Commit Graph

300 Commits

Author SHA1 Message Date
bunnei b3419ef9bb Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp 07609b33c4 video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
ReinUsesLisp 51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
ReinUsesLisp f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
Lioncash 02106208f8 shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash d8cbbfb8ea shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei 7c49810549 Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei 417a03a271 Merge pull request #1299 from FernandoS27/texture-sanatize
shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
bunnei 90bc68e7b6 Merge pull request #1290 from FernandoS27/shader-header
Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
FernandoS27 5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
FernandoS27 81fd967a27 Implemented CSETP 2018-09-17 17:42:44 -04:00
FernandoS27 9cdcf964b5 Implemented Control Codes 2018-09-17 17:42:43 -04:00
FernandoS27 dc2a597dc8 Added texture misc modes to texture instructions 2018-09-17 12:51:05 -04:00
bunnei 5c341eca32 Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei 1fefdc8ea5 Merge pull request #1273 from Subv/ld_sizes
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei 1f9ca84b5c Merge pull request #1271 from Subv/kepler_engine
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
Subv 415fd53a49 Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
bunnei 6f138dd425 Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv 46b33657b6 GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
FernandoS27 aa5c2354eb Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
FernandoS27 a6294ad653 Implemented encodings for LEA and PSET 2018-09-11 12:50:25 -04:00
FernandoS27 4877b9a03d Replace old FragmentHeader for the new Header 2018-09-11 12:48:19 -04:00
FernandoS27 120a7f2706 Implemented (Partialy) Shader Header 2018-09-11 12:34:27 -04:00
Markus Wick f84b102dfb rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei 05d93558f4 gl_rasterizer: Implement multiple color attachments. 2018-09-09 22:48:28 -04:00
bunnei bf4f6ee392 Merge pull request #1268 from FernandoS27/tmml
shader_decompiler: Implemented TMML
2018-09-09 21:39:39 -04:00
FernandoS27 e54854dfb7 Implemented TMML 2018-09-09 20:46:31 -04:00
bunnei eabc3db237 Merge pull request #1272 from Subv/dma_2d
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
2018-09-09 19:53:17 -04:00
FernandoS27 6dd5b33570 Implemented TXQ dimension query type, used by SMO. 2018-09-09 11:59:01 -04:00
FernandoS27 0611ac673f Change name of TEXQ to TXQ, in order to match NVIDIA's naming 2018-09-08 18:08:57 -04:00
Subv 6e6071b6f9 GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.

This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
bunnei 58c9460557 maxwell_3d: Remove assert that no longer applies. 2018-09-08 02:53:39 -04:00
bunnei bc9db095ff Merge pull request #1243 from degasus/VAO_cache
gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
FernandoS27 758dd86de9 Implemented IPA Properly 2018-09-05 20:15:47 -04:00
Markus Wick 7902bc2853 gl_rasterizer: Implement a VAO cache.
This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
bunnei 56a781f311 Merge pull request #1213 from DarkLordZach/octopath-fs
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02 10:49:18 -04:00
bunnei 2be1a6fe38 Merge pull request #1215 from ogniK5377/texs-nodep-assert
Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
bunnei 106579cde4 Merge pull request #1214 from ogniK5377/ipa-assert
Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
bunnei cb3726426f Merge pull request #1216 from ogniK5377/ffma-assert
Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
David Marcec a8c27cb703 Removed saturate assert
Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
David Marcec 70692108c0 Removed saturate assert
Saturate already implemented
2018-09-01 19:29:20 +10:00
David Marcec 9a841e0f5c Added FMUL asserts 2018-09-01 19:05:10 +10:00
David Marcec d7f1baf47e Added FFMA asserts 2018-09-01 18:45:14 +10:00
David Marcec e01efcd8ef Added assert for TEXS nodep 2018-09-01 17:00:01 +10:00
David Marcec 3483657ed7 Added better asserts to IPA, Renamed IPA modes to match mesa
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate

Renamed modes based on
https://github.com/mesa3d/mesa/blob/d27c7918916cdc8092959124955f887592e37d72/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2530
2018-09-01 16:34:27 +10:00
Zach Hilman c5c7c8eb47 maxwell_3d: Use CoreTiming for query timestamp 2018-08-31 23:25:18 -04:00
Lioncash 84f855a61d core/core: Replace includes with forward declarations where applicable
The follow-up to 88597535d6, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
Hexagon12 7afccb51a2 Added predicate comparison GreaterEqualWithNan 2018-08-31 10:40:18 +03:00
Laku a7f046e97f gl_shader_decompiler: Implement POPC (#1203)
* Implement POPC

* implement invert
2018-08-30 21:32:58 -04:00