Commit Graph

19 Commits

Author SHA1 Message Date
simply0001 0d6a2158f0 [maxwell_3d] append inline index draw streams in bulk (#4083)
Inline index draws arrive as a batch but were processed one word at a time, so each index ran through the full per-method path and got appended a byte at a time.
Handle the whole batch in one pass instead, updating state once and appending all the indices together. Replay shadow control still goes word by word since it has to reload each one.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4083
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-27 02:52:59 +02:00
lizzie 77decca678 [video_core/engines/maxwell3d] memory inline DrawState to reduce indirection on hot paths (#3758)
usual indirection removal
helps very slightly to codegen

the idea is basically to reduce the amount of pointer deference overall in the code, and use idiomatic std::variant<>-isms to not rely on vtables/unique_ptr overhead
this should allow the compiler to emit better code
of course it's a tiny optimisation and only CPU side, but allows us to reduce indirection which is almost always a good thing

"but youre passing more parameters to the function!!!" its literally memoized into a register my friend

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3758
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-04-28 17:44:51 +02:00
liamwhite a918ce6fe9 vk_rasterizer: flip scissor y on lower left origin mode (#13122) 2024-02-27 15:40:33 +01:00
Kelebek1 d7ba2c7064 Implement vertex array first and subsequent draws 2023-10-14 12:09:35 +01:00
Feng Chen c362895572 video_core: drawtexture support upscale 2023-06-16 20:51:15 +08:00
FengChen 5a1d6233b2 video_core: Invalid index_buffer flag when inline_index draw 2023-03-12 13:21:26 +08:00
Feng Chen a3da7094bc Address feedback 2023-01-16 10:27:57 +08:00
Feng Chen 79268b94de video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
Fernando Sahmkow 1fdf24a081 Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow e6e49e584f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow b4fcb0b2b2 MacroHLE: Refactor MacroHLE system. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow b5b0ec9429 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow f2f2784817 MacroHLE: Add MultidrawIndirect HLE Macro. 2023-01-01 16:43:57 -05:00
bunnei d6c387db44 Merge pull request #9406 from vonchenplus/topology
video_core: Adjust topology update logic and Adjust Clear Manage
2022-12-12 14:37:06 -08:00
Salvage 56a3ed4355 Fix compilation error 2022-12-09 14:49:15 +01:00
FengChen b40cdac0a4 video_core: Add vertex_array_instance_* sbubbed called warning 2022-12-08 23:19:31 +08:00
FengChen 17596e69b9 video_core: The draw manager manages whether Clear is required. 2022-12-08 23:10:52 +08:00
FengChen f09cf68f91 video_core: Adjust topology update logic 2022-12-08 22:40:28 +08:00
Feng Chen ad05d9fe1e video_core: Implement maxwell3d draw manager and split draw logic 2022-12-08 10:12:19 +08:00