Commit Graph

11 Commits

Author SHA1 Message Date
Subv edb1c9589b VI: Move BufferQueue and NVFlinger to their own folder/namespace. 2018-01-22 11:54:58 -05:00
Subv bd76a7d7f7 VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results. 2018-01-21 11:13:47 -05:00
Subv d0477951b9 VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplay 2018-01-16 19:01:03 -05:00
bunnei 182548ec86 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei 1401c44cf4 vi: Use new CoreTiming::EventType 2018-01-10 23:28:33 -05:00
Subv 2d5bf5a379 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv 91a0d29466 NV: Determine what buffer to draw for each layer of each display.
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.

Drawing actual pixels is still not implemented.
2018-01-10 23:28:25 -05:00
Subv 1b907ea655 NV: Signal all display's vsync event 60 times per second. 2018-01-10 23:28:22 -05:00
Subv 67222ea3a6 NV: Give each display its own vsync event. 2018-01-10 23:28:19 -05:00
Subv a7c31ad468 NV: Keep track of Displays, Layers and BufferQueues in nvflinger. 2018-01-10 23:28:16 -05:00
Subv 2d06628c52 NV: Implemented (with stubs) the vi:m service and some of its subservices.
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-10 23:28:09 -05:00