Commit Graph

408 Commits

Author SHA1 Message Date
ameerj c5386e2179 configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
Narr the Reg 8a7dfb2439 input_common: Split mouse input into individual devices 2023-02-16 14:22:13 -06:00
Liam c68577384a general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
Narr the Reg 75039440f3 input_common: Reintroduce custom pro controller support 2023-02-09 20:08:54 -06:00
Matías Locatti 9bc808f872 Update yuzu_cmd's default_ini.h
Rename FSR, add missing resolution multipliers, and SMAA
2023-02-06 06:01:51 -03:00
liamwhite 34fb5bf337 Merge pull request #9730 from german77/cmd_arg
yuzu_cmd: Order arguments alphabetically and port arguments from Qt
2023-02-04 15:01:17 -05:00
german77 60b2683cc1 yuzu_cmd: Order arguments alphabetically and port arguments from Qt 2023-02-04 11:33:29 -06:00
german77 c657c3cade yuzu_cmd: Fix mismatching controller input 2023-02-04 11:05:57 -06:00
german77 64ae3aeeb9 yuzu_cmd: Fix touch input 2023-02-04 10:31:12 -06:00
Morph 3088a5dbc6 default_ini: Split and concatenate the config string literal
We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future.
2023-01-25 14:06:06 -05:00
liamwhite 41958ff4ae Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Wollnashorn 2b153d8734 yuzu-cmd: Removed use_vulkan_driver_pipeline_cache from default_ini.h
The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
2023-01-05 21:03:01 +01:00
Wollnashorn ef0b585b0b video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam d9b2bc7f04 common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
liamwhite 0415135f8c Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow e5d02ff039 yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Alexandre Bouvier eac2672a41 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
Chris Oboe e8c4d19269 Disable automatically opening the console on windows yuzu-cmd builds (#9485)
* don't automatically open the console on windows build of yuzu-cmd

* fix formatting
2022-12-23 21:39:59 -05:00
Alexander Orzechowski 9e0510f77d gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski 876bf7c6b3 emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
2022-12-13 13:23:35 -05:00
merry 32b13dbca1 Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
Alexandre Bouvier 75f9183846 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
liamwhite b4ef55753e Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
Alexandre Bouvier 325a016cd2 cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
Liam e5ecad8824 yuzu-cmd: link SDL2 correctly 2022-12-04 10:59:58 -05:00
liamwhite 550f214e76 Merge pull request #9374 from liamwhite/externals
externals: update dynarmic, SDL2
2022-12-04 10:44:12 -05:00
Liam 8fbec5d298 externals: update dynarmic, SDL2 2022-12-04 10:12:26 -05:00
bunnei d3e229ee9d Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite c53a3d3f37 Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
Matías Locatti 39df80ff00 Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam dfc09df118 core: add option to break on unmapped access 2022-12-02 08:25:45 -05:00
ameerj fb155dbffc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj bbf3e7f313 CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
Liam acc4a150ef video_core: add null backend 2022-11-28 19:49:09 -05:00
liamwhite 755e1e93c7 Merge pull request #9325 from german77/default_by_default
yuzu-cmd: Fix default config value
2022-11-28 08:14:32 -05:00
german77 3075c5ec5c yuzu-cmd: Fix default config value 2022-11-27 20:43:34 -06:00
liamwhite d31bb0b36b Merge pull request #9317 from german77/input-crash
yuzu-cmd: Fix input callback crash on close
2022-11-27 15:39:24 -05:00
Liam 0a077cb467 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
liamwhite 7daf70feec Merge pull request #9323 from german77/intructions
yuzu-cmd: Update configuration file description
2022-11-27 12:54:01 -05:00
german77 23d7d8b9df yuzu-cmd: Fix input callback crash on close 2022-11-27 10:53:22 -06:00
german77 8e2afd4e42 yuzu-cmd: Update configuration file description 2022-11-26 19:48:22 -06:00
Matías Locatti 8e19421f84 FSR Sharpening Slider part 1 - only a global slider 2022-11-24 04:22:13 -05:00
Kyle Kienapfel d886438754 Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.

I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw

R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
bunnei a35c884097 core: Partially persist emulation state across game boots. 2022-10-18 19:13:35 -07:00
Liam 39c3184237 video_core: add option for pessimistic flushing 2022-08-25 12:32:14 -04:00
FearlessTobi ce5b9d370d core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
Andrea Pappacoda 6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
FearlessTobi 69e8e88fb7 yuzu_cmd: Fix compilation 2022-07-25 21:59:31 +02:00
FearlessTobi 60008b680e yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
Kelebek1 be1f5f1d9f Project Andio 2022-07-22 01:11:32 +01:00