lizzie
a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants ( #3442 )
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mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is
in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained
i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2026-02-10 03:34:07 +01:00
Maufeat
1eed7efd09
[core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language ( #3123 )
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This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running.
This also should always run the overlay as actual overlay and not in the back.
Stubs RequestListSummaryOverlayNotifications in friends
Syncs Language of the Emulator, when setting language, this is used in Starter Applet
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-17 06:26:02 +01:00
Maufeat
f58097e814
[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs ( #3080 )
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Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.
You can control volume and airplane mode outside of the emulator window
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-11-27 19:46:41 +01:00
lizzie
191e4c75a1
[meta] fix license headers ( #2547 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
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Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: crueter <crueter@crueter.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-09 20:47:49 +02:00
Zephyron
cf1bcb02c5
service/vi: Improve OpenDisplay validation
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Updates the OpenDisplay function in IApplicationDisplayService to properly
validate display names. Instead of only accepting "Default", now validates
against all known valid display names: "Default", "External", "Edid",
"Internal", and "Null".
- Changes log level from WARNING to DEBUG since this is no longer stubbed
- Adds proper validation for all valid display names
- Returns ResultOperationFailed for invalid display names
- Improves logging by including the requested display name
2025-04-19 17:19:38 -03:00
Liam
10966412ac
vi: workaround conductor includes
2024-02-23 10:34:49 -05:00
Liam
0e032e03e6
vi: ignore shared buffer destruction failure on termination
2024-02-20 00:02:56 -05:00
Liam
3b78f33757
vi: remove superfluous locking in shared buffer manager
2024-02-19 23:59:35 -05:00
Liam
6fabb06764
nvnflinger/vi: don't recreate buffer queue on open/close
2024-02-19 23:59:35 -05:00
Liam
d082a80d79
nvnflinger: check for layers before compose
2024-02-18 11:25:52 -05:00
german77
07143cd038
service: vi: Implement ListDisplayMode
2024-02-17 18:08:41 -05:00
Liam
f5d736af4b
vi: manage resources independently of nvnflinger and refactor
2024-02-17 18:08:38 -05:00
Liam
e34074861c
vi: move shared buffer management from nvnflinger
2024-02-17 18:01:41 -05:00
Liam
b1f1beae41
nvnflinger: convert to process
2024-02-17 18:01:41 -05:00
Liam
0f18bf4a06
vi: rewrite IApplicationDisplayService
2024-02-14 12:03:32 -05:00
Liam
04b3fdca99
vi: rewrite ISystemDisplayService
2024-02-14 12:03:32 -05:00
Liam
f675c54cbe
vi: rewrite IManagerDisplayService
2024-02-14 12:03:32 -05:00
Liam
33daf4463b
vi: rewrite IHOSBinderDriver
2024-02-14 12:03:32 -05:00
Liam
5ad57cb878
vi: rewrite IApplicationRootService, IManagerRootService, ISystemRootService
2024-02-14 12:03:32 -05:00
Liam
8de4523094
vi: split into implementation files
2024-02-14 12:03:32 -05:00
Liam
a989a7ad9c
vi: extract types
2024-02-14 12:03:31 -05:00
Liam
1c32e4157c
nvnflinger/gpu: implement blending
2024-02-09 09:20:53 -05:00
Liam
5ec76db392
nvnflinger/gpu: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
7df27bbef6
core: support offline web applet
2024-01-29 20:17:33 -05:00
Liam
49f10b2e54
am: migrate global state to per-applet state structure
2024-01-29 20:17:33 -05:00
Narr the Reg
aad9258100
service: properly convert buffers to strings
2024-01-23 10:24:05 -06:00
Liam
c6dc206cd6
vi: check layer state before opening or closing
2024-01-17 22:03:40 -05:00
Liam
5f9a3c23db
nvnflinger: ensure display abandonment considers all layers and future layers
2024-01-17 18:45:39 -05:00
Liam
1d7fb4cffb
vi: connect vsync event handle lifetime to application display service interface
2024-01-07 21:47:41 -05:00
Liam
beab2c3fc7
vi: fix name of nvnflinger
2024-01-07 21:31:03 -05:00
Liam
ccef7d7326
vi: fix confusion between closing and destroying layers
2023-12-12 12:14:23 -05:00
Liam
2e8b7e4a40
nvnflinger: use graphic buffer lifetime for map handle
2023-10-29 22:12:16 -04:00
Narr the Reg
9567f9aaed
service: nvnflinger: Implement shared buffer
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Co-authored-by: Liam <byteslice@airmail.cc >
2023-10-01 11:38:30 -06:00
lat9nq
81d209ee34
general: Use console mode helper across project
2023-08-22 21:58:23 -04:00
lat9nq
447ec24378
general: Convert use_docked_mode to an enumeration
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Allows some special interactions with it in the Qt frontend.
2023-08-22 16:07:52 -04:00
Liam
580f7f2ff1
general: fix incorrect conversions
2023-08-08 11:09:37 -04:00
Liam
5f2c56cd15
core: remove ResultVal type
2023-08-08 11:09:37 -04:00
Liam
c59b0c9715
nvnflinger: fix Parcel serialization
2023-05-11 17:09:19 -04:00
Liam
c191cf75bb
nvnflinger: fix name
2023-03-01 10:39:49 -05:00
Liam
d7e9461b71
service: move hle_ipc from kernel
2023-03-01 10:39:49 -05:00
liamwhite
7b8304614c
Merge pull request #9832 from liamwhite/hle-mp
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service: HLE multiprocess
2023-03-01 10:38:20 -05:00
Narr the Reg
932cf55052
core: Update service function tables to 16.0.0+
2023-02-24 18:17:36 -06:00
Liam
1c3a93e7c4
service: refactor server architecture
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Converts services to have their own processes
2023-02-21 12:19:25 -05:00
ameerj
7cc5da4a9f
Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
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This reverts commit 153fa289d2 , reversing
changes made to 20676b3b5a .
2023-02-03 00:08:45 -05:00
liamwhite
f74a95b6fb
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
2023-02-02 15:53:28 -05:00
ameerj
4531881bfd
nvflinger: Split Parcel class into InputParcel and OutputParcel
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The usages of the Parcel class were already unique to either Read or Write operations.
Avoids needing a vector of the input payload for the InputParcel use-case, instead it can remain as a span.
2022-12-25 17:19:10 -05:00
Liam
4351ab1ff1
vi: implement CloseDisplay
2022-10-27 08:27:38 -04:00
Morph
6a22ed905b
general: Add missing pragma once
2022-10-17 03:14:31 -04:00
Liam
09777eea76
kernel: remove KWritableEvent
2022-10-12 20:29:29 -04:00