Commit Graph

501 Commits

Author SHA1 Message Date
ameerj a28096cb70 glsl: Fix integer conversions, implement clamp CC 2021-07-22 21:51:36 -04:00
ameerj fa06331601 glsl: Implement IADD CC 2021-07-22 21:51:36 -04:00
ameerj 54778aa10a glsl: SSBO access fixes and wip SampleExplicitLod implementation. 2021-07-22 21:51:36 -04:00
ameerj 72974388fb glsl: WIP var forward declaration
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj c797a0c5a5 glsl: Fix bindings, add some CC ops 2021-07-22 21:51:36 -04:00
ameerj e6a0f0f384 glsl: remove unused headers 2021-07-22 21:51:36 -04:00
ameerj b96d76fa7e glsl: Implement derivatives and YDirection
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj ac6135774f glsl: Fix non-immediate buffer access
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj 2328b0b2a8 glsl: textures wip 2021-07-22 21:51:36 -04:00
ameerj 32328acc39 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj c8b2a5a4f3 glsl: Track S32 atomics 2021-07-22 21:51:36 -04:00
ameerj ee45d46f9e glsl: Update phi node management 2021-07-22 21:51:36 -04:00
ameerj 4eb02b106f glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj ce2ddb7d69 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ameerj 1d88049eaf glsl: Simply FP storage atomics 2021-07-22 21:51:36 -04:00
ameerj 0adc9d2fc1 glsl: F16x2 storage atomics 2021-07-22 21:51:36 -04:00
ameerj 5fa21197b9 glsl: Revert ssbo aliasing. Storage Atomics impl 2021-07-22 21:51:36 -04:00
ameerj 3d950a8d18 glsl: implement phi nodes 2021-07-22 21:51:36 -04:00
ameerj 659eecb295 glsl: Wip storage atomic ops 2021-07-22 21:51:36 -04:00
ameerj b3fce08191 glsl: Implement FCMP 2021-07-22 21:51:36 -04:00
ameerj 7febd59ce1 glsl: Add a more robust fp formatter 2021-07-22 21:51:36 -04:00
ameerj bf40d10805 glsl: More FP fixes 2021-07-22 21:51:36 -04:00
ameerj d7656077bf glsl: FP function fixes 2021-07-22 21:51:36 -04:00
ameerj 30f47ec831 glsl: More FP instructions/fixes 2021-07-22 21:51:36 -04:00
ameerj 1dae770c9d glsl: Add many FP32/64 instructions 2021-07-22 21:51:36 -04:00
ameerj 1df4541247 glsl: Implement more Integer ops 2021-07-22 21:51:36 -04:00
ameerj fc36d45a97 glsl: Implement BF* 2021-07-22 21:51:36 -04:00
ameerj eea0726cd5 glsl: Implement a few Integer instructions 2021-07-22 21:51:36 -04:00
ameerj 0c315dae67 glsl: Use std::string_view for Emit function args. 2021-07-22 21:51:35 -04:00
ameerj b2cd8e4588 glsl: Pass IR::Inst& to Emit functions 2021-07-22 21:51:35 -04:00
ameerj c01220d25a glsl: INeg and IAdd negate tests 2021-07-22 21:51:35 -04:00
ameerj 6ee142d3e4 glsl: Reusable typed variables. IADD32 2021-07-22 21:51:35 -04:00
ameerj 690e6a79c7 glsl: Fix program linking and cbuf 2021-07-22 21:51:35 -04:00
ameerj 3355c467e0 glsl: Fix "reg" allocing
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj fda83fe3c5 glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp 04fed81921 spirv: Reduce log severity of mismatching denorm rules 2021-07-22 21:51:35 -04:00
ReinUsesLisp 574a99b9b3 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ReinUsesLisp f40daa777e shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq 3a70b6c79b shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp a56f9f4322 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ameerj 4c1067ef1c tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ameerj 60b33bdc9f spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp 4fedf2c20a spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj 1bbecac1d2 shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp 64dfb4220f shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 1dd4302fac shader: Avoid CPU side undefined behavior on I2F 2021-07-22 21:51:34 -04:00
ReinUsesLisp 5fa6d7a3b9 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
lat9nq 6e9eab2c32 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:34 -04:00