Commit Graph

276 Commits

Author SHA1 Message Date
Fernando Sahmkow 170c82ae7f Query Cache: Fix guest side sample counting 2023-09-23 23:05:30 +02:00
Fernando Sahmkow 93cd3d8efd Query Cache: address issues 2023-09-23 23:05:30 +02:00
Fernando Sahmkow 5ea12207f3 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow a571250875 Maxwell3D: Improve Index buffer size estimation. 2023-08-27 22:14:37 +02:00
Kelebek1 42638691b5 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
bunnei ac32fd08e9 android: video_core: Disable some problematic things on GPU Normal. 2023-06-03 00:06:00 -07:00
Fernando Sahmkow 3595172637 Maxwell3D: only update parameters on High 2023-04-29 00:18:21 +02:00
Liam b84bab419c maxwell_3d: fix out of bounds array access in size estimation 2023-04-22 10:35:26 -04:00
bunnei 59199a3db3 Merge pull request #9802 from Kelebek1/wait_data_cache
Re-add the invalidate_texture_data_cache register
2023-02-16 12:27:24 -08:00
Kelebek1 2d86d111fa Reimplement the invalidate_texture_data_cache register 2023-02-14 19:34:10 +00:00
arades79 60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79 adcef452e0 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
liamwhite 1bd93d9f3b Merge pull request #9556 from vonchenplus/draw_texture
video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
Kelebek1 1b8f2ddbe7 Demote maxwell3d Firmware4 call log to debug 2023-01-18 01:59:11 +00:00
Fernando Sahmkow 8eafb91af0 video_core: Cache GPU internal writes. 2023-01-05 05:23:39 -05:00
Feng Chen 79268b94de video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
Fernando Sahmkow 1fdf24a081 Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow ea140a70fa Rasterizer: Setup skeleton for Host Conditional rendering 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 67a706d812 Vulkan: Implement Dynamic State 3 2023-01-01 16:43:58 -05:00
Fernando Sahmkow af68dc011b Vulkan Implement Dynamic State 2 LogicOp and PatchVertices 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 4bf1ee5bdc DMAPusher: Improve collection of non executing methods 2023-01-01 16:43:57 -05:00
Fernando Sahmkow d2643a61c3 Revert Buffer cache changes and setup additional macros. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 12a76465b9 MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 7842543573 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 209ce46a9f MacroHLE: Add Index Buffer size estimation. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow b4fcb0b2b2 MacroHLE: Refactor MacroHLE system. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow b5b0ec9429 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 2023-01-01 16:43:57 -05:00
Fernando S b9ebc10680 Merge pull request #9401 from vonchenplus/draw_manager
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 12:41:39 +01:00
Feng Chen ad05d9fe1e video_core: Implement maxwell3d draw manager and split draw logic 2022-12-08 10:12:19 +08:00
liamwhite 22c925b1b4 Merge pull request #9360 from Kelebek1/R-E-S-P-E-C-T
Respect render mode override
2022-12-05 22:17:22 -05:00
liamwhite dc25fddedb Merge pull request #9353 from vonchenplus/draw_indexed
video_core: Fine tuning the index drawing judgment logic
2022-12-03 10:43:34 -05:00
Feng Chen f7e82d2fd6 video_core: Fine tuning the index drawing judgment logic 2022-12-01 19:14:58 +08:00
Kelebek1 bb10e5e6eb Respect render mode override 2022-11-30 01:43:36 +00:00
Lioncash 0d9c723df4 engines: Remove unnecessary casts
In a few cases we have some casts that can be trivially removed.
2022-11-29 08:38:46 -05:00
liamwhite 0f9aee1f8a Merge pull request #9288 from vonchenplus/deferred_draw
video_core: Fine tune maxwell drawing trigger mechanism
2022-11-26 09:35:45 -05:00
Fernando Sahmkow b3708b0a5b GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation. 2022-11-24 20:57:16 +01:00
FengChen 607a965c57 video_core: Optimize maxwell drawing trigger mechanism 2022-11-22 17:53:26 +08:00
Liam e219606128 maxwell3d: full HLE for multi-layer clears 2022-11-17 08:31:43 -05:00
Kelebek1 a5b76126e1 Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg 2022-11-11 04:04:36 +00:00
FengChen 3e0cc4fd75 video_core: Fix drawing trigger mechanism regression 2022-10-31 21:57:38 +08:00
FengChen 2636c9f876 video_core: Fix drawing trigger mechanism regression 2022-10-27 13:26:52 +08:00
liamwhite d8c264af1e Merge pull request #9112 from vonchenplus/deferred_draw
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-25 09:42:59 -04:00
Fernando S 99cefb62fd Merge pull request #9095 from FernandoS27/meat-good-vegetable-bad
Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-22 13:06:03 +02:00
FengChen f9f995c56a video_core: Implement maxwell inline_index method 2022-10-22 16:58:23 +08:00
FengChen 8eed4e7ee5 video_coare: Reimplementing the maxwell drawing trigger mechanism 2022-10-21 17:09:22 +08:00
Fernando Sahmkow 6118d0d042 Maxwell3D/Puller: Fix regressions and syncing issues. 2022-10-19 06:21:51 +02:00
Kelebek1 bc29a3a188 Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong. 2022-10-10 20:59:57 +01:00
Kelebek1 37845e1228 Update 3D regs 2022-10-07 14:13:45 +01:00
Fernando Sahmkow 4124fa18e3 NVDRV: Further improvements. 2022-10-06 21:00:53 +02:00
bunnei 616e83dd94 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00