Commit Graph

25493 Commits

Author SHA1 Message Date
lizzie a7074524ec fallback only if it failed 2026-09-11 17:51:57 +00:00
lizzie e8c9e5a1df implode windows 2026-09-11 17:51:57 +00:00
lizzie e1f54612e5 better 2026-09-11 17:51:57 +00:00
lizzie 723e6d01b4 evil ping 2026-09-11 17:51:57 +00:00
lizzie 6d4fea2664 don't murder me for this change 2026-09-11 17:51:57 +00:00
lizzie 7bc45e1c0a need the extra threads... 2026-09-11 17:51:57 +00:00
lizzie 0fcda44a32 more gymnastics to give fake results? 2026-09-11 17:51:57 +00:00
lizzie 979ca1cc96 first fake icmp impl 2026-09-11 17:51:57 +00:00
lizzie 2c5ab32384 fix ldn sockets being regarded as normal socks 2026-09-11 17:51:57 +00:00
lizzie d65f851a5b fx2 2026-09-11 17:51:57 +00:00
lizzie d1f58ea6ce fix??? 2026-09-11 17:51:57 +00:00
lizzie d67295dda4 fix sockets 2026-09-11 17:51:57 +00:00
lizzie 097c9d1296 struct pollfd 2026-09-11 17:51:57 +00:00
lizzie 66055a8413 fixup tests 2026-09-11 17:51:57 +00:00
lizzie 37d53b6fac fix windows screaming 2026-09-11 17:51:57 +00:00
lizzie 26ac9872af musl scared of defines ooo 2026-09-11 17:51:57 +00:00
lizzie 623c706ae0 airplane mode takes priority 2026-09-11 17:51:57 +00:00
lizzie f408514a2d uh 2026-09-11 17:51:57 +00:00
lizzie 4757ae5996 add tcp options 2026-09-11 17:51:57 +00:00
lizzie 9463e2b6dd nuke extra threads, extra error support; use span instead of vector for poll fds 2026-09-11 17:51:57 +00:00
lizzie e5049d0f16 we love when cURL has bugs? 2026-09-11 17:51:57 +00:00
lizzie 4924009ae7 add extra polling types 2026-09-11 17:51:57 +00:00
lizzie 7ea3737643 various fixes to sockopt 2026-09-11 17:51:57 +00:00
lizzie 8e1b7b491a allow configure socket level 2026-09-11 17:51:57 +00:00
lizzie 550054f29b coalesce the various sockopt 2026-09-11 17:51:57 +00:00
lizzie 766b1fe472 honour the provided MSG flags 2026-09-11 17:51:57 +00:00
lizzie 8374ed7c42 extra fixups 2026-09-11 17:51:57 +00:00
lizzie 8732e5961f fixup stuffs for windows 2026-09-11 17:51:56 +00:00
lizzie 59ace7973a fix messages native flags 2026-09-11 17:51:56 +00:00
lizzie a164079940 properly handle writebuffer and dont write OOB 2026-09-11 17:51:56 +00:00
lizzie fd19e5e900 fixes for non BSD 2026-09-11 17:51:56 +00:00
lizzie f314d5c44d [net] refactor to remove uneeded abstraction layer
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-11 17:51:52 +00:00
lizzie 8a22f1845b [hle] Enforce max_sessions, add bpc:ams service (#4394)
As per switchbrew, as per atmosphere, and some poking around.

bpc:ams stubbed for now.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4394
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-11 21:38:52 +02:00
xbzk 301da63a15 [audio] hint openslES as audio driver on android to fix mute screen recording issue (#4397)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
After audio backend migration some android devices screen captures became mute.
Liz instructed to enable openSL ES via some SDL hint.
Found the proper one in https://wiki.libsdl.org/SDL3/SDL_HINT_AUDIO_DRIVER.
Added it restricted to android.

UPDATE:
Got myself wondering how things work on SDL after using that hint, and checked that one must provide a list of drivers "opensles,aaudio,..." to be attempted.
Afraid of some devices failing on openSL ES, and to avoid hand providing entire list, i've added fallback logic so entire SDL's driver list can be tried just in case.
Default list in https://github.com/libsdl-org/SDL/blob/release-3.4.14/src/audio/SDL_audio.c.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4397
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-11 21:38:12 +02:00
lizzie c95ad020fb [gpu] Fix infinite hangup/freezes at shutdown/reset (#4395)
Thread may be destroyed at dtor(), but it hasn't fully shut down, so before notify shutdown, request immediate stop (effective immediately).

Like the issue was that the thread didn't want to stop running, thus it would hang, it would also reference objects which were being destroyed without waiting for them to actually be destroyed
So it would reference invalid data
This PR tells the thread: "hey, STOP now, and DESTROY yourself"
So all of that should be avoided

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4395
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-11 15:29:52 +02:00
xbzk f3af5d0c25 [fs] moved temp folder cleanup upstream (per-application level) to avoid per-program retrigger (#4375)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This issue was observed in MGS Master Collection Volume II, MGS4: Guns of the Patriots, Chapter 4: Shadow Moses

That title is a bundle, and that specific chapter is a program (MGS 1st stage), launched by a program (MGS4), launched by an application (main title bundle).

Upon decoding guest panic message, it was exposed that an abort was triggered after trying to create a save in nand/temp/gclvar.bak file.
Further instrumentation exposed the error on that file's path, caused from a previous deletion of that folder.
In the same session that folder had been already cleaned and created successfully, which evidences an undesired re-cleaning of the temp structure.

The issue was the fact that the MGS4 to MGS transition also calls EnsureSaveData>...>SaveDataFactory creator, and that was destroying the previous created temp structure. After that stage, the return from MSG to MSG4 was causing the same issue again.

