CamilleLaVey
c14b1de71e
Meow.
2026-08-26 17:47:12 -04:00
CamilleLaVey
14cc49e727
Adjustments on upload for textures
2026-08-26 17:00:18 -04:00
CamilleLaVey
e88923331c
Fix build
2026-08-26 15:04:18 -04:00
CamilleLaVey
78918e995d
Fix msvc build
2026-08-26 14:50:42 -04:00
CamilleLaVey
522440bcb2
[TEST] Bring the unswizzle work from tiled-gpu-v2 x2 + revert of vertex, indexes from AHB path
2026-08-26 14:49:01 -04:00
CamilleLaVey
c1d8b7dd42
Just a quick test
2026-08-26 05:09:12 -04:00
CamilleLaVey
28d7c97d71
Added vertex, uniform and indexes on the upload path
2026-08-26 04:52:52 -04:00
CamilleLaVey
8a8763d975
Meowly The Build Destroyer
2026-08-26 04:11:59 -04:00
CamilleLaVey
54d8d5b0a8
Another intent on write/read on the fly
2026-08-26 04:06:25 -04:00
CamilleLaVey
b9b9a0d704
Changes on the maps counts again
2026-08-26 03:12:06 -04:00
CamilleLaVey
b8ce711575
Step back + keeping fixes from unified download + shared mem refactor
2026-08-25 21:36:17 -04:00
CamilleLaVey
46cd1e5d65
another take
2026-08-25 21:36:17 -04:00
CamilleLaVey
ae561d49aa
Keep AHB limitations
2026-08-25 21:36:17 -04:00
CamilleLaVey
9f45d357e9
[TEST] Another increased on windows size
2026-08-25 21:36:17 -04:00
CamilleLaVey
2c8c3062c4
Increased windows size
2026-08-25 21:36:17 -04:00
CamilleLaVey
51bdb62d74
[TEST] Increased window limiter on AHB
2026-08-25 21:36:17 -04:00
CamilleLaVey
ed3838ccbb
[TEST] Adjustment AHB to tiled-gpu-v2 state
2026-08-25 21:36:17 -04:00
CamilleLaVey
e8c253f511
[memory, vulkan] Initial implementation for Unified Memory
2026-08-25 21:36:17 -04:00
CamilleLaVey
0295dc5fff
[vulkan] Removal of QCOM sampler limiters + CustomBorderColor and ColorBorderSwizzle adjustments ( #4301 )
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This PR removes the artificial limit added for QCOM drivers based on a sampler budget limit (based on #3280 work), removes the ban on CustomBorderColor/BorderColorSwizzle for also QCOM driver, reduce the amount of combination required to created a sampler with custom border color/ color border swizzle; adds cases on R16 formats not able to swizzle on BGR565 formats; degrades samplers and color combinations when there's no color border swizzle available; fixes the srgb (LUT) values from legacy and now all the color variations are cached in the same key, instead of having 7 different handlers for them. In resume, rather than performance (due to the reduced amount of process on duplicated/ synced code on pipeline/texture cache), it's a graphica accuracy work that will improve image quality at the cost of almost 0 performance hit, rather than certain hitch if the color combination wasn't cached before. This applies to all platform.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4301
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-25 20:03:18 +02:00
CamilleLaVey
60a474b8df
[vulkan, qcom] Fix shader float controls on QCOM driver ( #4297 )
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Finishes my torture to find the culprit behind the broken behavior with float controls, even if device does support flush denorm on fp32 it doesn't really support it and provokes bad rounding modes by not flushing correctly denorms; this also returns the other working rounding modes on QCOM drivers.
_Special Thanks_
1.- Smoly The Big (@Gidoly)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4297
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-24 17:57:12 +02:00
lizzie
d9336ce6ce
[common, settings] Fixes misaligned Aniso levels ( #4295 )
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PR/Commit Owner: CamilleLaVey
Just quick fixes to ANISO bugged level selector, removes x32 and x64 from choices, also fixes the none value to actully use default.
