Commit Graph

6 Commits

Author SHA1 Message Date
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando Sahmkow 65387dd0a0 ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
ameerj 20a88d9d62 gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
ReinUsesLisp a97c0ccabd shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 5ca5988c63 shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp ed6c131c92 shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00