By moving the deletion to the guest application level, the factory creation was called only once, as it should be, and the issue is gone.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4375
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-10 22:30:07 +02:00
xbzk 00a1c392e7 [opus] proper limit and error code for opus decoder instances (#4384)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This is intended to fix Hades II save loading issue.

By analyzing panic dump it was found out that the error code was 0x160A. By decoding firmware it was found that error comes from 'nn::codec::InitializeHardwareOpusDecoder'.

Further decoding revealed that SDK tries to allocate multiple opus instances, up to the fw limit of 24 instances, and when it receives return error ResultOutOfOpusDecoders (385), a software fallback is gracefully used.

Implementing the limitation and the limit reached error code return makes saves load properly, multiple times in a row in both windows and android.

I still wonder why the game allocates too many parallel instances, but the current implementation is a real fw compliant solution, and whether the 24+ is real or some leak may be investigated later, or not.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4384
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-10 22:29:35 +02:00
lizzie e7a96c7907 [hle] Firmware 23.0.0 (#4390)
Preparing when something inevitably requires *at least* this reporting of version/etc.

Authored-by: @Maufeat
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4390
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-10 22:28:39 +02:00
CamilleLaVey ed566919f4 [vulkan, android] Add feature of post-processing shaders on Android (#4348)
Very self-explanatory; implementation of the feature for post-processing shaders for Android (at least for now); will allow users to enhance the graphic quality of video games based on the use of multiple shaders adjustable, presets and more, inspired on the PPSSPP implementation, this feature adds 22 customizable shaders (1 pass) that lives on the overlay of the screen, which means that aside of the capability to chain multiple shaders on the screen, this doesn't have depths (pixel/ depth z-buffer) so it ensures the performance with it's use. Few shaders were a faithful port from PPSSPP with their respective attribution on the shader headers for their respective owners; and there are adaptations from public references/ cinematographic (Anime4K) and the rest are my own addition.

_Special Credits:_

1.- PPSSPP Team for their contribution on the public references for shaders: Henrik Rydgard, ShadX, SimoneT, KillaMaaki and guest(r).
2.- Niklas Haas.
3.- bloc97.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4348
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-10 15:14:02 +02:00
Exverge 5f142c7926 [common/core/dynarmic] Optimize page table allocations (#4219)
Reduces the page entries from 32 bytes to 8 and rewrites `VirtualBuffer` to be more efficient in memory usage and specifically for large zero regions.

The page table will now only reserve 1GiB instead of 4GiB and of this memory it should only use at most ~8MiB.

This PR has the side effect of using Eden on Windows on low memory systems much more plausible since it would previously require ~10GiB of committable memory at front (despite using ~5-6 at most, inadvertently stalling other processes) where as now it should only require around the amount that it'll actually use.

Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4219
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-09 21:35:49 +02:00
lizzie c5f6f1ca5e [common/host_memory] Remove throw on benign path (#4359)
The caller of GetFuncAddress already handles the case gracefully. Fixes crashes when the symbol aint present

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4359
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 13:18:43 +02:00
lizzie dcbcdf16ad [hle/ns] implement IReadOnlyApplicationControlDataInterface::ListApplicationIcon (#3770)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3770
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 13:02:02 +02:00
lizzie ed57836903 [ips_layer] remove trailing whitespace to fix hex parsing on TLTD mods (#4336)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

...another edge case, this time with
`00297f24 34008052 // 60FPS`
would get parsed as
`34008052 `
which isn't quite correct

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4336
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 13:01:40 +02:00
lizzie 20f9aa4cfe [qt] Update FAQ links (#3710)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3710
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Ghost <>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-09 11:57:40 +02:00
lizzie 6f6a8f6d67 [svc] don't truncate 64-bit SVC args on trace logs (#4374)
Small inconvenience with args

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4374
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 11:14:22 +02:00
lizzie 2f787ddb8c [dynarmic] Fix broken tests and SIGABRT with f16 inst gen (#4366)
F16 instructions aren't supported yet, thus disable them. Also compilation/build errors.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4366
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 11:14:03 +02:00
lizzie 23585820bc [hle] correct IClientProcess::RegisterClient, impl cmd 3100,3102 for ns:vm (#4376)
ldn had wrong signature
ns:vm had missing function stubs that would make some games assert on missing impl

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4376
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-09 11:13:42 +02:00
lizzie e5b8b10188 [hle] Fix fsp-pr not being found (#4379)
Should be `fsp-pr`, not `fsp:pr`

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4379
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-08 21:17:19 +02:00
lizzie 8a10109e24 [vulkan] Masquerade VkInfo as PUBGMobile + UE (#4320)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

PR I was talking about with @CamilleLaVey , please tell me if this is a stupid idea OR has a chance to work
applicationname is a wild guess

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4320
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-08 21:04:08 +02:00
CamilleLaVey a538cd9aff [shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding (#4362)
Storage buffers can span GPU pages that aren't contiguous in host memory, but the buffer cache assumed one contiguous buffer per binding, so anything crossing a mapping boundary read the wrong bytes. Multi-range binding resolves the real segments and presents them to the shader as one buffer, aliasing their memory into a sparse VkBuffer or gathering them into a copy, all of this was mostly fixed by making a path to use sparse on buffers (the same way as texture cache has it) and retrieve properly the mapping ranges to the virtual pages, including the actual structure on the use of binding sparse.

Meanwhile this fixes Monster Hunter Sunbreak z-fighting, bad performance and mostly vertex explosions (coming from the contiguous buffer read from the shader's game) it's only the basis for a further investigation towards how are we gonna treat phi calculations, optimized them and mostly eradicate the currently excess of exposure on the textures where the lightning trace should not being reflected.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4362
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-08 20:42:20 +02:00