Commit Graph

4951 Commits

Author SHA1 Message Date
wwylele f75c6b4d36 SwRasterizer/Lighting: implement bump mapping 2017-08-22 09:34:44 +03:00
wwylele c0bc013929 swrasterizer: remove invalid TODO
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
2017-08-21 08:03:07 +03:00
wwylele a931e4974e swrasterizer/clipper: remove tested TODO
hwtested. Current implementation is the correct behavior
2017-08-21 08:03:07 +03:00
wwylele a8499f3adb gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader 2017-08-21 08:03:07 +03:00
wwylele d332ede188 gl_rasterizer: add clipping plane z<=0 defined in PICA 2017-08-21 08:03:07 +03:00
Yuri Kunde Schlesner d7d434cbc7 Merge pull request #2872 from wwylele/sw-geo-factor
SwRasterizer/Lighting: implement geometric factor
2017-08-20 17:49:42 -07:00
James Rowe 989749253e Merge pull request #2871 from wwylele/sw-spotlight
SwRasterizer/Lighting: implement spot light
2017-08-19 20:10:24 -06:00
wwylele 35b3fef422 pica/command_processor: build geometry pipeline and run geometry shader
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes:
 - no GS mode: sends VS output directly to the primitive assembler (what citra currently does)
 - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler
 - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size.
 - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size.
hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode.
In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input.
In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense).
Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19 10:13:20 +03:00
wwylele 6d51febdc4 pica/shader/jit: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele ab3e6dba1f pica/primitive_assembly: Handle winding for GS primitive
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
wwylele 4283f4b244 correct constness 2017-08-19 10:13:20 +03:00
wwylele 4d4dbc83a7 pica/shader/interpreter: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele 2599928707 pica/shader: extend UnitState for GS
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele a26768503a gl_shader_gen: don't call SampleTexture when bump map is not used 2017-08-11 18:35:00 +03:00
wwylele 1904567e36 SwRasterizer/Lighting: implement spot light 2017-08-11 01:19:10 +03:00
wwylele b7e4eb7d90 SwRasterizer/Lighting: implement geometric factor 2017-08-11 01:18:43 +03:00
wwylele 72905b0389 SwRasterizer/Lighting: use make_tuple instead of constructor
implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
2017-08-10 12:19:58 +03:00
wwylele edc3516958 pica/regs: layout geometry shader configuration regs
All the register meanings are derived from ctrulib (3dbrew is outdated for most of them)
2017-08-10 01:53:08 +03:00
Weiyi Wang ae040b4f3b Merge pull request #2822 from wwylele/sw_lighting-2
Implement fragment lighting in the sw renderer (take 2)
2017-08-09 18:54:29 +03:00
wwylele 089c0d897b pica: upload shared shader code to both unit 2017-08-07 10:30:05 +03:00
wwylele fe4c91ae4c SwRasterizer/Lighting: shorten file name 2017-08-03 13:51:22 +03:00
wwylele 0af90eabd8 SwRasterizer/Lighting: move to its own file 2017-08-02 22:20:40 +03:00
wwylele a402f75cf4 SwRasterizer/Lighting: reduce confusion 2017-08-02 22:07:15 +03:00
wwylele cfd3edb942 SwRasterizer/Lighting: move quaternion normalization to the caller 2017-08-02 22:05:53 +03:00
wwylele dc6f41bcc5 pica/shader_interpreter: fix off-by-one in LOOP 2017-07-27 13:48:27 +03:00
Sebastian Valle 803fda3c67 Merge pull request #2816 from wwylele/proctex-lutlutlut
gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
Sebastian Valle 62cdefaed0 Merge pull request #2834 from wwylele/depth-enable-fix
gl_rasterizer_cache: fix using_depth_fb
2017-07-22 23:02:59 -05:00
bunnei b2bfbf5120 telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
wwylele 9f7ba9c282 SwRasterizer/Lighting: dist atten lut input need to be clamp 2017-07-11 22:19:00 +03:00
wwylele 4fe16d80bd SwRasterizer/Lighting: unify float suffix 2017-07-11 22:15:35 +03:00
wwylele 35bbf67e6e SwRasterizer/Lighting: get rid of nested return 2017-07-11 22:15:35 +03:00
wwylele a98f20df55 SwRasterizer/Lighting: refactor GetLutValue into a function.
merging similar pattern. Also makes the code more similar to the gl one
2017-07-11 22:15:35 +03:00
wwylele e34dc666cf SwRasterizer: only interpolate quat and view when lighting is enabled 2017-07-11 21:35:57 +03:00
wwylele 837642011d SwRasterizer/Lighting: pass lighting state as parameter 2017-07-11 20:06:26 +03:00
Subv 57bd9fca7a SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body. 2017-07-11 19:39:15 +03:00
Subv d96c1bd977 SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function. 2017-07-11 19:39:15 +03:00
Subv 08ebc3203d SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors. 2017-07-11 19:39:15 +03:00
Subv 5d5611f3d7 SwRasterizer/Lighting: Do not use global state in LookupLightingLut. 2017-07-11 19:39:15 +03:00
Subv c2088581a0 SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale. 2017-07-11 19:39:15 +03:00
Subv eefe9b2bed SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop. 2017-07-11 19:39:15 +03:00
Subv 232ff77c65 SwRasterizer: Run clang-format 2017-07-11 19:39:15 +03:00
Subv 1dcd48ba2a SwRasterizer: Flip the vertex quaternions before clipping (if necessary). 2017-07-11 19:39:15 +03:00
Subv 97723538d8 SwRasterizer: Corrected the light LUT lookups. 2017-07-11 19:39:15 +03:00
Subv 9bc4d2754b SwRasterizer: Corrected the light LUT lookups. 2017-07-11 19:39:15 +03:00
Subv e50af9c6a1 SwRasterizer: Fixed the lighting lut lookup function. 2017-07-11 19:39:15 +03:00
Subv 3bdb54d954 SwRasterizer: Calculate fresnel for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv e238921440 SwRasterizer: Calculate specular_1 for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv e28b936c5d SwRasterizer: Calculate specular_0 for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv 8e95685a2a SwRasterizer: Implement primary fragment color. 2017-07-11 19:39:15 +03:00
wwylele 54eafa42ce gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00