Commit Graph

28991 Commits

Author SHA1 Message Date
lizzie 9cbaa6edbb first fake icmp impl 2026-09-19 01:52:11 +02:00
lizzie 694fc90780 fix ldn sockets being regarded as normal socks 2026-09-19 01:52:11 +02:00
lizzie ecdfdf55c0 fx2 2026-09-19 01:52:11 +02:00
lizzie dbb01985c1 fix??? 2026-09-19 01:52:11 +02:00
lizzie 6632325d57 fix sockets 2026-09-19 01:52:11 +02:00
lizzie b1bb5ce227 struct pollfd 2026-09-19 01:52:11 +02:00
lizzie 34051ac7e0 fixup tests 2026-09-19 01:52:11 +02:00
lizzie 8e1a85b4ab fix windows screaming 2026-09-19 01:52:11 +02:00
lizzie b0569b5319 musl scared of defines ooo 2026-09-19 01:52:11 +02:00
lizzie d987f1d386 airplane mode takes priority 2026-09-19 01:52:11 +02:00
lizzie 83d646a85d uh 2026-09-19 01:52:11 +02:00
lizzie ad4a9214a2 add tcp options 2026-09-19 01:52:11 +02:00
lizzie bf30334325 nuke extra threads, extra error support; use span instead of vector for poll fds 2026-09-19 01:52:11 +02:00
lizzie abd7286f72 we love when cURL has bugs? 2026-09-19 01:52:11 +02:00
lizzie 3c804d43e6 add extra polling types 2026-09-19 01:52:11 +02:00
lizzie 1ea013a2ad various fixes to sockopt 2026-09-19 01:52:11 +02:00
lizzie 91bcdaa109 allow configure socket level 2026-09-19 01:52:11 +02:00
lizzie c9e803fb6c coalesce the various sockopt 2026-09-19 01:52:11 +02:00
lizzie 9f610fd497 honour the provided MSG flags 2026-09-19 01:52:11 +02:00
lizzie 9aeccbc072 extra fixups 2026-09-19 01:52:11 +02:00
lizzie 1299d08450 fixup stuffs for windows 2026-09-19 01:52:11 +02:00
lizzie 1591f27bbc fix messages native flags 2026-09-19 01:52:11 +02:00
lizzie f21dd6c838 properly handle writebuffer and dont write OOB 2026-09-19 01:52:11 +02:00
lizzie 3682eb7fcb fixes for non BSD 2026-09-19 01:52:11 +02:00
lizzie 8f770429c1 [net] refactor to remove uneeded abstraction layer
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-19 01:52:11 +02:00
lizzie 9a30172e45 [dynarmic] Coalesce non-exclusive Write/Read fallback functions (#4158)
the general idea is to have a common procedure form whom to call
this way theres less "jumping around" for values of different sizes
additionally this **should** allow for better codegen since
most of the u8,u16,u32,u64 can be held within a u64
theoretically this means that you could deifne callbacks in suck
a way that it's essentially as costly as a `mov r64, m64`
but that's not doable due to the fact we have to do translations...

Is this a good change?
Primarily aimed for x86 and ARM to benefit, but I suppose LooooooongArch64 can benefit too.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4158
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-19 01:39:46 +02:00
xbzk 07f40d5cac [npad,hid,am] npad WriteEmptyEntry fix, hid function 551 stub, and applet PopOutData rework (#4442)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------
This was intended to fix Dave the Diver issue, but we found a real silly hid bug, then a maybe broader applet issue:

By testing with John it was found out only the last controller connected worked, the others caused the game to freeze peacefully, no crashes, suggesting some loop or deadlock.

After seeking that lead, it was found that the freeze was caused by a malformed HID history entry when the controller applet removed P2.
Pressing P1 opens the controller applet, then Qt applet disconnects P2, which is expected.

Upon seeking callstack and hid sync path, it was found out that NPad::WriteEmptyEntry:
was using: ReadCurrentEntry().sampling_number + 1
instead of: ReadCurrentEntry().state.sampling_number + 1 (checked AtomicStorage in src\hid_core\resources\ring_lifo.h)
Fixing that fixed the freeze, but killed the sound!

