Commit Graph

55 Commits

Author SHA1 Message Date
lizzie a8093c2a3c [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
lizzie 83a28dc251 [common, core] remove uneeded memory indirection overhead at startup (#3306)
for core stuff:
just remove unique ptrs that dont need any pointer stability at all (afterall its an allocation within an allocation so yeah)

for fibers:
Main reasoning behind this is because virtualBuffer<> is stupidly fucking expensive and it also clutters my fstat view
ALSO mmap is a syscall, syscalls are bad for performance or whatever
ALSO std::vector<> is better suited for handling this kind of "fixed size thing where its like big but not THAT big" (512 KiB isn't going to kill your memory usage for each fiber...)

for core.cpp stuff
- inlines stuff into std::optional<> as opposed to std::unique_ptr<> (because yknow, we are making the Impl from an unique_ptr, allocating within an allocation is unnecessary)
- reorganizes the structures a bit so padding doesnt screw us up (it's not perfect but eh saves a measly 44 bytes)
- removes unused/dead code
- uses std::vector<> instead of std::deque<>

no perf impact expected, maybe some initialisation boost but very minimal impact nonethless
lto gets rid of most calls anyways - the heavy issue is with shared_ptr and the cache coherency from the atomics... but i clumped them together because well, they kinda do not suffer from cache coherency - hopefully not a mistake

this balloons the size of Impl to about 1.67 MB - which is fine because we throw it in the stack anyways

REST OF INTERFACES: most of them ballooned in size as well, but overhead is ok since its an allocation within an alloc, no stack is used (when it comes to storing these i mean)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3306
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 23:39:16 +01:00
lizzie 504df4856d [core/loader] Implement a bit improper ASLR (#2945)
A bit improper of an ASLR - it does something but something good? Who knows...
All I know is that there is a non-uniform distrobution for rand() and that rng_seed is likely a better solution?
I don't know

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2945
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-04 22:35:34 +01:00
lizzie 191e4c75a1 [meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie 9d2681ecc9 [cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
MrPurple666 7bd606bece Merge https://git.eden-emu.dev/eden-emu/eden 2025-04-30 16:19:06 -03:00
JPikachu 8599c47fe0 service: sm/kernel/loader: Implement QueryPointerBufferSize, automatic pointer buffer sizing, and SM service improvements
This commit introduces multiple improvements to IPC handling and system management services, enhancing game compatibility and emulator stability.

--- 1. Fully Implemented QueryPointerBufferSize Service:
- Exposes the per-process IPC pointer buffer size through `QueryPointerBufferSize` instead of returning stubbed values.
- Added `m_pointer_buffer_size` field to `KProcess`, initialized with a safe default (0x8000).
- Introduced getter and setter methods (`GetPointerBufferSize()` / `SetPointerBufferSize()`).
- Registered new handler in `sm_controller` for handling QueryPointerBufferSize requests.
- Ensures accurate buffer size reporting for games relying on this service.

--- 2. Automatic Pointer Buffer Sizing Per-Game:
- Automatically determines heap size by parsing `main.npdm` from the game’s ExeFS:
  - Heap size > 1 GiB → pointer buffer size set to `0x10000`.
  - Heap size > 512 MiB → pointer buffer size set to `0xC000`.
  - Otherwise, defaults to `0x8000`.
- Gracefully handles missing or malformed `main.npdm` by falling back to default settings.
- Automatically configures pointer buffer size during `AppLoader_NCA::Load`.
- Added logging for heap size detection and buffer size configuration for easier debugging.

--- 3. SM Service Improvements:
- Added full implementation of `QueryPointerBufferSize` within the SM service framework.
- Cleaned up stubbed methods and ensured correct domain handling.
- Registered new service commands (e.g., `SetPointerBufferSize` and `QueryPointerBufferSize`) in `sm_controller`.
- Improved session handling with proper conversion to domain objects where necessary.

--- Benefits:
- Greatly improves compatibility with games that require larger IPC pointer buffers
- Eliminates the need for manual per-game pointer buffer overrides.
- More accurate emulation of Switch system services, improving stability for both commercial titles and homebrew.
- Provides cleaner logging for easier debugging and maintenance.
- Future-proofs IPC handling for upcoming titles with higher memory demands.