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4295
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-24 00:06:11 +02:00
PavelBARABANOV
4eb8dd1458
partial revert a41a98028a ( #4292 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This commit fix launch Assassin's creed 3
changes nvdrv:a - break launch with fw 20+
changes ldr:ro - break skip loading menu with all fw
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4292
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-24 00:01:21 +02:00
PavelBARABANOV
4a3cc9a3c2
[android] Fix Nvdec None ( #4288 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Nvdec None is working now; I removed the unnecessary comments — the variable names make everything clear enough.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4288
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-23 23:58:50 +02:00
Samuel
86ba79b1ba
[vulkan, sgsr] Adjustments to SGSR implementation ( #4293 )
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PR/ Commit Owner: CamiileLaVey
This change has specified fixes on the SGSR initial implementation, it brought a wider sharpening level limits and better image quality.
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4293
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
2026-08-23 23:36:24 +02:00
lizzie
b610b03d29
[common/logging] eliminate uneeded std::string{} allocations per each logging ( #4273 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
the idea is simple, `std::string{}` adds pressure to the memory allocator
so whats the best next thing we can do? well of course use our stack
its plenty, but we shouldn't be greedy either, BUFSIZ should be a fair amount of
space for any would-be messages anyways
the main idea behind this PR is to remove std::string{} allocations
done with libfmt, that way we have 0-allocs per logging entry
this should 100% remove pressure uneeded from the memory allocator
we should only allocate things that are important, we can use our
trusty fast stack for any string manip we need to do
not await/global lock or do evil things with the memory allocator
obviously stack is thread local already sooo... this is even better
than having to deal with malloc()/free() in any capacity whatsoever
and no clang can't heap ellide this (how would you even?)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4273
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-23 22:37:17 +02:00
lizzie
421e0b834c
Revert "[dynarmic] Remove Ignore Global Monitor from CPU Accuracy Auto ( #3846 )" ( #4276 )
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This reverts commit 3a823de605 .
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
kills performance and doesn't fix graphical glitches
(according to gido)
"It improved nothing but kills performance on default setting"
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4276
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-23 22:10:22 +02:00
John
55acf5d260
[Vulkan] Apply MK8D Buffer Fix to Linux ( #4289 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Credit: MaranBR
- Adds the Rainbow Graphics Bug Fix to Linux as the game needs MAX_STREAM_BUFFER_SIZE = 256_MiB

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4289
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-23 17:43:35 +02:00
crueter
3e07b466eb
[vulkan] Adjustments on MSAA and BlitHelpers ( #4287 )
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PR/Commit Owner: CamilleLaVey
This PR contains changes complementary to the MSAA refactor from some weeks ago, adds proper shader convert to depth, stencil for msaa and non msaa convertions; removes redundant helpers and unify paths on the resolve functions, just to make the readability and maintainability better; includes fixes for the blit operations on Nvidia, Intel/Windows (previously banned) and ensures Linux retain the fix without extra burden; fixes the QCOM driver bug on resolution upscaling on any games above x1 (includes turnip on A8xx series) and fixes crashes/ resolution upscaled bugs on certain games that used to have wrong viewporting effect on screen or directly device loss on Vulkan. Adds fixes for regressions caused by previous MSAA refactor on games as Fire Emblem: Engage.
Special Thanks
1.- Big Smolio (@Gidoly)
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4287
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-23 17:31:09 +02:00
xbzk
5b86242313
[android, ui] remove the wash (white tint) of focused game cards ( #4285 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This removes the ugly wash from focused game cards, without removing the interaction's cool ripple effects.
I've stumbled upon a reddit complaining about it, and in fact i always hated it but hadn't realized yet.
It happens to any layout.
Joypad users notice more since navigation consists on focusing cards.
Carousel users notice even more coz cards are bigger and always focused.
Border is more than enough to highlight a card, and we want to cherish colors just like creator artists wanted it to be, right?
No chance of bugs. No chance of disagreement (¬¬).