Later handheld/docked was accidentally clicked and sound returned. Good lead.
Then i just had to corner which part of the toggle was causing the refresh and do something similar at the controller applet return routine (PopOutData in library_applet_accessor.cpp). This part seems harmless, but i'm not clearly sure about how proper it is, since it was like a transplant and test operation.

UPDATE:
To try Diablo 3 on my machine it was needed to stub HID function 551.

And to fix all abnormalies like multiple applet requests and crash the function PopOutData was reworked to ensurey idempotency among different applet focus conditions:

focus state changed: updates state and signals if needed
no state change, HLE application frontend: requests focus state changed notification
already pending change message: flag remains true and no duplicate pushed to queue entry

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4442
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-18 23:49:17 +02:00
xbzk 3c38afad74 [fs] share parent resources with bundled programs (#4319)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Normal games are Applications;
Bundled games are Application + Programs;

We've been treating both as the same thing, calling both programs, and making programs unable to see settings and saves from application.

References:
https://switchbrew.org/wiki/Filesystem_services
https://switchbrew.org/wiki/NCM_services#ApplicationId
https://switchbrew.org/wiki/Super_Mario_3D_All-Stars
Ryujinx.HLE/HOS/ApplicationLoader.cs:GetMultiProgramInfo

UPDATE:

The first version was a big rework to make AppId/ProgId concepts proper, and it was successful in most tests, but it caused a regression with applets, which are programs that breed straight from no application.
In order to simplify things i've reverted all the rework, added a helper to identify whether a program has a parent Application and bounded it to it's proper stores.

Although this is no big deal coz it doesn't have impact on emulation, it permeates to several routines, so it needs to be tested broadly. Applets, Normal games, Bundled games, Blobbed NSPs/XCIs, Mods, Updates, Saves, DLCs,.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4319
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-18 23:48:35 +02:00
Feng Chen 0ce29be608 [common] Fix RDTSC nanosecond conversion (#4422)
Split the RDTSC ticks-per-nanosecond ratio into integer and Q0.64 fractional components. This avoids overflowing GetFixedPoint64Factor for TSC frequencies above 1 GHz while preserving the multiply-only conversion path.

Use the invariant clock only above 1 GHz because the reverse nanoseconds-per-tick factor cannot represent an exact ratio of one.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4422
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-17 19:50:19 +02:00
lizzie 1203082a8f [msvc] fix build errors (#4451)
MSVC doesn't consider atomic<u64> to be trivially copyable on x86 (why?).
And other chary idiosyncrasies from constructing `std::optional<uint8_t>`

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4451
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 08:16:18 +02:00
lizzie 14235dc0d0 [ips] fix .pchtxt with >256 bytes on a single line (#4445)
It wasn't correct to assume pchtxt would've been less than 256 bytes per line.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4445
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 08:15:58 +02:00
lizzie 6374f7f51f Partial revert: [dynarmic] fix sign extension and optimize vaddr lookups for 64bit on x64 systems (#4446) (#4448)
Breaks Mario Kart 8 Deluxe.

#4446

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4448
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:52:36 +02:00
lizzie 73e004de6e [common/page_table] unmark non-constexpr functions (#4433)
`std::atomic` member functions don't translate unto `constexpr`.

Trivial change, fixes CI warning.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4433
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:51:23 +02:00
lizzie f7b8ade40e [hle] stpl:sys, stpl:u initial implementation (#4435)
These cmds are hardcoded to use 0x20b, also the vftable is the same for `nn::sf::hipc`.

Streamplay is probably not gonna be implemented fully, but some future updates *may* hang when querying for the service, thus registering it at once will avoid such issues.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4435
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:45:37 +02:00
lizzie 8c1194474e [hle/ssl] Implement Peek(),{Get,Set}RenegotiationMode,Pending,Poll and stub miscellany (#4428)
Mainly because of Pending() as it's used in some games. May as well implement the rest.

