David
99e921f52e
Merge pull request #4291 from german77/ImplementControllerRumble
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input_common: First implementation of controller rumble
2020-09-30 21:24:11 +10:00
german
782aab6cf2
First implementation of controller rumble
2020-09-29 10:38:25 -04:00
german
c3fb504201
Use different timing for motion
2020-09-23 19:09:33 -05:00
bunnei
24b421b14c
Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl
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hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20 12:39:20 -07:00
Morph
505ce79b9d
hid: Implement Get/SetNpadHandheldActivationMode
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- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18 10:10:30 -04:00
bunnei
9a2553c952
Merge pull request #4594 from german77/MotionHID
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hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
bunnei
c2ad9f6fc9
Merge pull request #4597 from Morph1984/mjolnir-p2
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Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
Morph
55db7a4e0a
configure_input: Hook up the motion button and checkbox
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This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german
82eb4be33b
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
german
17b48f8d42
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
Morph
a04a7174c7
controllers/npad: Simplify motion entry assignment
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Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04 21:48:13 -05:00
german
876e6fc255
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
Morph
ce1c6f2eea
hid: Implement MergeSingleJoyasDualJoy
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- Used in multiple games such as Super Mario Odyssey.
2020-09-04 15:38:33 -04:00
Morph
3742ae763c
applets/controller: Implement fallback applet for the SDL frontend
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Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04 12:23:25 -04:00
Morph
4c621b9b09
Project Mjölnir: Part 2 - Controller Applet
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Co-authored-by: Its-Rei <kupfel@gmail.com >
2020-09-04 12:23:25 -04:00
FearlessTobi
2903f0f7ce
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
Morph
9b0f5da0c6
controllers/npad: Fix inconsistencies with controller connection statuses
2020-08-26 02:32:32 -04:00
Morph
4d6a8f3e8f
controllers/npad: Fix LibNX controller connection statuses
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This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26 02:32:32 -04:00
Morph
9fc2eb2ee0
controllers/npad: Fix LedPattern for P1-4
2020-08-26 02:32:32 -04:00
Morph
34a209d15c
Project Mjölnir: Part 1
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Co-authored-by: James Rowe <jroweboy@gmail.com >
Co-authored-by: Its-Rei <kupfel@gmail.com >
2020-08-26 02:32:32 -04:00
Lioncash
0c78ed16df
core: Resolve several -Wextra-semi warnings
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We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14 09:09:20 -04:00
David Marcec
255847b16d
hid: Only update keyboard & debug pad inputs if enabled
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Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16 22:28:49 +10:00
Fernando Sahmkow
7ee76003ad
General: Recover Prometheus project from harddrive failure
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This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
2020-06-27 11:35:06 -04:00
Morph
eaa3067fa8
hid: Implement Get/ResetGyroscopeZeroDriftMode
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- Used by Captain Toad Treasure Tracker
2020-06-21 16:25:41 -04:00
David Marcec
e6886a756c
hid: Clear keyboard states & fix logic issue
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Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
2020-05-12 12:40:50 +10:00
FearlessTobi
45243e63d8
npad: Lower log level for VibrateController to Debug
2020-04-20 18:44:57 +02:00
bunnei
f220140e8a
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:41:08 -04:00
CJBok
7ec4bd7793
analog_from_button get direction implementation
2020-02-18 06:45:37 +01:00
CJBok
be576083dd
Moved analog direction logic to sdl_impl
2020-01-15 11:25:15 +01:00
CJBok
5af2a8b2f6
Corrected directional states sensitivity
2020-01-14 21:51:58 +01:00
CJBok
57998ae780
hid: Fix analog sticks directional states
2020-01-09 02:40:55 +01:00
bunnei
5cb0f276fe
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
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* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei
eeef564c02
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
Lioncash
1733d2604c
hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
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We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
2019-10-17 18:19:47 -04:00
Lioncash
29fddba52e
hid/npad: Add missing break in default case
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While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
2019-10-17 18:17:42 -04:00
Lioncash
060b33cfbe
hid/npad: Replace std::for_each with ranged for loops
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Performs the same behavior, but is built into the core language itself.
No functional change.
2019-10-17 18:16:36 -04:00
Lioncash
22e917cd8e
hid/npad: Remove redundant non-const variant of IsControllerSupported()
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The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
2019-10-17 18:11:41 -04:00
Lioncash
98b277dfae
hid/npad: Move function declarations
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Clearly separate these from the variable declarations to make them more
visible.
2019-10-17 18:09:08 -04:00
ReinUsesLisp
271d159f41
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
d6d8c7a19b
service/hid: Remove unused system reference
2019-10-04 23:41:21 +00:00
David Marcec
aea3724212
Signal styleset changes at a better time
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We should signal when a net controller is added and our event should be manual, not automatic.
2019-09-24 17:24:37 +10:00
David Marcec
82d43a3554
removed comment
2019-09-22 23:42:52 +10:00
David Marcec
b0eaa9934b
Rebased
2019-09-22 23:42:41 +10:00
David Marcec
db1079abd3
removed unneeded semicolon
2019-09-22 18:50:34 +10:00
David Marcec
761b54f58c
marked controller constructors as explicit
2019-09-22 16:41:38 +10:00
David Marcec
4b13f6cfcb
Rebase
2019-09-22 16:41:34 +10:00
David Marcec
a43d56f18c
Deglobalize System: Hid
2019-09-22 16:30:29 +10:00
Morph1984
fe122507f1
ditto
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Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com >
2019-09-04 10:16:22 -04:00
Morph1984
dec5cac1c1
IsVibrationEnabled() as a const member func
2019-09-04 10:15:49 -04:00
Morph1984
bad4a8a199
Update npad.h
2019-09-04 02:43:17 -04:00