Approve it already so Youtube videos with carousel thumbs get prettier earlier ^^.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4285
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-23 00:29:59 +02:00
xbzk
d24e79c991
[android, ui] refresh game icons when updates are discovered ( #4284 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
This small impl aims to fix an android old visual bug where it could cache/read a base game icon before its update was mounted, so games with update-specific icons kept showing the base icon like almost always (in a way that some players may never have seen the updated icons).
Fix: when scan detects an update matching an already found base game, reload that game’s metadata and refresh only its visible icon if the icon actually changed.
I believe it's polished to the max. No find/scans. When base is found it is tracked via hashmap, and when update is found and conditions met the refresh is triggered.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4284
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-23 00:25:55 +02:00
xbzk
df05d3de23
[android, ui] lsfg: make "target frame rate" show/hide "frame multiplier" ( #4274 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4274
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-22 07:52:16 +02:00
PavelBARABANOV
c249ff462b
[android] Restore the nvdec toggle ( #4280 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4280
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-22 02:40:32 +02:00
crueter
056d11027c
[internal_network] Fix WiFi scanner compilation on GCC 15.3.0 ( #4279 )
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No idea why this didn't show up earlier.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4279
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-21 23:29:24 +02:00
xbzk
61ffb309a3
[android,ui] carousel view improvements ( #4277 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
One major change to make on carousel, one yoozoo era bug fixed, and some other minor adjustments.
Commits squashed:
[android, ui] Fixed carousel card size scaling over bottom insets
[android, ui] Removed old shapingFunctions
[android, ui] Implemented carousel true elliptic movement model
[android, ui] Fixed overheighted flicker on cards after refresh
[android, ui] Fixed full opaque secondary cards after refresh
[android, ui] Fixed flickers due to doubled list redraw after refreshes
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4277
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-21 23:29:04 +02:00
crueter
65a3cfd2be
[common, yuzu] Fix compilation on newer httplib versions ( #4278 )
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Required for newer httplib versions to compile.
has_header is at least present on 0.38.0 on my local machine. Let's hope
it works on Trixie
Signed-off-by: crueter <crueter@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4278
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-21 23:17:46 +02:00
Maufeat
5c54abf353
[nim] unstub IShopServiceAsync ( #4272 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
unstub IShopServiceAsync (but still stub Request, with empty JSON response)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4272
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-19 19:56:06 +02:00
lizzie
0465292a81
[docs] overview doc for newcomers ( #4266 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
documents basic stuff about the emu and "hey eden is HLE" (like most yuzu forks!)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4266
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-18 19:00:26 +02:00
lizzie
a41a98028a
[hle/service] stub missing homebrew services, fix NPad/caps crashes ( #4264 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev >
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
this PR adds various missing services (acc:e, acc:e:u1)
to expand homebrew compatibility
notably this also fixes NPad related crashes due to nullref
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4264
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-18 18:11:33 +02:00
xbzk
265c27f391
[cmake] drop invalid c98 warning suppression ( #4269 )
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- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
The -Wno-c98-compat breaks clang build on windows.
I believe it's a typo, since i couldn't find about it elsewhere.
The -Wno-c99-compat is in place.
As a bonus removed a doubled -Wno-c99-extensions right after.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4269
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-18 00:56:26 +02:00
Eden CI
fb2202d69c
[dist, android] Update translations from Transifex for Aug 17 ( #4267 )
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Automatic translation update for Aug 17
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4267
2026-08-17 23:02:25 +02:00
CamilleLaVey
2000fdfb7b
[vulkan, android] Initial implementation of LSFG-VK ( #4263 )
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Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work.
Special thanks:
1.- THS - Original developer behind Lossless Scaling
2.- PancakeTAS - Developer behind LSFG-VK
3.- The Big Smolio The Sleeper (@gidoly)
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
2026-08-17 00:30:19 +02:00
xbzk
dc95cd09ee
[android] Add Samsung DeX fullscreen probes ( #4245 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Shotgun attempt to fix fullscreen issue on samsung dex.