Skyline implemented ISslContext::RegisterInternalPki which is just a success stub (for now) for JJBA:ASB

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4428
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-17 05:43:59 +02:00
lizzie 90aafeedc1 [k_scheduler] fix for libc++ that lazily initializes mutexes (#4447)
`__m_` is nullptr when `unlock();` is called, so `try_lock();` will force materialization of the backing mutex.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4447
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-17 00:28:37 +02:00
Exverge 4fe5f62c38 [dynarmic] fix sign extension and optimize vaddr lookups for 64bit on x64 systems (#4446)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------
Same as #4415 + #4444 just ported to A64 because I amazingly forgot

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4446
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-16 22:47:16 +02:00
Feng Chen c3f1e6562b [common/fs] Preserve Windows roots during path sanitization (#4437)
Commit 5b4c29b123 made SanitizePath rebuild paths from split components after resolving traversal. That reconstruction retained only one leading separator, collapsing UNC paths and breaking network-backed directories.

Parse the path root separately from normal components. Preserve UNC prefixes, drive-absolute and drive-relative forms, and extended UNC/device namespaces while normalizing separators and dot components.

Treat the UNC server/share portion as part of the root so parent traversal cannot escape into another share. Also preserve root-only results such as / and C:\\ instead of stripping their final separator.

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4437
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-16 22:12:01 +02:00
lizzie ac35358b3f [common] Replace Common::SpinLock with std::mutex (#4436)
`std::mutex` can be better than the spin-lock specially since we don't waste CPU cycles for no reason.

Test less stuttering/heat consumption.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4436
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-16 15:35:13 +02:00
lizzie 7bf95be2c2 [dynarmic] fix A32 crash due to wrong LEA encoding (#4444)
LEA 1<<n, not just n

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4444
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-16 09:29:12 +02:00
lizzie 4ce45b3b37 [hle] Fix crash on MK8D and SM3DW LDN (#4417)
Crash is due to SIGILL due to mismatched N and span<> ctor().
Also some astray nullptr references.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4417
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-16 08:10:29 +02:00
lizzie fd34024f0e [hle/ns] fix build error due to missing async_result.h (#4440)
We may have merged quite a bit too fast before letting CI finish.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4440
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-16 04:45:45 +02:00
lizzie d76f8f91c4 [hle] Fix nullptr on ListApplicationIcon (#4438)
Control could be null, handle such case

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4438
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-16 04:00:59 +02:00
PavelBARABANOV a7061eb4c8 [ns] Rename i_async_result -> async_result (#4439)
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-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4439
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-16 03:46:44 +02:00
PavelBARABANOV fa4e7c6992 [vk_texture_cache] drop depth comparison sampler fallback (#4408)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
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- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

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This fixes the flashlight in Alan Wake.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4408
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-16 01:42:37 +02:00
xbzk b77308ced6 [applet] ReconfigureControllers fallback unconditional disconnect fix (#4420)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

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So, about Absolum's no overlay applet P2 issue:

The fallback controller applet ignored keep_controllers_connected, according comment: "This makes it easy to connect the desired controllers". Unfortunately it was not good enough. It disconnected every controller, then reconnected only the minimum player count. That disconnect interacts with some guests (absolum in this case) causing undesired behaviors.

The fix is entwined to original routine but it is a lot simple tho: preserves compatible connected controllers within the requested player range, while the existing routine configures only the remaining slots.

This may fix some games, and should not harm others. Let us give it a go.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4420
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-15 21:53:07 +02:00
PavelBARABANOV defddec47f [ns] add stubs for cmd936 and cmd4042 (#4429)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

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This is necessary to close Absolum and Hades 2 in qlaunch.

Cmd4042 is necessary that there are no freezes when opening virtual cartridges.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4429
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-15 08:01:17 +02:00
CamilleLaVey c5405250d1 [common, ui] Refining UI for FX shaders for PC (#4426)
Self-explanatory refinements on the already existing access/usage of post-processing shaders on Eden for PC UI.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4426
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-15 07:23:12 +02:00
crueter 10c07d700c [cmake] Use a debloated boost distribution (#4198)
This addresses another issue that caused Windows configure time to take significantly longer than other platforms.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4198
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-15 07:22:23 +02:00
PavelBARABANOV 505b157647 [qt common] use ConfigurationShared translation context (#4430)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4430
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-15 03:42:11 +02:00