lizzie
9d5bb623a4
guard bundled openssl
2026-08-12 18:31:33 +00:00
lizzie
cb1e46c91c
fix timestamps due to wrong stat
2026-08-12 18:30:32 +00:00
lizzie
4cf24c38a6
checkout useless changs
2026-08-12 18:30:32 +00:00
lizzie
a910cc5e6b
remove thread remnants
2026-08-12 18:30:14 +00:00
lizzie
e77baf8337
fucking rng
2026-08-12 18:30:14 +00:00
lizzie
8cff75238a
random stray devices ugh
2026-08-12 18:30:14 +00:00
lizzie
397bf4edd4
native ps4 audio sink
2026-08-12 18:30:14 +00:00
lizzie
c6d631492e
reduce fiber sizes
2026-08-12 18:30:14 +00:00
lizzie
ee988fdba1
use dmem for swap buffers, restore full jit sizes
2026-08-12 18:30:14 +00:00
lizzie
15f4e34c0b
force ankerl + fixup for OO with prelude commits
2026-08-12 18:30:14 +00:00
lizzie
830da60df9
fixup shit
2026-08-12 18:30:04 +00:00
lizzie
28c36e3b63
stub add proper iostream init
2026-08-12 18:30:04 +00:00
lizzie
ceba4dc66e
update loicense
2026-08-12 18:30:04 +00:00
lizzie
4e2433b45e
restore stupid lock, make ps4sup library
2026-08-12 18:30:04 +00:00
lizzie
796c2b0450
temp fix for dpad
2026-08-12 18:30:04 +00:00
lizzie
68044106ae
reduce arm codeisze, force 16x4 pages again
2026-08-12 18:30:04 +00:00
lizzie
8cd897a3e5
extra buffer precautions to not exhaust DMem, format better + perf history nerf
2026-08-12 18:30:04 +00:00
lizzie
bbd737895c
more inline pt2
2026-08-12 18:30:04 +00:00
lizzie
a5bd5d06d5
force running services on host
2026-08-12 18:30:04 +00:00
lizzie
c9a55911be
fix alloc failures
2026-08-12 18:30:04 +00:00
lizzie
23a0875545
fixes 4 stuff
2026-08-12 18:30:04 +00:00
lizzie
bfda17a16f
license
2026-08-12 18:29:15 +00:00
lizzie
fa082e4407
evil haxx
2026-08-12 18:29:15 +00:00
lizzie
08992e2cbe
extra ps4 defs
2026-08-12 18:29:15 +00:00
crueter
8648c27cbb
[cmake] Simplify DetectPlatform and normalize platform names ( #4183 )
...
Since 3.25 introduced `LINUX` and `BSD`, use them, and standardize other platforms to that style
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4183
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-10 04:57:38 +02:00
lizzie
7731b5bc86
[core/hle/kernel/svc] demote ResetSignal log Debug->Trace ( #4161 )
...
I don't see why it's LOG_DEBUG if WaitSynchronization is LOG_TRACE, leaves incomplete data
may as well bundle it to trace with the others? :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4161
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-09 14:13:27 +02:00
lizzie
c4ab2f6b9e
[cmake] Add ENABLE_WERROR option ( #4080 )
...
Should warnings be errors? that's a philosophical debate which I can only answer with "no, but if you think otherwise here is an option for you"
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4080
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-09 02:56:28 +02:00
crueter
a3d32a18b8
[meta] Discourage profanity usage ( #4239 )
...
I'm not into millennial humor, personally.
Proactively removed as much profanity as I could grep.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4239
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-09 02:53:16 +02:00
CamilleLaVey
3f52bf4b4b
[core, gpu, threads] Multithreading refactor ( #4254 )
...
This insufferable work tries to cover some holes on previous threading implementation from yuzu's team, starting with Windows and Linux reordering of priorities (NICE), reworks previous Android's threading and cpu affinity with adpf, adjust emulated clocks/gpu for better "accuracy" with their work, bumps android minSDK for all flavors, legacy will now work with AP 29 to cover A10 - A12, standard will reach A13 as base and finally the optimized build will come with API 35, mostly targeted on devices with A15 support and newer, NDK and AGP wasn't upgraded yet. The performance cost efficiency have been improved based on device power configuration; preventing overheating if certain devices tended to fall into NICE0 (not allocated threads priority, all task ran with higher priority, 11 tasks running within the limited 2 - 7 threads available on the most common configuration 1x3x4 or 1x4x3).
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4254
2026-08-08 04:39:47 +02:00
lizzie
8fe1e6efa2
[core/file_sys] implement IApplicationFunctions::GetPseudoDeviceId; common PatchManager::GetNACP for base|updates ( #4159 )
...
a bit of refactoring so there's less code duplication...
probably a good idea to make it a lambda anyways
maybe this is why QLauncher didn't have proper DLCs and updates?
either way "GetPseudoDeviceId" is now implemented (still stubbed) with a proper hash instead of just 0
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4159
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-04 01:50:54 +02:00
lizzie
39763e7321
[core/hle/services/am] nuke ButtonPoller and Mouse thread ( #4229 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
doesn't even do anything now, please check if controller i/o is affected by this change
this should also fix latency issues with the mouse
the ButtonPoller thread isn't longer required since we update the state immediately with the .on_change callback registered
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4229
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-26 05:11:03 +02:00
lizzie
dc1486485b
[core/hle/service] move 'loader'+'jit' to guest thread ( #4148 )
...
loader is barely called whereas audio for example is called super often
thus demote loaderr
jit is only ever used by Super Mario 3D stars, and no other
games require this to be a separate jit thread
additionally even of 3D stars this is called often chary
so no; we dont need a dedicated thread for it either way
this pr should help low power devices/devices with less cores/threads
to schedule the existing emulator threads more efficiently
also moving to guest means the CPU threads get more loaded with
stuffings, which is a good thing as most of the time theyre
sleeping and/or waiting for a mutex
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4148
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-25 23:46:59 +02:00
lizzie
f561a10bd8
[core/core] GPU initialize before CPU ( #4228 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
should fix issue where vulkan dies trying to do locks or whatever, since CPU will infinitely stall or whatever
tl;dr: dynarmic is getting too good and outpacing initialization
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4228
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-25 23:34:22 +02:00
lizzie
6272f8ab24
[hle/service/am] make EventObserver use jthread() ( #3971 )
...