External test mapping:
bit 1, value 2: disable runtime fullscreen attempts
bit 2, value 4: force runtime user-landscape
bit 3, value 8: add legacy sticky system UI flags
bit 4, value 16: add delayed retries
bit 5, value 32: runtime orientation unspecified
bit 6, value 64: add FLAG_LAYOUT_NO_LIMITS
Good smoke masks: 0, 8, 16, 24, 4, 12, 20, 28, 32, 40, 64, 72, 88, 2.
EDIT: 8 (bit 3) did the trick. All cleaned up.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4245
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-15 14:21:52 +02:00
lizzie
e7a931d06b
[eden-cli] rework loop to use new SDL3 event dispatch system ( #4108 )
...
modernized into the new SDL3 API for event dispatching.
also stopped using the periodic comparison and just added a SDL timer like it wants us to do
is it better than before? well it's certainly more portable now. docs say this improves battery usage on busywaits for event polling.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4108
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-12 18:10:24 +02:00
crueter
8648c27cbb
[cmake] Simplify DetectPlatform and normalize platform names ( #4183 )
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Since 3.25 introduced `LINUX` and `BSD`, use them, and standardize other platforms to that style
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4183
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2026-08-10 04:57:38 +02:00
codeman4033
def76946f0
[forgejo] Replace mentions of yuzu in issue templates with eden ( #3842 )
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Also fix the broken link for log files in the bug report
Signed-off-by: codeman4033 <codeman4033@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3842
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-10 03:55:03 +02:00
BoiledElectricity
13d39f39aa
[qt] fix relative ROM paths passed on the CLI on macOS ( #4105 )
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On macOS, convert relative paths to absolute paths before changing the
working directory. Otherwise, valid Switch formats may incorrectly fail
with a "The ROM format is not supported" error.
Fixes: https://github.com/eden-emulator/Issue-Reports/issues/404
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4105
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-09 17:18:58 +02:00
lizzie
7731b5bc86
[core/hle/kernel/svc] demote ResetSignal log Debug->Trace ( #4161 )
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I don't see why it's LOG_DEBUG if WaitSynchronization is LOG_TRACE, leaves incomplete data
may as well bundle it to trace with the others? :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4161
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2026-08-09 14:13:27 +02:00
lizzie
c4ab2f6b9e
[cmake] Add ENABLE_WERROR option ( #4080 )
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Should warnings be errors? that's a philosophical debate which I can only answer with "no, but if you think otherwise here is an option for you"
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4080
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-09 02:56:28 +02:00
xbzk
dd12266c26
[input] added option to disable wgi/xinput to prevent SDL GUIDE hack ( #4237 )
...
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md )
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
So, many users hate the fact when they press START+SELECT, an additional HOME event is sent.
That is annoying coz for most users' default hotkey settings, it closes eden when not in game, and when in game it calls a NOT controller responsive prompt about leaving Eden.
There are several games with reasons to press start+select, also there are homebrews which relies on that combo to open internal menus.
Again. That is annoying.
Digging deep i've found that SDL implements something called guide hack: When Start+Select is pressed it sends a synthetic GUIDE(which code equals to HOME).
This was intended for controllers missing the HOME button, but SDL fails to track them all, and misses API to disabling it.
I've figured out a patch to SDL to disable it, but since it would be better to invest on a PR straight into SDL repo, on our side i thought it better to simply add an option to disable WGI (Windows.Gaming.Input) and Xinput, both paths which could lead into the hack enabling.
Setting is available in a remote place no one will bother.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4237
Reviewed-by: Samuel <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2026-08-09 02:53:37 +02:00
crueter
a3d32a18b8
[meta] Discourage profanity usage ( #4239 )
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I'm not into millennial humor, personally.
Proactively removed as much profanity as I could grep.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4239
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Samuel <lizzie@eden-emu.dev >
2026-08-09 02:53:16 +02:00