew game which tried to reply to a closed service. nnSdk expected ResultSessionClosed, we replied with ResultSuccess which mostly works but some have stricter handling and would terminate with abort.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4318
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-08-30 08:00:18 +02:00
lizzie ccf3de02cf [dynarmic] optimise BlockOfCode to use less memory (#4303)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

removes unique_ptr indireciton with argCallback (lmao)
reorders jitState to be more cache friendly and yadda yadda
removes redundant BlockOfCode& ptr on constantPool
reorder blockOfCode to be btter
update dynarmic because it removes 3kb worth of useless data :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4303
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-08-30 07:43:21 +02:00
PavelBARABANOV 1f03dee126 [fs] Add RenameDirectory support for same-parent directory renaming (#4312)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Fixes save corruption in Warhammer 40k: Mechanicus and other games
that rename directories within the same parent folder.

- Added RenameDirectory handler in IFileSystem (command 6)
- Implemented same-parent directory renaming using RenameDir

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4312
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Samuel <lizzie@eden-emu.dev>
2026-08-30 01:46:02 +02:00