I don't remember why this wasn't done earlier, did I miss something or I purpousefully avoided this due to an issue?
Please test NO HANGS when opening/closing/playing
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3971
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-07-25 22:33:01 +02:00
lizzie
58dee53305
[fmt] use {#:x} instead of 0x{:#x} ( #4170 )
...
continuation of #309 but applying to even more files than before :)
also makes them lowercase because `0xfafafa` is better as `0XFAFAFA`
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-07-25 21:47:07 +02:00
crueter
b9a88297cb
[fs] fix crash on '#' comments in pchtxt patches ( #4124 )
...
Adds `#` as a valid pchtxt comment, and fixes a crash that could occur
when using odd-length values
This patch was sent by Adam Kittelson <adam@apathydrive.com >
Signed-off-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Cole Avenue <cole@melisand.re >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4124
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2026-07-25 21:20:04 +02:00
crueter
479df9809a
[filesystem] Return ResultPathAlreadyExists from CreateDirectory if path exists ( #4224 )
...
Returning success when the path already exists confuses games like Eastward which use this result in their save logic.
Closes https://github.com/eden-emulator/mirror/pull/10
Signed-off-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Tom Pratt <tom.pratt@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4224
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-25 01:48:49 +02:00
Maufeat
5b4c29b123
[file_sys] Quick sandbox escape fix ( #4223 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4223
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-25 00:31:22 +02:00
lizzie
5b4dc32c1a
[core/hle/service/am] Stub ISelfController::IsIlluminanceAvailable ( #4163 )
...
MelonDS calls this and otherwise seems innocuous to implement.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4163
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-24 22:23:09 +02:00
Maufeat
a90ba7f6ac
[hle] stub SetMouseLibraryVersion ( #4222 )
...
fix for Avatar Legends
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4222
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-24 18:38:30 +02:00
xbzk
b85f289048
[nce, fs] tico support, fix FS bug that would nuke entire 'switch' folder ( #4086 )
...
Contains the minimal set of functionalities to allow tico installer succeed, and tico work normally EXCEPT for game launching (which me or someone else will investigate later)
First three commits are from PR 4012.
The other six, kinda dizzy to explain each one. All were implemented based on tico source, switchbrew and libnx.
Hopefully the commit messages will do.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4086
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-07-23 21:59:55 +02:00
lizzie
9a0e6b3c28
[msvc] fix error with new <T>bitfields ( #4196 )
...
fixes MSVC build errors
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4196
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-13 21:12:13 +02:00
lizzie
3fd6eeaf9f
Revert #3970 #4177 ( #4187 )
...
3970 revert fixes crash caused by scheduler
4177 fix mario galaxy and metroid prime 4 not booting
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4187
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-09 19:02:26 +02:00
lizzie
41762940d6
[common] rework BitField and BitUtil, use concepts whenever possible ( #4076 )
...
test no regressions especially on Liiinux
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4076
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-09 03:47:04 +02:00
lizzie
e401414aab
[core/hle] update fw constants to 22.5.0, ams -> 1.11.2, implement /digest file ( #4165 )
...
adds `/digest` file implementation
alongisde the hashes and constants for firmwareless installs
and yes ams updated as well
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4165
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-09 03:45:30 +02:00
lizzie
29f712d3b5
[core/device_memory_manager] use more pointer/iterator stable std::vector<> instead of deque<> for multi address scatter/gather ( #4098 )
...
this SHOULD fix a specific issue where a deque can be reallocated causing spurious crashes
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4098
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-07-07 20:17:29 +02:00
lizzie
9677522e6c
[core/hle/kernel/svc] add missing CanContain check for {Un}MapProcessCodeMemory, remove 4KB align func ( #4164 )
...
does what it says, adds a missing check for that specific SVC
also removes that 4kb "helper" function which is just a fancy "IsAligned"
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4164
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-07 20:02:26 +02:00
lizzie
f423471cc0
[*, docs] remove UTF8 and make docs ASCII only ( #4166 )
...
except for the AI policy doc which uses output for demonstrative purposes
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4166
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-07 20:01:11 +02:00
lizzie
ce043aceb9
[core/hle/service] remove duplicate Core::System& from some ServiceFramework ( #4171 )
...
services inheriting from ServiceFramework already have an accessible
system pointer from the inheritance
adding an extra pointer (m_system, often) isn't required and tis
entirely redundant.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4171
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-07 19:59:58 +02:00
lizzie
6119e8fad2
[hid_core] fix LM2 crash due to callbacks not being removed properly ( #4178 )
...
the function returned the key AFTER this one, which points to an invalid object
basically its like "oh im returning the index AFTER Myself"
off-by-1 error basically; now it returns OUR own key.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4178
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-07-07 19:52:22 +02:00