--- Additional Notes:
- Default pointer buffer size remains 0x8000 for smaller titles or if heap size cannot be determined.
- Falls back to safe defaults without affecting overall emulator performance.
- All new service calls properly registered and integrated without breaking existing functionality.
2025-04-30 06:35:22 +00:00
Fernando Sahmkow 28702afb69 Core: Make sure GPU Dirty Managers ae shared by all processes. 2024-01-18 21:12:30 -05:00
Liam ac1e946390 kernel: remove unecessary process member from handle table 2023-12-24 19:23:03 -05:00
Liam 1fdcd70bad general: properly support multiple memory instances 2023-12-22 21:52:49 -05:00
Liam e2b5f2392e kernel: instantiate memory separately for each guest process 2023-12-22 21:52:49 -05:00
Liam 3d5c6a73cb core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
GPUCode 3930e3d7fd core: Define HAS_NCE macro 2023-11-25 00:47:36 -05:00
GPUCode 3814ca9d84 Address some review comments 2023-11-25 00:47:35 -05:00
Liam 19619b1b14 arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00
Liam 3a5992f2ef kernel: Manually specify aslr region start 2023-11-25 00:46:15 -05:00
Liam 713f292a25 kernel: add KPageTableBase
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-11-10 12:01:35 -05:00
Liam 62e106dbe8 kernel: update KProcess 2023-10-21 20:03:41 -04:00
Liam efef3d8487 core: improve debug workflow 2023-09-14 16:44:15 -04:00
liamwhite aa16fd2422 kernel: offset code entry point for 39-bit address space type (#11326) 2023-08-25 23:59:32 +02:00
Liam 6b6f0b21b9 k_process: PageTable -> GetPageTable 2023-07-14 21:43:15 -04:00
Liam 6eaef51cf2 memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
Liam 156516e399 kernel: use KTypedAddress for addresses 2023-03-22 09:35:16 -04:00
Liam b8da5b73b2 kernel: convert KProcess to new style 2023-03-12 22:09:27 -04:00
Liam cf0b407daa kernel: remove kernel_ 2023-03-12 22:09:09 -04:00
Liam 3c93638acf kernel: convert KPort, KSession 2023-03-12 22:06:53 -04:00
Liam 5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Liam ea36f70e02 hle: rename legacy errors to Results 2023-03-06 20:58:42 -05:00
Narr the Reg 464b7a9ee2 kernel: process: Implement GetFreeThreadCount
Used by Just Dance® 2023 Edition
2022-12-15 13:44:21 -06:00
bunnei 8b2cadd4e2 core: hle: kernel: Migrate ProcessState to enum class. 2022-10-19 14:03:50 -04:00
bunnei 4c2274b2c1 core: hle: kernel: Use result macros for new/changed code. 2022-10-18 19:13:35 -07:00
bunnei 55ed04af34 core: hle: kernel: k_process: Improve management of page table & cleanup. 2022-10-18 19:13:35 -07:00
bunnei 5a37569052 core: hle: kernel: k_process: Change Status -> State. 2022-10-18 19:13:34 -07:00
Andrea Pappacoda 6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
german77 c7890ebccc core: Replace all instances of ResultCode with Result 2022-06-26 20:21:37 -05:00
Liam 8d2abc710c core/debugger: memory breakpoint support 2022-06-16 13:18:07 -04:00
Liam 59a6d88625 kernel: implement KProcess suspension 2022-06-14 10:04:11 -04:00
lat9nq 0f347eaf52 k_process: Fix data race
TSan reported a race between thread 36 and thread 34, a read at :225 and
a write at :225 respectively. Make total_proces_running_time_ticks
atomic to avoid this race.
2022-04-03 21:47:57 -04:00
ameerj 22e01068e1 core: Reduce unused includes 2022-03-19 02:23:32 -04:00
bunnei 2b881f4ccc core: hle: kernel: k_process: Implement thread local storage accurately. 2022-03-14 18:14:54 -07:00
bunnei 09adf10025 core: hle: kernel: KProcess: Pass in KResourceLimit on process creation.
- This allows us to have a resource limit per process, rather than use the global system resource limit.
2022-02-21 12:41:31 -08:00
bunnei a2731424a6 hle: kernel: KThread: Improve Increment/Decrement RunningThreadCount.
- Previously implementation was incorrect, and would occasionally underflow.
2022-01-22 21:09:45 -08:00
bunnei 18969b5d8e core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl. 2022-01-14 16:44:14 -08:00
bunnei b12695ddc4 core: hle: kernel: Implement thread pinning.
- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
2021-12-30 15:50:45 -08:00
bunnei 1b1ed86ec7 hle: kernel k_process: Remove unnecessary .at usage with thread pinning methods. 2021-12-06 16:39:18 -08:00
bunnei 8fc7d6e631 hle: kernel: KProcess: Improvements for thread pinning. 2021-12-06 16:39:17 -08:00
Morph 10508e7af2 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
ameerj d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
Feng Chen 38fc397b0f Fix KShareMemory object leak 2021-09-29 09:51:20 +08:00
Morph 7ebc38a6d1 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00